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#1
VVVVVV / Re: VVVVVV Patch, V1.2
February 04, 2010, 05:01:04 AM
I don't know about about the above post, but I do know that the patch fixed my Wine-related problems. No fullscreen, of course, but I could just zoom in by other means. Gamepad control works too (if it doesn't, remember to leave the JoyToKey program running while you start VVVVVV). Anyway, thanks for the patch. It's certainly appreciated by me. It must be a bit of a bummer having to work extra hours after supposedly having finished making the game.
And just to nitpick a bit, instead of speaking about "Flash support on Linux", we might rather talk about support for Linux on Flash's behalf. Linux is the more fundamental platform here, and Adobe is supposed to make Flash run on all their 'supported' platforms. They fail at this, so I wouldn't let them go without any blame here. That said, I can't totally refute knocht said (of course the testing and compatibility assurance could have been more rigorous), but I don't make much of a difference between software that runs natively on Linux and software that is guaranteed to work with Wine without performance loss due to inadequately implemented API calls. In this case, it's close enough for me to count as an acceptable Linux release.
#2
VVVVVV / Re: Linux version
January 23, 2010, 12:58:16 AM
Yes, the demo worked in Wine, but full game doesn't seem to. I could try this trick, but I don't know how to extract the .swf file from the Mac build. I can mount the .dmg file, but I think the main contents are in a .pkg file inside it. Well, I'll try other hacks in the mean time.

edit: I managed to use a thing called exe2swf to extract an swf file from VVVVVV.exe, but if I run "wine VVVVVV.exe VVVVVV.swf" and then generate a new .exe, the result is the same as just running the first command, i.e. it just shows a Window saying "press esc to exit fullscreen mode", or something.