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Messages - Info Teddy 2

#1
VVVVVV Help / And carefully.
March 02, 2016, 06:36:18 AM
Quote from: ShinyKitten07 on March 02, 2016, 05:03:44 AMI know. I was aiming it at my friend, Luigi master.
Oh, sorry. Next time, please state the person or subject in question clearly.
#2
VVVVVV Help / Also, that wasn’t subtle.
March 02, 2016, 04:28:28 AM
Quote from: ShinyKitten07 on March 02, 2016, 03:40:44 AMPlease refrain from making a fool of yourself
You're my friend, it's a bit sad when this happens.
Hm? No, it's Luigi Master who's being a fool. He's the one that proved my statement right, not wrong.

Let's Brainstorm Room Names! — Exclamation point optional. Used when a level creator has no ideas for the room name.
#3
VVVVVV Help / Or at least people like Luigi Master.
March 02, 2016, 01:18:58 AM
Quote from: Luigi master on March 02, 2016, 01:11:00 AMThat character doesn't work in VVVVVV
It's the font.
I thought you were smarter than this, Idiot teddy.
My point about it being hard for people to shut up about characters that don't work in VVVVVV has been thoroughly proved.
#4
Quote from: Asmodean_ on March 01, 2016, 06:17:41 PMI used to think it was 0.1s, like in Minecraft, since my computer was so crap (yes, even with VVVVVV) that it actually took that long. But it won't be a problem if there's something like
ifflag(10,stop)
iftrinkets(0,dialogscript)

because it'll only happen once.
A tick in Minecraft is not .1 seconds, but rather, .2 seconds, or one-twentieth of a second, leading to twenty ticks per second. You can even put the ifflag and iftrinkets in the same script if you get rid of cutscene bars.
#5
Quote from: That Souleye Crewmate on March 01, 2016, 05:14:07 PMmight as well add a room that's been grafitti'd with people whining about internet arguments, hmm?
Might as well add a room that's been grafitti'd by unfunny people who won't shut the fuck up.

The Ω Room — The last hard room in a series of hard rooms. The room is hard specifically because it's hard for people to shut up about using Greek letters in room names.
#6
Quote from: Luigi master on March 01, 2016, 01:07:39 AMAn impossible room
...followed by...
Quote from: Luigi master on March 01, 2016, 01:07:39 AMcan get to the exit.
I see a little something that's interesting here.
#7
Quote from: Q•be on February 29, 2016, 10:27:16 AMRemember ya you were the first at criticizing checkpoints quantity.
Was I criticizing about the lack of checkpoint quantity, or too much of checkpoint quantity? I would like to see which post I complained about them.
Quote from: Luigi master on February 29, 2016, 12:03:15 PM118 doesnt crash the game.
You're right—it doesn't crash, it freezes. Technical differences aside, I guess I need to give an explanation. Have a script box or a terminal calling script ! because people will complain if you name a script with punctuation in it. ! should have iftrinkets,0,@ with enough blank lines concatenated afterward, such that VVVVVV doesn't erase the iftrinkets line. Two or more should usually be enough. @ should have iftrinkets,0,! with the same requirements as script !. Play the level, then walk into the script box or activate the terminal. The game will then proceed to freeze.
Quote from: Asmodean_ on February 29, 2016, 06:58:14 PM122 Shittons of delay(twodigitnumber) in their dialog so even if you've been through it so many times you know it off by heart, you still have twenty seconds mandatory waiting time.*

*I'm guilty of 122 but at least I make sure it only happens once.
The input of delay is in frames, and in VVVVVV, a frame is 1/30 of a second. Thus, delay,30 is one second. On a side note, originally I thought there were thirty ticks per second, but then I realized that you can still start moving and stop moving in less than 1/30 of a second.
#8
Quote from: Asmodean_ on February 29, 2016, 07:10:01 PMUgh, I hate those guys.

For a room that's been graffiti'd with an ongoing argument.
Not subtle enough, try harder.

Don't Be a Tryhard — A room that appears to be hard but has an elegant and simple solution.
#9
Quote from: crazya02 on February 29, 2016, 06:05:46 AMWhen has this ever happened?
When people care too much about checkpoints and complain too much about little checkpoints. Even then, there can't be a compromise of just designing the whole level and then adding checkpoints afterwards, because the level design will obstruct places where people want checkpoints.
#10
VVVVVV Help / No seriously. It’s not a .5 file.
February 29, 2016, 02:26:08 AM
Quote from: ShinyKitten07 on February 29, 2016, 01:11:17 AMnice .5 file
It's a fucking XML file, dumbass.
118. Having a script call upon another script which calls upon the original script, causing the game to crash.
119. Focusing too much on placing checkpoints, thus making the level fall in terms of quality in other areas.
#11
VVVVVV Help / No one uses caps for emphasis.
February 29, 2016, 01:47:32 AM
Quote from: ShinyKitten07 on February 29, 2016, 01:12:18 AMActually it was clear
and I was showing that you put coordinates stop nitpicking
I was telling that to Vultarix. You're nitpicking that I'm nitpicking.
#12
VVVVVV Help / Now tell me everything wrong with it.
February 29, 2016, 12:27:43 AM
Quote from: Q•be on February 28, 2016, 08:51:19 PMI agree. Also, since you are one of the finest VVVVVV players, I'd like to see a level of yours. Maybe in your style, with single-tile walls and floating checkpoints.
Since you're so arrogant towards people who criticize levels, here's Patrol v0.5.
116. Abusing the invisible tiles by using them a lot.
117. Abusing the black background tiles by using them a lot.
#13
VVVVVV Help / Also stop typing in caps.
February 29, 2016, 12:21:28 AM
Quote from: ShinyKitten07 on February 28, 2016, 10:29:41 PMa gotoroom script that fills up the who room

then load it with script1
Code (script1) Select
iftrinkets(0,script2)then in script2
Code (script2) Select
say(2)
gotoroom(coord,coord)
text(1,0,0,4)
say(2)
endtext
loadscript(stop)
text(1,0,0,4)
NOTICE THAT THERE IS ONLY ONE SPACE AFTER THE SCRIPT. IT WILL. NOT. WORK. IF THERE IS MORE THAN ONE.
Then repeat for every room and make it loop back to the first one. Hascontrol() is not needed here AT ALL.
You're bad at internal scripting. That's waaaaaay too much bloated lines of scripting. script2 should only have gotoroom(x,y) with a blank last line.

To add on, the rooms that will be constantly changing all should have scripts like these, if that wasn't clear.
#14
Quote from: Lollipop on February 27, 2016, 09:24:02 PMhe meant a colon and a bracket, but shitty bbcode turned it into an emoji
I never knew parentheses were renamed to be brackets. Well, the more you know, I guess.

Press ACTION to continue — A room where pressing ACTION continues.
#15
Quote from: Luigi master on February 27, 2016, 02:19:20 PMpaint doesnt support see through tiles.
GET SOMETHING LIKE PAINT.NET
ITS AWESOME
Get something less proprietary.
Quote from: ShinyKitten07 on February 28, 2016, 01:45:49 AM(That was a joke post)
Joke posting is still shit posting.
114. Abusing the fact that Viridian stops when a dialogue text box appears. Very annoying. Crazy Al #02 and Lollipop are both bad at not doing this.
115. Making rooms by moving your mouse around in the general direction as to make the passages of the level go where you want. This doesn't look good.