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Messages - som1sezhi

Quote from: Chara Dreemurr on December 04, 2016, 01:55:35 AM
I need to know the code used to make VVVVVV
good luck vvvvvv isn't open source xd

Quote from: Chara Dreemurr on December 04, 2016, 01:55:35 AM
remodify it
good luck on writing valid c++ code xd

Quote from: Chara Dreemurr on December 04, 2016, 01:55:35 AM
But what I've got... It's an animation so far.
release it xd

Quote from: Chara Dreemurr on December 04, 2016, 01:55:35 AM
Why can't I just make an actual fan game?
you can use löve for that xd

Quote from: Chara Dreemurr on December 04, 2016, 01:55:35 AM
Why can't I change the VVVVVV logo to something like VilliSwap?
you already can, figure it out xd

Quote from: Chara Dreemurr on December 04, 2016, 01:55:35 AM
Why do I keep asking why about everything about VVVVVV?
if you ask yourself this then it's probably time to stop asking questions xd
Everything else / Re: Topics gone wrong
July 28, 2016, 11:57:19 PM
why does this thread need to exist

and why is it in vvvvvv levels
Quote from: Chara Dreemurr on July 28, 2016, 08:35:19 PM
You're saying I don't have to post 5 times because it isn't scientifically proven.
you know what i mean
don't post this many posts in a row, it fills up the thread with posts and i think it's annoying
the only justification i can think of is if you're updating a level and you want people to know about it
but here, there's 2 posts commenting on the lack of posts on your thread, which is pretty unnecessary imo

Quote from: Chara Dreemurr on July 28, 2016, 08:35:19 PM
Also, Sweeney's Maze is easy. You just gotta time it right.
you sure?
sweeny's maze in actual vvvvvv is very easy, but this is impossible
the enemies move against your direction of movement, where in actual vvvvvv, they move with your direction of movement
if you reverse the direction of the enemies, it would be possible again
jesus christ quintuple post
you don't have to post 5 times in a row to make people notice your stuff

anyways, i played a bit of the level
this is a weird level
it's literally dim. vvvvvv with extra tunnels which break the normal flow of the level
not really that innovative, or even good for that matter, since the tunnels add practically nothing in terms of gameplay
maybe if you added some challenges to the tunnels and made some walls to divert the flow of the level, these changes would be at least mildly interesting
hey, that would actually be a good idea

also, sweeny's maze is impossible since the enemies are going the wrong way
always play through your level to make sure stuff like this doesn't happen
VVVVVV Levels / Re: 100 Challenges (WIP)
July 28, 2016, 12:51:41 AM
updating my 10-month old level cause i have nothing better to do

rooms 60-69 added
smoothed out difficulty curve
changed some roomtext

good luck on the new rooms xdd
Everything else / Re: Text Link
July 19, 2016, 01:20:16 PM

[]text that will become a link[/url]

VVVVVV Levels / Re: First levels EVER?
June 19, 2016, 12:40:44 AM
first level ever: untitled level with gameplay elements randomly scattered about in one room

first serious level: Easy Mode Unlocked
it was going to be a 20x20 level with a hub and everything
i completed the first area and half of the second before my computer died
now it's gone
it was pretty shit anyways

first (and only) level completed: The Crumbling Block
a crappy 7x7 level featuring the many uses of disappearing platforms
i could probably upload it if i ever bother to turn on the computer it's on
fuck that computer
a laptop is a kind of pc
gonna throw this out there that enemy speeds can be changed by evil bit level hacking opening the level .vvvvvv in a text editor and messing with edentity attributes

forgot if it's p1 or p2 or maybe p3 but i'm too lazy to find that out

Quote from: super lol...ipops the second on December 06, 2015, 05:26:34 PM

Note that don`t actually have a stop script if you already do than replace stop with any other script that does`nt exist.
this is a script for making viridian red
how is that related to speed changing

also it's say(2) not say(1) i think
VVVVVV Levels / Re: Back to VVVVVV (V1.2.2)
September 19, 2015, 06:00:12 PM
Quote from: crazya02 on September 19, 2015, 05:28:37 PM
Quote from: Vultarix on September 19, 2015, 04:09:35 PM
Oh, so Verisix's debut was NOT in Dimension Open? Do you know which level it is?
I think it was Dimension Switchback.
that was vertigo
VVVVVV Levels / Re: Dimensional Unity Restart?!
September 19, 2015, 01:31:08 PM
the crewmate limit is 20

at least until you dig into the vvvvvv file and edit the entities yourselves
VVVVVV Levels / Re: 100 Challenges (WIP)
September 19, 2015, 01:28:30 PM
Quote from: SJMistery on September 19, 2015, 10:13:46 AM
38: it doesn't look too bad... oh wait WHAT HAPPENS WITH THE TOP PLATFORMS? there is no way to get through there, the slowdown of the platform makes the flips impossible on the second half
VVVVVV Levels / 100 Challenges (WIP)
September 19, 2015, 12:57:33 AM
in which viridian is presented with 100 rooms to go through while some roomtext voice makes witty commentary
warning: probably quite hard and may require a semi-good understanding of the game's physics to complete 100%

inspired mostly by not another needle game, an iwbtg fangame which i will never beat

screenshots (didn't bother taking off the borders)

rooms 60-69 added
smoothed out difficulty curve
roomtext changes
and i forgot to change the description but whatever

0.6 (74 downloads)
rooms 00-59 complete

haven't tested the download in a while, hopefully it works
VVVVVV Help / Re: How to make the Yes men?
September 15, 2015, 09:59:53 PM
changetile(same colour,37)
here's one minus the tower, enemies, and some other stuff
this is as close as you'll get
it was probably used as a base for back to vvvvvv