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Messages - The Snikle Force

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1
VVVVVV Levels / Re: Starting a Level Contest!
« on: January 12, 2018, 09:34:21 pm »
Why make I.S. required? IMO, levels focused on I.S. tend to lack anything more than "Ooh, look what I scripted!" There are exceptions of course, but visuals/gameplay seem to take second place to the plot and scripted tricks. I've been working on and off on a level that's trying to have a good story without letting I.S. get in the way and script-things-up, but I can't even enter that because of the I.S. master race or something?

EDIT: You edited the rules, but the post still says I.S. is required. That threw me off. I'm in.
it does, where?




I forgot to add something. If your level doesn't include I.S, it won't be disqualified.
Your levels also must be posted in the thread. If you dont know how to do that than here is a video for you.
https://www.youtube.com/watch?v=_SH9gaj_5u8&t=27s


2
VVVVVV Levels / Re: Starting a Level Contest!
« on: January 12, 2018, 01:49:14 am »
Why make I.S. required? IMO, levels focused on I.S. tend to lack anything more than "Ooh, look what I scripted!" There are exceptions of course, but visuals/gameplay seem to take second place to the plot and scripted tricks. I've been working on and off on a level that's trying to have a good story without letting I.S. get in the way and script-things-up, but I can't even enter that because of the I.S. master race or something?

EDIT: You edited the rules, but the post still says I.S. is required. That threw me off. I'm in.

3
VVVVVV Levels / Re: My brothers first level?!
« on: December 09, 2017, 11:17:00 pm »
Ehh, not really my thing. I don't like levels that are full of huge swaths of wall and a rooms without much purpose or challenge. (The Chute, for example). The story could be good, but the visuals are a bit bland. Teach your brother about direct mode.

A also don't like repetitive challenges that take up an entire room, like in "Slowly but Surely." Challenges like that have been done before. Maybe put in some enemies to spice things up.  Leave less space on the top part with the conveyor.

4
VVVVVV Levels / Re: oooo colorful!
« on: December 09, 2017, 10:41:27 pm »
That's actually a really pretty looking level! I would play it, but like most custom-made levels I've played, it'll probably be too hard for me...
I can play it, and I haven't beaten 33333333 easy mode yet. It's not too hard, it just seems that way because I intentionally made it so every room has numerous and varied challenges.

5
VVVVVV Levels / Re: My brothers first level?!
« on: December 09, 2017, 10:02:11 pm »
I'll download it after I get a less odd/suspicious link.

6
VVVVVV Levels / Re: enjoy and stuff
« on: December 09, 2017, 10:01:07 pm »
Uh, the screenshots are third party hosted and now they are impossible to see for people without the stuff.  :victoria:
oh yeah thats just photobucket being annoying
here's what they look like

Thank you for reposting those! Damn Photobucket.

7
VVVVVV Levels / Re: Dimension Zones: The Actual Level
« on: October 29, 2017, 03:10:30 am »
I posted a level in April and I'm still waiting for some more feedback on it. Deal with it Pattoo.

8
VVVVVV Levels / Re: Hellhole - A VVVVVV adventure.
« on: September 16, 2017, 05:30:33 pm »

you'll have to teach me how to design rooms like this one day  :P

It's not hard to design rooms like that. I made a short tutorial of the making of a room for my next level, which is similar. I'll PM you.

9
VVVVVV Levels / Re: Hellhole - A VVVVVV adventure.
« on: September 15, 2017, 01:35:07 am »
I was looking through this again in Ved, and fixed a few minor things. New .zip in first post.

10
VVVVVV Levels / Re: The iconic levels
« on: July 01, 2017, 01:33:24 pm »
I could always use feedback on my level:
http://distractionware.com/forum/index.php?topic=3118.0

11
VVVVVV Levels / Re: Hellhole - A VVVVVV adventure.
« on: June 30, 2017, 03:46:43 pm »
Alright, I fixed up a few minor aesthetic bugs and made the second room easier. new .zip in the OP. Feedback is appreciated! :viridian:

13
VVVVVV Levels / Re: like legit
« on: March 22, 2017, 03:00:36 am »
Yes, much more work was put into looks than scripting, but there is still a story to be found. Especially if you can catch all 19 trinkets...  :vermillion:

You did download the bugfix version,right?
yeah i did and i also gave up on the second room  :P
after looking at it in-editor it looks even more beautiful
you have serious design talent

Thank you. I know that second room is hard, but you could fix it in the editor. I probably should've nerfed that part prior to release (As I did with a few other parts) but for some reason I didn't. I know it's possible to get through without invincibility, because I've tried.

Did you peek at the ved map?

14
VVVVVV Levels / Re: Hellhole - A VVVVVV adventure.
« on: March 22, 2017, 01:26:02 am »
Yes, much more work was put into looks than scripting, but there is still a story to be found. Especially if you can catch all 19 trinkets...  :vermillion:

You did download the bugfix version,right?

15
VVVVVV Levels / Hellhole - A VVVVVV adventure.
« on: March 21, 2017, 04:30:24 pm »
Here's my new, semi-linear level, Hellhole. It is 5X10, and it has 20 trinkets. The layout is generally random, some parts are linear, some parts can be gone through both ways. It's as if 333333333 and Devious Dimensions had a baby.

Viridian awakens in the bottom of a haunted pit known as the "Hellhole"...
Can he save his friends and live?

screenshots:




All feedback is welcome.

Note: Due to the non-linear property of parts of this level, there is a possibility that a glitch may have slipped through the crack. I you find any glitches, report them, and they will be fixed.


Edit: After retesting some of the scripts, some glitches have been found. These glitches do not affect you until you reach the final trinket room. I will attempt to fix them. Unless you somehow got 19 trinkets already, this will not affect you.

Edit 2: The scripts are fixed. The .zip file below is now the fixed version.  If you overwrite the original, it may keep your save data for this level.

Edit 3: 9-14-2017: Fixed a few small things.

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