I didn't finish the level yet but I found some glitches/bugs:Alright... This should clear things up I hope.
When you die at the start of the aerial stunts training after going forward very fast and the last checkpoint touched was in the room where was :vermillion:, the music doesn't change back.
I found spikes hidden behind the room name in "Cabs these days" and "Misstep". Was this made on purpose?
I think that you should put a warp token in the start of Bel Air (is this a secret?) so that you can go back if you've already completed it or you give up.
EDIT:
When you enter the room at the right of "Empty?" without flipping, you die because of the spikes hidden in the disappearing platforms. Was there a purpose for this?
It's hard to see the pattern at "YOU ARE A PIRATE".
I didn't see the difficulty of the "ketchup" trinket (you understand?).
There are some walls that are 1 tile wide/tall and they don't look good. The ones at "Empty?" are almost invisible, so, you may keep those.
Also, exploiting glitches on purpose isn't good. They might be fixed, but it isn't good anyway.
From the screenshot above I see that you put the text box above Verdigris and it's green. In 2.0, the text box is grey and it's in the center, but that should happen in every level. I should ask this, then: Who said "Kazam!"? Vermillion didn't, did he?
Also, there is no flag commands because I was too much of an idiot when this was made to implement them, and now I'm too lazy to add them in, so you'll be forced to watch plenty of delay/dialouge/flashing stuff, YAEY!
and your one-block tiles are either irremovable or I can't find them.
(If you mean an exit within the level, that's fixed along with the music in the Vermillion room.
Spikes are intentionally behind the roomnames, you can hide the names in 2.1 by hovering over them.
"ketchup"'s difficulty was in the very easy falling puzzle afterwards.
Can't find the pattern? That's why there's a midway checkpoint. You have to "feel" it. You also go between two left-moving enemies.
Spikes are intentionally behind the roomnames, you can hide the names in 2.1 by hovering over them.Only in the level editor. Also, considering 2.1 is "beta"*, it shouldn't be relied on.
I finished the level with 10/13 trinkets.FIRST OFF: The three missing trinkets are in the "Final zone/Ominous zone" and are placeholders, I'm planning on adding a notification after you get 10 trinkets to tell you where to go, or I'll use the gotoroom command (is that it?) that is used in Return to VVVVVV.
I'll try to express my opinion, but I'm not a game reviewer.
Originality: Some trinkets were original. Rating: 7/10 :verdigris:
Level structure: I like levels with sub-levels (which you can do at any order) and with secrets. I also like open areas where you can explore Rating: 8/10 :viridian:
Story: So, they got there through a big warp token. How can Vermillion be a wizard while exploring dimensions, considering the existence of teleporters, etc.? Also, there are 2 Vermillions and no Vitellarys. I liked how an area is a city (Bel-Air), and the fact that Violet wanted to stay there. I also noticed Skype. Rating: 7/10 :verdigris:
Design: I see you used direct mode, and created objects with it. That was good. There are some one tile thin walls, though. Rating: 7/10 :verdigris:
Difficulty Balance: Note: You get a high rating for having medium difficulty and a low score for being too hard/easy. Ideal difficulty there are some hard places, like YOU ARE A PIRATE or the 2nd room of the Lab, but the rest is ideal. Rating: 9/10 :viridian:
Glitch Amount: You exploited at least 4 glitches on purpose, which are necessary to clear the level, and that's bad level design. Also, there should be a separation between the "Chamber of trinkets" and the open area. Also,in the "Okay, You win" trinket, you could have put a warp token so that you don't need to die (create walls around it except above it, so that you get the trinket before you touch the warp token). Most of the scripts repeat. There are also the glitches I mentioned in other posts. Rating: 3/10 :victoria:
Total rating: 14 :shiny:/20
EDIT: Added ratings, difficulty balance and wrote more things.
The upside-down wall moving thing IS an exploit I know of, and I wasn't planning on this getting featured or anything but I thought it was cool, besides there's pretty much no way you could mess it up because of the spikes unless you're TRYING to screw yourself over, in which case I'm not sure what to say.I don't understand what glitch do you mean.
BUMP of THREE PAGES to show how cool I am for not leaving the forum around the time FlamingBanana and Insani did.
Also so hacker3443 plays it and has weird grammar thing.
lollllllllSee I knew it.