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Messages - ZeNewDragon

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1
VVVVVV Levels / Re: [X] - the Square-Bracketed Saga concludes
« on: September 23, 2016, 11:27:51 pm »
Missed a trinket somewhere (collected 18), unfortunately I can't go back to the hub area from the abyss.

2
VVVVVV Levels / Re: Dimension ABCDEF
« on: June 25, 2016, 04:06:57 am »
What's up with the random YouTuber names being used as room names in the Warp Zone? It's stupid.

Also, please put a checkpoint in the first room of the lab. It's annoying for the music to stop and start playing again whenever I die.

3
VVVVVV Levels / Re: Dimension Terminality [WIP]
« on: June 17, 2016, 04:52:42 pm »
REALLY appreciate the 18 full-sized images.

4
VVVVVV / Re: Featured Level Masterlist
« on: May 17, 2016, 09:49:12 pm »
ugh then sticky the one that has the blog link because its just better
also I'm not saying they arent
quit accusing me of things I don't do its annoying as hell and mean

Luigi master's blog isn't very visually appealing, and this is just a lot easier in terms of organization.

5
VVVVVV Levels / Re: Omega's Rhapsody: The Rift (WIP)
« on: May 17, 2016, 09:47:13 pm »
Do you people mean to tell me that you weren't also insufferable when you were on the internet at the age of 12?

6
VVVVVV Levels / Re: SPIKELAND - My First Level!
« on: May 07, 2016, 07:06:50 pm »
OMFG it happens so often its literally the worst
I'm never going back to the regular editor
its like some shitty bug with the mouse or something and its a huge pain

CTRL+Click acts the same as the Right Mouse Button.

7
Please cease the use of Comic Sans effective immediately.

8
VVVVVV Levels / Re: Stellar Matter (WIP / Demo)
« on: March 13, 2016, 09:21:36 pm »
Why the hell does the last warp token in the shift zone put me on a ledge next to spikes instead of just putting me over the checkpoint?

Also, having to guess which exit to take in the first blueshift is atrocious.

9
VVVVVV Help / Re: Flags, Levels, Gimmicks and Graphics: A Split Discussion
« on: February 12, 2016, 07:01:52 am »
To make a script activate only once, create a trigger script containing
Code: [Select]
ifflag(x,emptyscript)
iftrinkets(0,actualscript)
And then insert "flag(x,on)" at the end of "actualscript."

Placeholder names, obviously.

10
VVVVVV Levels / Re: Polar Exploring V
« on: January 25, 2016, 12:51:20 am »
Why not give mods tools to remove posts?

11
VVVVVV Levels / Re: OVERDOSE: A level by Lollipop and crazya02 [V1.1]
« on: January 21, 2016, 06:14:10 pm »
For some reason the custom tiles and music didn't work on my end. Not sure why. I have the assets folder in my Documents/VVVVVV folder, so I'm pretty sure they're in the right place. EDIT: Oh, I have to place the contents of the folder in VVVVVV for them to work. It might be worth specifying that better in the readme.

Awesome level, by the way. A bit of an issue, though. If I killed myself in the room with the rapidly changing title, I was no longer able to complete the level. I assume because the warp script as you leave only activates once? Actually, on second thought, it just isn't activating for some reason? Or is there even a warp script? Do I just need to leave the room at the right time?

EDIT 2: Yep, looks like I just needed to leave the room at the right time.

12
VVVVVV Levels / Re: Dimension Byte
« on: November 21, 2015, 07:26:57 pm »
What the F*CK is with " :'("

true, its not like im expecting someone to burst into tears

13
VVVVVV Levels / Re: Dimension Byte
« on: November 21, 2015, 08:44:52 am »
Lollipop's back?


 :'(

14
VVVVVV Levels / Re: The Long Adventure 2
« on: November 11, 2015, 02:33:20 am »
Aka (speaks Japanese very often (romaji because VVVVVV only supports English letters, I just used google translate)

What's the point of this?

15
VVVVVV Help / Re: My Level Rating Service
« on: November 10, 2015, 04:46:11 am »
Gameplay: 10/10

No complaint about the two-way street series of rooms that's one of the most frustrating things I've come across in a VVVVVV level?

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