12,9 is left-top corner of Elephant room. I've tried reproducing, but nothing. Could you upload your level?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#1
VVVVVV Tech Support / Re: Strange glitch related to enemies in level editor
March 04, 2013, 09:10:50 PM #2
VVVVVV Tech Support / 20,9 is warping from every direction
February 18, 2013, 09:09:17 PM
I've a strange problem. You see, the (20,9) is warping from every direction on custom levels, even if I haven't specified it to do so. In main game, it appears to be Super Gravitron, which indeed does that.
I've used workaround of putting a warp line in the level, but still, it's a bug I think should be fixed.
I've used workaround of putting a warp line in the level, but still, it's a bug I think should be fixed.
#3
VVVVVV Levels / Re: (V5.3) Dimension Switchback
February 15, 2013, 04:20:43 PM
I have a strange problem in Chapter 2.

I don't know how to go forward. Here is my save.
I've changed saverx to 111, but I'm sure I wasn't supposed to modify save to go forward.

I don't know how to go forward. Here is my save.
Code Select
<?xml version="1.0" ?>
<Save>
<!-- Save file -->
<Data>
<worldmap>1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,1,1,0,1,1,1,1,0,0,1,1,1,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,1,0,0,0,1,0,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,</worldmap>
<flags>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,</flags>
<moods>0,1,1,1,1,1,</moods>
<crewstats>1,0,0,0,0,0,</crewstats>
<collect>1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,</collect>
<customcollect>0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,</customcollect>
<finalx>50</finalx>
<finaly>50</finaly>
<savex>196</savex>
<savey>136</savey>
<saverx>108</saverx>
<savery>107</savery>
<savegc>0</savegc>
<savedir>1</savedir>
<savepoint>216160</savepoint>
<trinkets>13</trinkets>
<crewmates>0</crewmates>
<currentsong>8</currentsong>
<teleportscript></teleportscript>
<companion>0</companion>
<lastsaved>0</lastsaved>
<supercrewmate>0</supercrewmate>
<scmprogress>0</scmprogress>
<scmmoveme>0</scmmoveme>
<frames>7</frames>
<seconds>13</seconds>
<minutes>40</minutes>
<hours>1</hours>
<deathcounts>681</deathcounts>
<totalflips>4792</totalflips>
<hardestroom>The Trinketeer</hardestroom>
<hardestroomdeaths>60</hardestroomdeaths>
<showminimap>1</showminimap>
<summary>Dimension VVVVVV, 1:40:13</summary>
</Data>
</Save>I've changed saverx to 111, but I'm sure I wasn't supposed to modify save to go forward.
#4
VVVVVV Levels / Re: Warp City
February 09, 2013, 08:59:51 PM
Impressive. The level I have managed to beat without dying. Still, it could be somewhat less boring.
#5
VVVVVV Levels / Re: Mission Polar: V0.1 BETA
February 09, 2013, 12:05:51 PM
I have a feeling I wasn't supposed to backtrack here.
Anyway, interesting usage of internal scripting. And the plot sounds interesting. Waiting for update which will continue the level.
(also, warp from every direction is a lie - let me guess, you have used the warp lines?)
I also wonder how you managed to use colourless background in this level.
Pages1