Quote from: SoulEye on August 02, 2011, 06:39:23 PM
In 2), I'll need a pic which block you're talking about, as "-8,-4 from the upper left corner" doesn't quite do it for me- although I know that single blocks ANYWHERE can get stuck in. But this room kind of calls for some.
Haha, guess I could've explained it better or at least mentioned those were supposed to be Cartesian coordinates for the block. I've attached an image from the editor with Viridian standing on it. I tried to reproduce getting stuck in the editor, and while I could bounce down and go through various single blocks, I didn't get stuck because I could I flip out. I couldn't when I got stuck in-game though.
Quote from: SoulEye on August 02, 2011, 06:39:23 PM
3) I cannot reproduce it!But I did add some thing that *may* help anyway, I don't know...
I just tried to reproduce it in the editor and I couldn't either! But it surely happened to me at least 4 times in playing through the game, with a restart of the game in between them. Is the editor maybe running a slightly different version of the engine than the game itself? That would explain why you didn't see it in testing. Of the glitches I ran into, this was definitely the worst, as it made it difficult to finish the screen and sent me back many rooms to look for a good place to die (before I knew about the suicide key). If I still had the save from there, I would send it so you can test your fix.
There was one more I noticed before I finished the game, but I'm not sure if it was a glitch or a bit of cleverness. Here's how to reproduce: It's on "Safe within the walls" (16,3). Go to the screen right of it, "It's time to ride", finish the room and pass through the corner of "Safe within the walls" to the room below. Now flip back up to the room and go to the right--you'll go through the wall on the left and move up through it, or down, bounce off the string, and then climb up to the same place. If it's a glitch, it fits so perfectly with the name of the room perhaps you should leave it in, since all it does it let you skip a room and a half ; ) Perfect old-school shortcut.
I really enjoyed the level, and I'm impressed you made it in such a short time. I'll definitely have to make a trinket run in the future. It tempts me to try my own hand with the editor...
- although I know that single blocks ANYWHERE can get stuck in. But this room kind of calls for some.
But I did add some thing that *may* help anyway, I don't know...