Quote from: GLaDOS V.3 on August 15, 2011, 09:58:31 PMA good start would be to make a level for VVVVVV or Knytt Stories. There's several reasons for this, such as:
hey i'm me and i wanna make video games but don't know how
These editors have a lot of flexibility, so there's a wide range of ideas you can use.
No programming knowledge required.
The audience already exists.
Plenty of other levels available for inspiration and understanding.
You can spend as much or as little time as you like.
It's better to start slowly and have something to show, rather than starting with a massive project that ultimately fails. Trust me, I know!
You can also learn a lot from playing games and giving feedback.
When you venture into making your own games, I would recommend releasing versions as soon as possible. This is because feedback and suggestions from people are extremely valuable and encouraging. I only had an overall goal with my current project, so all the feedback I'm getting is dictating the direction. People come up with ideas that are far better than anything I could imagine. Sharing ideas before implementing them is a great way to improve them, because people will say they like/dislike different aspects and give suggestions. So the ideas are improved and no time has been wasted.
Above all though, never neglect the other parts of your life in the pursuit of making games. Especially as some of the best games were created from personal experiences. Friends, family and work/school are more important than making games.