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Messages - vitellaryjr

#1
I had to choose Back to VVVVVV. That level is just amazing.

Also, yay, my level's up there! ;D :) :viridian:
#2
VVVVVV Help / Re: A Poll For The Best VVVVVV Level!
July 30, 2014, 03:34:18 AM
I voted for the two ones that uses internal scripting: Back to VVVVVV and Polar Continued.
#3
VVVVVV Levels / Re: Sequel to Mission Polar!
July 26, 2014, 10:17:37 PM
No, that was his spaceship.
#4
VVVVVV Levels / Re: Sequel to Mission Polar!
July 26, 2014, 04:19:15 AM
Yes, you have permission. (I love paradoxes, so I can't wait too see how this turns out!)
#5
VVVVVV Levels / Re: Sequel to Mission Polar!
July 20, 2014, 04:45:38 AM
Welcome to the forums! I'm glad you like my level! You sound familiar with internal scripting. Are you pretty good at it? (I'm going to go off-topic in my own topic...)
#6
Love the fix! You're pretty good at Direct Mode for someone who just started!
#7
VVVVVV Levels / Re: Sequel to Mission Polar!
July 01, 2014, 10:37:57 PM
@Krief:
Thanks for telling me about the bugs! I fixed the Safe Maze box (it took me a bit to realize what was wrong). As for the game-skip, you didn't miss out on a lot, but the only solution that won't take some time is setcheckpoint, but that would make it so that if you die, you turn back into Viridian. There should be a checkpoint in that room, though, so that's the way to avoid the bug... I'll update the main post.

The Gravity Spots are kind of hard to work out, but in the first destabilized room with Vermilion has a trick to it. Highlight: Flip up to the ceiling and hold right. Flip back down while still holding right. Keep holding right and you should be able to get through.

@FIQ
I fixed the bug. Thanks! (Did you find the last script a little... mysterious?)
#8
VVVVVV Levels / Re: Sequel to Mission Polar!
June 29, 2014, 06:10:23 PM
Quote from: stylzm
vermillion playable
That can be done with internal scripting and careful placing of checkpoints.

First, have a checkpoint in a room where you can't die. Place a script around it called red_load. Then place an inaccessible script called red.

red_load:
iftrinkets(0,red)


red:
changeplayercolour(red)



Quote from: stylzm
back grounddd???

Change the tileset to Warp Zone and use a text editor to change the tile color to six.
#9
VVVVVV Levels / Re: Sequel to Mission Polar!
June 28, 2014, 07:20:47 PM
Thanks for the info! I edited the first post.
#10
VVVVVV Levels / Sequel to Mission Polar!
June 28, 2014, 04:31:49 AM
Finally, it's complete! I've been working on this for a while now, and I finally finished it! Behold, Polar Continued! (Made with permission by ToasterApocalypse.) It features internal scripting. Ever since I figured it out, I've used it in every level.

This is my second level released (The first one was in a topic that got deleted for some reason. ???), and the first one that actually has a story! Basically, Vermilion goes through the Polar Dimension guided by the green villi (name given in level), and Vermilion starts to remember more about it.

Screenshots!






Download is below. Hope you enjoy!

EDIT: I fixed the download. I forgot to put the level in the zip :P
#11
To use Direct Mode, first check to see if it says Tile: #. If it doesn't, then press FN+F10. Then hold CTRL and use the arrow keys to select. You will then place the tile you selected! Hope that helps.
#12
Is this your first level? This seems way too good to be a first level. I liked the story. If you can, maybe you could make levels about how Viridian found the other crew? Maybe that could be my next project! :viridian: I'm almost done with my level...

The difficulty was perfect for me. Some rooms were a little to hard, but not frustrating. I think my hardest room was the lowest part of It's Simple, Really. I had a bit of trouble figuring out how to get onto the platform, and even more trouble getting onto the platform. But otherwise, perfect level.

The scripting was cool. I think I'm appreciating the story a little too much, but I have trouble coming up with stories, so maybe that's why. :) I'm pretty sure all of the scripts don't repeat (I didn't test them), but I know the communications with Violet didn't repeat.

My only complaint is that if (for some reason), someone skipped saving Victoria, it is impossible to complete the level without starting over. This can be solved in two ways:

1. Make it impossible to skip Victoria (I would prefer this)
2. Make a warp past Violet that takes you back to Victoria (but who would want to go back to a collapsing planet?)

I'm looking forward to your other levels!
#13
VVVVVV Help / Difficultizing levels!
June 18, 2014, 09:43:29 PM
If you want to have one of your levels made harder, then post either a link to the download or post the download. I enjoy making levels a bit more difficult, so please post!
#14
I'm not sure if I should go to internal commands so early, so I'll just say this:

If you use the "say" command, you can make it colored in version 2.1 and 2.2 by typing this:

say(1,yellow)
This is a yellow text box!


If you have a crewmate of the same color in that room, it will appear above the crewmate's head. Like this:

say(2,yellow)
This is a yellow text
box above Vitellary!


For 2.1 and 2.2 users, hope that helped (at least a bit)!
#15
VVVVVV Help / Re: Need Direct Mode levels!
June 15, 2014, 05:57:46 AM
Sorry for triple posting, but I need to find out how to have intermission background. (BTW, I now have 2.2, so this will basically be the topic I post in when I need help. How do I change the topic title permanently?)

Edit: Figured it out! But now I have trouble with this script:
story1b:|say(5)|changeplayercolour(red)|changemood(red,1)|cutscene()|untilbars()|text(1,0,0,4)||say(2)|squeak(green)|text(1,0,0,4)||say(5)|text(green,-1,10,2)|There were three people. They were|building that Polar Dimension.|speak_active|text(1,0,0,4)||say(2)|squeak(green)|text(1,0,0,4)||say(5)|text(green,-1,10,2)|Those people were you,|me, and Vitellary.|speak_active|text(1,0,0,4)||say(5)|squeak(red)|text(red,14,-500,1)|Explains why I know this place.|speak_active|text(1,0,0,4)||say(2)|squeak(green)|text(1,0,0,4)||say(5)|text(green,-1,10,2)|Yes. The Polar Dimension was built|to store Vitellary's inventions.|speak_active|text(1,0,0,4)||say(2)|squeak(green)|text(1,0,0,4)||say(5)|text(green,-1,10,2)|Every night, people came to the|Polar Dimension and stole them.|speak_active|text(1,0,0,4)||say(5)|flag(1,on)|endtext|endcutscene()|untilbars()|loadscript(stop)|text(1,0,0,4)
An internal script loader activates this.

(I bet no one knows what this is from. :D)

Edit 2: Figured out the problem for the script. But this question still remains: How do I change topic title permanently?