Thanks FIQ, that's really helpful.
You can find my music here. Soundcloud: https://soundcloud.com/sendy
And I have a full album for sale (or just listening to) here: https://sendy.bandcamp.com/releases
If you like chip music and artists like Squarepusher, Wisp, and u-Ziq, you might enjoy it.
You can find my music here. Soundcloud: https://soundcloud.com/sendy
And I have a full album for sale (or just listening to) here: https://sendy.bandcamp.com/releases
If you like chip music and artists like Squarepusher, Wisp, and u-Ziq, you might enjoy it.
I thought the two layers of crumbling platforms on both rows of spikes would give the player enough time to calculate the next enemy dodge, but in reality even I find it quite difficult. And if you're not paying attention when you come into the room, you can land on spikes deliberately put there to test your observation. Not only that, but once you beat the room, you're teleported to the crew member but onto a crumbling platform over spikes! In the hard version of the game the crumbling platform isn't even there, you have to react fast. I guess sometimes I can be a jerk.
is contemplating suicide by jumping into the sea of glitch. Perhaps he's realised the futility of his existence. He was created for our fun, he'll never retire, just always solving puzzles and hitting spikes, until we get bored of playing with him.
