Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bruce Michez

Pages: [1] 2 3 ... 17
1
VVVVVV Levels / Re: Decennial Hangout (v1.0)
« on: October 26, 2021, 05:48:38 pm »
Unless I'm missing something, this level doesn't seem to work in v2.3!  One of the elevator shafts in the tower seems to loop endlessly now.  https://www.twitch.tv/videos/1187443972?t=00h29m04s

2
VVVVVV Levels / Re: New game +
« on: August 05, 2021, 01:34:16 pm »
A very clever level, so far.  That being said, the part with just spikes and sad music, for all its apparent simplicity, is monstrously difficult because the real spikes tend to blend in with the fake ones.  After 500 deaths and a terrible mood, I resorted to invincibility.

I remember asking Pixelator if the relentless, barbaric difficulty of their levels was some sort of existential metaphor for hard times in life - that was before 2020, mind you.  I'm semi-retired from VVVVVV for a reason!

Also, I'd hazard a guess that the "power off" terminal in the first section is not supposed to stop the music while it's at it.

3
VVVVVV Levels / Re: Inferno: A New Chapter in Pain
« on: July 10, 2021, 10:28:47 am »
here is a tas of this level.
Thanks for saving us all a lot of trouble!

I am legitimately impressed by this level's aesthetics, though.

4
VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: April 28, 2021, 08:42:49 pm »
Flip, Flop, Fly - the last challenge room in a level, after which you just fly up to the ending (think "Outer Space" from the main game)
Giga Gravitron - an inescapable Gravitron (this would be an "Entrance to Hades"-style death trap).  Yep, I've been playing through FFX HD while out of action because of COVID-19.

5
Everything else / I'm 30 now...
« on: March 14, 2021, 12:40:39 pm »
I really hope I'm not the oldest person here.

6
VVVVVV Levels / Re: A Night to Forget (v. 1.1)
« on: November 23, 2020, 05:36:47 pm »
As always with your levels, there's a few bits that are jarringly difficult; this time the biggest culprit is "DOOR STUCK" (even after nerf).  That said, I think this is the first time I've beaten any of your levels without once using invincibility or slowdown!  I LOVED the "boss fight" (probably my favourite VVVVVV "boss" yet) and the "auto" segments in the last area.  Definitely your best level yet.

7
VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: October 06, 2020, 09:47:21 pm »
I Get Up and Nothing Gets Me Down - if you want a Van Halen reference (RIP).

8
VVVVVV Help / Re: why does my game crash sometimes
« on: August 03, 2020, 12:56:12 pm »
The "reply" command isn't supposed to have a colour argument!  It's only for when a player-controlled :viridian: speaks.  It looks like you want to have :vitellary: speak, which requires another "say" command instead.

9
Everything else / Re: Bizarre forum glitch!
« on: July 28, 2020, 04:44:17 pm »
copy-pasting from Word
That's it!

10
This does seem like a good time to share my own idea I had, a while back, for a continuation of the story.  Here we go:
Quote
Dimension Fever (would be) a level taking place after the trilogy of [\]-[II]-[X] but thematically quite distinct.  At the beginning, Captain Viridian is showing signs of a strange, mystical illness that is affecting his concentration.  Vitellary has provided focus pills to relieve his symptoms.

On a solo mission, Viridian pilots a SoulEye Mini-Lander to the entrance of a cave.  At the end of the passage is an artefact called the Fever Prism, which Victoria and Vitellary have uncovered as a possible solution to Viridian's symptoms.  Before reaching the Prism, Viridian also finds the level's first trinket.  These are made of a similar substance to that used to make the focus pills, and Viridian immediately resolves to collect as many as possible.

To activate the Fever Prism, Viridian must first unlock three power sources, accessed via a set of levels that ultimately lead back to the Prism.  In these levels, he also finds cryptic clues to the nature of his condition, causing him great frustration as he is unable to piece them together on his own.

The Fever Prism thrusts Viridian into a bizarrely colourful parallel dimension.  There are no more trinkets to be found, so as Viridian navigates this area, his fortitude is tested to the limit.

He ultimately reaches a chamber containing no fewer than 20 copies of himself (i.e. 20 :viridian:-coloured rescuable crewmates).  If he has found all the trinkets, all is explained: his condition, known as Dimension Fever, is a rare illness and a risk of frequent interdimensional travel.  It is typically caused by accidental contact with alternate versions of oneself, whose memories may overlap and clash with one's own.  Hence the symptoms of confusion, nausea and, in severe cases, hallucinations.  After learning everything, Viridian "rescues" his clones to return to the real world with his mind whole.

If Viridian has not found all the trinkets, however, he simply breaks down on seeing his clones.

I should stress that the above scenario predates COVID-19!  I originally wanted to release the level on the 20th anniversary of my father's death (that would be January 2019) but... just sort of ran out of steam.

11
Everything else / Bizarre forum glitch!
« on: July 28, 2020, 02:29:18 pm »
I've been trying to post something, and I keep getting this message.  It seems to be triggered by something in the message body (perhaps a tag?) that the forum "can't" handle.

Quote
The following error or errors occurred while posting this message:
The message body was left empty.

12
I prefer to call the finale "Bracketed Cross"
Sincerely: Why the heck didn't I think of this?!

I wasn't too bothered when The Long Adventure 4 was a wholesale ripoff of [II], so I can't really complain too hard.

13
Everything else / Super Mario Maker 2, again
« on: July 16, 2020, 02:03:33 pm »
I finished and uploaded my Super World today!  My Maker ID is MYB-93C-KWG.

And now I can finally start playing through Xenoblade Definitive Edition...  Wish me luck.

14
VVVVVV Levels / Re: Dimension MAZZES (Completed! v1.0)
« on: May 21, 2020, 03:26:50 pm »
I don't seem to be able to get very far, as the terminal in "DIY M Repair" does nothing!

15
I ended up rescuing :vitellary: during a cutscene - this crashes the game.
how'd you manage to do that? it seems like there's no way to rescue vitellary while touching the script box at the same time
Must have been some kind of inertia shenanigans.  I can't reproduce what happened.

Pages: [1] 2 3 ... 17