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Messages - EpicCreeper9001

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VVVVVV Levels / Re: Simulation v1.0
« on: February 23, 2020, 11:37:15 am »
Cool level! I agree with Bruce, some of the room designs were really creative. I liked the different challenges you were able to come up with. The trinkets were fun to collect too, and the DTTHW made me laugh. I'm glad there's a warp to the start though, because I definitely missed one somewhere...

VVVVVV Levels / Re: "Hidden Temple" - now version 2.2!
« on: February 21, 2020, 12:01:16 am »
I enjoyed the level! It had simple but fun challenges and a nice design to it. The girders to mark warp zones wrre cool (though I wish the colors matched up, haha).

The only problem I had was the occasional 'unfair' room transition. In cases like the yellow Jester room and the purple room a few rooms before it (I forgot their names, sorry), you could enter the room and walk or fall into spikes without any time to react. Don't feel bad - it's a common mistake - but do what you can to avoid these situations.

VVVVVV Levels / Re: My new level! - Challenge Dimension!
« on: February 20, 2020, 01:54:52 am »
I enjoyed the level!  The ending was a bit out there but the challenges in the level were fun. No more Maze 2 though... :(

I got stuck because that warp gate I can only open after I get  :vitellary: isn't opening

VVVVVV Levels / Re: The Dark Lab
« on: May 09, 2018, 11:00:05 pm »
You can't make a Kaizo hack in--

VVVVVV / Re: What Is Your Favorite VVVVVV Music?
« on: May 07, 2018, 11:42:58 pm »
Where. Is. Piercing the Sky?

VVVVVV Help / Re: Some questions about level making
« on: November 29, 2017, 02:02:22 pm »
By the way, in the picture you posted, you only need one enemy bound.

VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: November 29, 2017, 02:01:01 pm »
A Room: anything really
A Broom: what do you think?

This Side Up: For a one-way room, or a room with one-way tiles.

VVVVVV but every time you enter this room it speeds up: A room you visit multiple times, with enemies at higher and higher speeds.

Ecret Pecial Omething: A trinket room. (Cue someone actually getting the reference.)

VVVVVV Levels / Re: Dimension NORMAL
« on: November 24, 2017, 12:49:57 am »
So is this just going to be a VVVVVV level, but in the form of an overdramatic story?


VVVVVV Levels / Re: Exploration World (simple 9x9 map)
« on: November 24, 2017, 12:46:02 am »
Yeah, that's probably the hardest part of the level. Though I didn't find it that bad during playtesting.

I would like you to see the [notaspoilerbecauseit'ssaidearlyinthelevel]secret ending[/notaspoilerbecauseit'ssaidearlyinthelevel], though.

this is most definitely not a bump so more people play my level

VVVVVV Help / suddenly bump
« on: October 31, 2017, 07:25:39 pm »
The Don’t Die Room: For a Gravitron segment.

VVVVVV Levels / Re: TVVVVVV Tropes - The mashup that no one asked for!
« on: October 30, 2017, 06:55:45 pm »
This is absolute genius. I enjoy fourth wall breaks. The “Subverted Trope” section was especially hilarious.

I would like to report a bug, though (in white text): In the Boss Rush, wraparound breaks the room with the Breather Boss. (Which I entirely admit to using because that part was hard.)

VVVVVV Levels / Exploration World (simple 9x9 map)
« on: October 29, 2017, 05:01:53 pm »
I made a quick level. There's almost no story (maybe because I was too lazy to make one, maybe not :P). All you have to do is get a bunch of trinkets scattered across the dimension to get to :vitellary:.

Thanks to Dav999 for telling me how to upload a level lol. Other credits are in the level.

VVVVVV Levels / Re: VVVVVV: The Phantom
« on: March 26, 2016, 12:13:13 am »

should i do thing yet now

VVVVVV Help / Wait, why was Info Teddy Banned?
« on: March 05, 2016, 06:46:40 pm »
125. finalmode() (Dying here will lock the camera onto the room, and you can't go to other rooms from it)

126. A warp hub, but there's not any text telling where the warps go/the text is too vague.

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