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Messages - Neurario

#1
VVVVVV Levels / Re: "Potential" by Neurario
August 09, 2011, 09:22:34 AM
Alright, I've updated the file with a teleport to Quick Thinking, a checkpoint room just next to Potential for Confusion :) Sorry about that! Sadly we can't always think of everything ;)
#2
VVVVVV Levels / Re: "Potential" by Neurario
August 09, 2011, 09:14:11 AM
Here?


Or are you trying to get the other crewmate AFTER the one in Future? If so I think I see the issue... whoops :) That would be a fault on my part. I'll fix that right away!
#3
VVVVVV Levels / Re: "Potential" by Neurario
August 09, 2011, 09:06:45 AM
Could you please tell me how you came to get stuck? Giving it some thought you might have glitched through a gravity line on the top route on that screen.
#4
VVVVVV Levels / "Potential" by Neurario
August 09, 2011, 08:53:12 AM





[Level Stats]
Crewmates: 2
Trinkets: 5
[Description]
On the outside it seems simple enough. But this ship must have a mind of its own, tricking you into going the wrong way! Can you find your way through the maze and rescue your crewmates?


My first attempt at creating a level in the default 5x5 space, involving warp lines. Admittedly I love to make things in games, even if I don't have the right experience, so this was fun to make. I hope I get time to do this again soon! :)

[Download]
Neu_Potential.vvvvvv @ Dropbox (174KB)

[Changelog]
V - Public release
V.V - Fixed a situation where you are unable to escape Potential for Gravity/The Future

[Criticism - <3!]
I might only be a casual fan making these levels, but any flaw you point out or any suggestion you make helps in improving this level, and helps me to gain experience in what not to to when making levels :) Plus you'll be helping make the level better for everyone involved!