Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - shape worrior t

Pages: [1] 2 3 ... 10
VVVVVV Help / Re: Ideas for music choices
« on: November 22, 2015, 07:08:31 pm »
Pipe Dream, Pushing Onwards, and Passion For Exploring: When starting a mission.
Pushing Onwards: Starting levels and certain hub areas/overworlds.
Potential For Anything and Pressure Cooker: Anything video game-related.
Positive Force and Piercing The Sky: Boss fights and other exciting moments.
Piercing The Sky: Awesome stuff, like fun, interactive credits or that one area with no hazards and 20 shiny trinkets.
Presenting VVVVVV and Predestined Fate: Lonely moments.
Predestinated Fate: Spooky and scary moments.
Popular Potpourri: Good news.

VVVVVV Levels / Re: Blocky
« on: November 03, 2015, 03:20:05 am »
Interesting level. I like it. :viridian:

VVVVVV Help / Re: hascontrol()??? (Internal scripting)
« on: October 26, 2015, 02:29:30 am »
Doesn't seem like you can... at least, hascontrol doesn't seem to allow you to do anything in the middle of a script....

VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: September 19, 2015, 02:28:35 pm »
Stop, Drop, and Roll and variations - for whatever fits.

VVVVVV Levels / Re: VVVVVV Adventure 2 0.9
« on: September 04, 2015, 08:58:39 pm »
The latest version doesn't have that... :vermillion:

VVVVVV Levels / Re: VVVVVV Adventure 2 0.9
« on: September 04, 2015, 03:08:36 pm »


0 trinkets
100 deaths
What room are you on and what crewmembers have you rescued?

VVVVVV Levels / Re: V's Quest
« on: September 04, 2015, 02:28:41 am »
Nice! :viridian:
Apparently, you've played my older VVVVVV Adventure levels...  ;)

VVVVVV Levels / Re: New levels.
« on: September 04, 2015, 12:22:42 am »
 ??? What?
Soo... you're making other levels in VVVVVV, and you're also making levels in GD?

VVVVVV Levels / Re: VVVVVV Adventure 2 0.9
« on: September 04, 2015, 12:21:01 am »
What are your stats?

VVVVVV Levels / Re: Colour
« on: September 03, 2015, 05:43:34 pm »
Uhh... okay then...
Tip: instead of sending the level via Dropbox, compress the level into a .zip, then attach it to the end of the post.

Like this:

VVVVVV Levels / Re: VVVVVV Adventure 2 0.9
« on: September 03, 2015, 05:31:21 pm »
small misalignment between ping pong viridian and line counting
misspelling in "I hope tthat means we can go home"
lots of waiting in the script unlocking the path to verdigris
otherwise fun level and cool credits

final stats for those who care:
20/20 trinkets
273 deaths
Fixed, fixed, fixed, and thanks!

VVVVVV Levels / Re: VVVVVV Adventure 2 0.9
« on: September 03, 2015, 04:05:03 am »
stuck on ping pong viridian, no gliches seen until now
It's fun, but holy crap I can't play VVVVVV to save my life (I also like that map)
Thanks! :viridian:
Trinket challenge 9 is far too hard, because in a 5-tile passageway, getting under an enemy is basically sheer dumb luck.
Modified the room a bit.
More seriously, when entering the intermission stage after rescuing :vermillion:, one of two things will happen.  Either "...Huh? This isn't the escape pod.." doesn't appear, but cutscene bars do; or worse, the text does appear but pressing "action" to advance the text doesn't work, and :viridian: can't move or flip.  The one after :verdigris: has a similar issue.
I just fixed that. That was caused by a combination of the lack of thorough testing and me doing things way too complicatedly...
Modified Ping-Pong Viridian
Modified Trinket Challenge 9/20
Modified the starts of the intermissions so they won't glitch

VVVVVV Help / Re: How can I do the Level Complete! internal script?
« on: September 02, 2015, 03:05:13 pm »
The only way to do it is in internal scripting, though I guess you can also simply use this:
Level Complete!
You have rescued (crewmember)!
(unrescued crewmembers) crewmembers remain

VVVVVV Help / Re: Keys to making a good VVVVVV level
« on: August 31, 2015, 01:24:43 pm »
And the warp zone looks a lot better with it.

VVVVVV Help / Re: Poll for the best song!
« on: August 30, 2015, 02:50:06 pm »
Some other songs:
Path Complete (the level complete song)
Pause (the song that plays in the ship-related cutscenes)
Plenary (the game complete song)
ecroF evitisoP (Positive Force Reversed)
Powerup (trinket get)
Waiting for VVVVVV
I know not much people would vote for these, but at least ecroF evitisoP would be nice.

Pages: [1] 2 3 ... 10