Quote from: ShinyKitten07 on March 02, 2016, 05:03:44 AMI know. I was aiming it at my friend, Luigi master.Oh, sorry. Next time, please state the person or subject in question clearly.
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#1
VVVVVV Help / And carefully.
March 02, 2016, 06:36:18 AM #2
VVVVVV Help / Also, that wasn’t subtle.
March 02, 2016, 04:28:28 AMQuote from: ShinyKitten07 on March 02, 2016, 03:40:44 AMPlease refrain from making a fool of yourselfHm? No, it's Luigi Master who's being a fool. He's the one that proved my statement right, not wrong.
You're my friend, it's a bit sad when this happens.
Let's Brainstorm Room Names! — Exclamation point optional. Used when a level creator has no ideas for the room name.
#3
VVVVVV Help / Or at least people like Luigi Master.
March 02, 2016, 01:18:58 AMQuote from: Luigi master on March 02, 2016, 01:11:00 AMThat character doesn't work in VVVVVVMy point about it being hard for people to shut up about characters that don't work in VVVVVV has been thoroughly proved.
It's the font.
I thought you were smarter than this, Idiot teddy.
#4
VVVVVV Help / A tick in Terraria is one-sixtieth of a second, better than one-twentieth.
March 01, 2016, 11:43:19 PMQuote from: Asmodean_ on March 01, 2016, 06:17:41 PMI used to think it was 0.1s, like in Minecraft, since my computer was so crap (yes, even with VVVVVV) that it actually took that long. But it won't be a problem if there's something likeA tick in Minecraft is not .1 seconds, but rather, .2 seconds, or one-twentieth of a second, leading to twenty ticks per second. You can even put the ifflag and iftrinkets in the same script if you get rid of cutscene bars.
ifflag(10,stop)
iftrinkets(0,dialogscript)
because it'll only happen once.
#5
VVVVVV Help / Not talking about you. I’m talking about you.
March 01, 2016, 11:38:04 PMQuote from: That Souleye Crewmate on March 01, 2016, 05:14:07 PMmight as well add a room that's been grafitti'd with people whining about internet arguments, hmm?Might as well add a room that's been grafitti'd by unfunny people who won't shut the fuck up.
The Ω Room — The last hard room in a series of hard rooms. The room is hard specifically because it's hard for people to shut up about using Greek letters in room names.
#6
VVVVVV Help / Did you mean it would be impossible without the warp?
March 01, 2016, 01:39:24 AMQuote from: Luigi master on March 01, 2016, 01:07:39 AMAn impossible room...followed by...
Quote from: Luigi master on March 01, 2016, 01:07:39 AMcan get to the exit.I see a little something that's interesting here.
#7
VVVVVV Help / I said “crash” originally, but I meant freeze. Sorry.
March 01, 2016, 12:12:48 AMQuote from: Q•be on February 29, 2016, 10:27:16 AMRemember ya you were the first at criticizing checkpoints quantity.Was I criticizing about the lack of checkpoint quantity, or too much of checkpoint quantity? I would like to see which post I complained about them.
Quote from: Luigi master on February 29, 2016, 12:03:15 PM118 doesnt crash the game.You're right—it doesn't crash, it freezes. Technical differences aside, I guess I need to give an explanation. Have a script box or a terminal calling script ! because people will complain if you name a script with punctuation in it. ! should have iftrinkets,0,@ with enough blank lines concatenated afterward, such that VVVVVV doesn't erase the iftrinkets line. Two or more should usually be enough. @ should have iftrinkets,0,! with the same requirements as script !. Play the level, then walk into the script box or activate the terminal. The game will then proceed to freeze.
Quote from: Asmodean_ on February 29, 2016, 06:58:14 PM122 Shittons of delay(twodigitnumber) in their dialog so even if you've been through it so many times you know it off by heart, you still have twenty seconds mandatory waiting time.*The input of delay is in frames, and in VVVVVV, a frame is 1/30 of a second. Thus, delay,30 is one second. On a side note, originally I thought there were thirty ticks per second, but then I realized that you can still start moving and stop moving in less than 1/30 of a second.
*I'm guilty of 122 but at least I make sure it only happens once.
#8
VVVVVV Help / There are elegant and simple solutions to arguments, too.
February 29, 2016, 11:57:39 PMQuote from: Asmodean_ on February 29, 2016, 07:10:01 PMUgh, I hate those guys.Not subtle enough, try harder.
For a room that's been graffiti'd with an ongoing argument.
Don't Be a Tryhard — A room that appears to be hard but has an elegant and simple solution.
#9
VVVVVV Help / It’s better to just ignore checkpoints entirely.
February 29, 2016, 08:10:43 AMQuote from: crazya02 on February 29, 2016, 06:05:46 AMWhen has this ever happened?When people care too much about checkpoints and complain too much about little checkpoints. Even then, there can't be a compromise of just designing the whole level and then adding checkpoints afterwards, because the level design will obstruct places where people want checkpoints.
#10
VVVVVV Help / No seriously. It’s not a .5 file.
February 29, 2016, 02:26:08 AMQuote from: ShinyKitten07 on February 29, 2016, 01:11:17 AMnice .5 fileIt's a fucking XML file, dumbass.
118. Having a script call upon another script which calls upon the original script, causing the game to crash.
119. Focusing too much on placing checkpoints, thus making the level fall in terms of quality in other areas.
#11
VVVVVV Help / No one uses caps for emphasis.
February 29, 2016, 01:47:32 AMQuote from: ShinyKitten07 on February 29, 2016, 01:12:18 AMActually it was clearI was telling that to Vultarix. You're nitpicking that I'm nitpicking.
and I was showing that you put coordinates stop nitpicking
#12
VVVVVV Help / Now tell me everything wrong with it.
February 29, 2016, 12:27:43 AMQuote from: Q•be on February 28, 2016, 08:51:19 PMI agree. Also, since you are one of the finest VVVVVV players, I'd like to see a level of yours. Maybe in your style, with single-tile walls and floating checkpoints.Since you're so arrogant towards people who criticize levels, here's Patrol v0.5.
116. Abusing the invisible tiles by using them a lot.
117. Abusing the black background tiles by using them a lot.
#13
VVVVVV Help / Also stop typing in caps.
February 29, 2016, 12:21:28 AMQuote from: ShinyKitten07 on February 28, 2016, 10:29:41 PMa gotoroom script that fills up the who roomYou're bad at internal scripting. That's waaaaaay too much bloated lines of scripting. script2 should only have gotoroom(x,y) with a blank last line.
then load it with script1Code (script1) Selectiftrinkets(0,script2)then in script2Code (script2) Selectsay(2)NOTICE THAT THERE IS ONLY ONE SPACE AFTER THE SCRIPT. IT WILL. NOT. WORK. IF THERE IS MORE THAN ONE.
gotoroom(coord,coord)
text(1,0,0,4)
say(2)
endtext
loadscript(stop)
text(1,0,0,4)
Then repeat for every room and make it loop back to the first one. Hascontrol() is not needed here AT ALL.
To add on, the rooms that will be constantly changing all should have scripts like these, if that wasn't clear.
#14
VVVVVV Help / That’s all the things I have. I have nothing else original. Nope. Just nothing.
February 28, 2016, 04:27:39 AMQuote from: Lollipop on February 27, 2016, 09:24:02 PMhe meant a colon and a bracket, but shitty bbcode turned it into an emojiI never knew parentheses were renamed to be brackets. Well, the more you know, I guess.
Press ACTION to continue — A room where pressing ACTION continues.
#15
VVVVVV Help / The open-source elitism is both ironic and serious at the same time.
February 28, 2016, 04:18:20 AMQuote from: Luigi master on February 27, 2016, 02:19:20 PMpaint doesnt support see through tiles.Get something less proprietary.
GET SOMETHING LIKE PAINT.NET
ITS AWESOME
Quote from: ShinyKitten07 on February 28, 2016, 01:45:49 AM(That was a joke post)Joke posting is still shit posting.
114. Abusing the fact that Viridian stops when a dialogue text box appears. Very annoying. Crazy Al #02 and Lollipop are both bad at not doing this.
115. Making rooms by moving your mouse around in the general direction as to make the passages of the level go where you want. This doesn't look good.
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