I think you guys are forgetting the room with the one huge platform and ceiling of spikes (The "Don't fall behind" one I think?)
For some reason, she'd never be close enough to walk off the platform, and she'd ALWAYS fall into the spikes. I died many times on this screen till I adjusted my timing. It was like a miracle. The other rooms are merely tricks, this one is just brutal lucky timing.
For some reason, she'd never be close enough to walk off the platform, and she'd ALWAYS fall into the spikes. I died many times on this screen till I adjusted my timing. It was like a miracle. The other rooms are merely tricks, this one is just brutal lucky timing.
It just doesn't feel right. Maybe I have to play the Extras and that'll ease my karma. Maybe those time trials based on the good 30% of the game will make things better. Maybe those finger snappin, toe tappin tunes will wash away my lost lunch money blues.
In the end, I have to give this game the only expression I could make, a green: 
If you want to give them more bang for their buck, maybe try introducing double-flip sections or sped-up/slow-mo sections.. Hey, those keys and powerups don't seem like such a bad idea now..