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Messages - Trinket9

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1
Everything else / Re: I'm being hacked on Discord
« on: July 02, 2020, 10:34:43 pm »
Or, I could have fun with this, deliberately waste their time, "troll the hacker", so to speak...

Ah yes, the James Veitch approach

2
VVVVVV / Re: Dimension SpiritLens
« on: January 28, 2020, 04:07:50 pm »
uh oh



this occurs if you press escape on the 'options' screen

3
VVVVVV / Re: VVVVVV's 10th birthday eVVVVVVent!
« on: January 10, 2020, 06:02:28 pm »
I'd support no custom assets for this one. Maybe no internal scripting as well

4
VVVVVV / Re: CreateEntity enemy map
« on: November 20, 2019, 10:18:12 pm »
A couple notes on the LIES entities:

As noted before, movement SPEED (the fifth argument) affects what type the LIES are. Movement TYPE (the fourth argument) seems to do nothing.

Speed 0 summons a spawner that functions as in the main game, spouting out LIES to the right (same way as entity movement type 4, it will move right until it goes offscreen and if it hits a wall, it stops) at regular intervals at what looks to be speed 6 (slightly faster than Viridian).

Speed 1 summons a single LIES entity at the coordinates given, which functions as one made by the spawner. It does NOT make multiple "LIES" without a spawner i.e. "Chinese Rooms"/"Spikes Do!" in the main game, I think you need an offscreen spawner for that.

Speed 2 makes a projector that I *think* removes LIES touching it but is otherwise unmoving NOPE IT DOES LITERALLY NOTHING WOOO.

The projector does actually do something, it kills the player on touch
In addition to that, in (18,11) (Chipper Cipher in the main game) LIES disappear when they reach x position ~264, so the place where the projector sits at in the main game.
Exactly the same thing happens with The Solution Is Dilution clouds, they have fixed speed (its -5 i think) and direction (13), 4th argument will do nothing and 5th argument controls variant (0 for spawner, 1 for cloud, 2 for top) Each of these functions exactly like LIES do, and in (14,9) (Level Complete! in the main game) clouds will disappear after they reach y position ~56.
An invalid speed number in these rooms, so anything else than 0, 1 or 2, will create the normal purple box enemy that will move with the given direction and given speed.

5
VVVVVV Help / Re: VED - The External VVVVVV Level Editor!
« on: November 03, 2019, 10:58:41 pm »
I found a bug in Ved v1.6.1.

You can set the platform speed above 8 now, which allows the platforms to go through solid blocks and exit the bounds. This is more of a bug in the game, but could you limit the speed to 8 maybe?

Huh? I set platform speed to 10 and it worked normally.
Possibly a cause of this might be room warping enabled, I tested with createentity custom level enemies (entity 56) and in a warping room, speed above 8 does indeed cause them to behave incorrectly i.e. they bounced off the edges rather than warp through the screen. I fixed that by changing movement type to 13 (goes down until collision)

6
VVVVVV Levels / Re: My new level! - Challenge Dimension!
« on: October 13, 2019, 02:24:42 am »
Capitalize the first letters of *scripts*? Uh, what game are you playing?

of course i mean to capitalize the first letter of sentences said in cutscenes

7
VVVVVV Levels / Re: My new level! - Challenge Dimension!
« on: October 12, 2019, 07:21:22 pm »
I liked your first level better. Please, for the love of god, PLEASE capitalize the first letters of roomnames and scripts!!! It got much better in the second half, I especially enjoyed the Shock Zone (although its been done before) and the second Maze. But the first zone with the space station tileset, it is so incredibly low effort...

8
VVVVVV / Re: VVVVVV Records: No Death Mode, Super Gravitron, Time Trials
« on: October 12, 2019, 04:04:42 pm »
Time Trials:
SS1 - 1:04 - V / 0:43 - S
Lab - 2:19 - V / 1:04 - S
WZ - 1:29 - V / 1:04 - S
Tower - 1:32 - V / 1:31 - A
SS2 - 2:35 - V / 1:36 - S
Final Level - 1:48 - V

9
VVVVVV / Re: Discord
« on: August 06, 2017, 06:51:56 pm »
i have my own server but never had the courage to post that here
i thought id get banned for advertising
rip
i guess kiwi alexia will do it better though xd
if anyone still wants to join for some reason message me

10
VVVVVV Levels / Re: Dimension Blast
« on: June 16, 2017, 07:44:07 pm »
gotta blast
congratulations for blastrvirdian's catchphrase
Congratulations for making a useless bump

11
VVVVVV Levels / Re: VVVVVVVV! Talk
« on: June 13, 2017, 09:33:25 pm »
excuse me but wtf is the content of the file nPOW11 posted
it's an XML file called 1234567890_1_
It's just a normal .vvvvvv File but with the ending .xml instead.
The Content of the file is exactly the same, just change its ending, worked for me.
Otherwise, no Idea why someone would upload a level in that form.
Oh okay, it worked. Thanks.

12
VVVVVV Levels / Re: TALK TO ME ABOUT LEVELS!!!!!!!!!!!!!
« on: June 13, 2017, 07:55:44 pm »
Well, that's true
At least he won't steal levels and "improve" them
I mean, I hope he won't

13
VVVVVV / Re: What Is Your favorite VVVVVV Music?
« on: June 13, 2017, 07:51:38 pm »
Piercing The Sky is my favourite, though I like Paced Energy and Predestined Fate Remix a lot too.

14
VVVVVV Levels / Re: VVVVVVVV! Talk
« on: June 13, 2017, 07:49:11 pm »
excuse me but wtf is the content of the file nPOW11 posted
it's an XML file called 1234567890_1_

15
VVVVVV Levels / Re: TALK TO ME ABOUT LEVELS!!!!!!!!!!!!!
« on: June 13, 2017, 05:09:29 pm »
oh no
now we have another pattoo

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