Thanks for the help It was that I only had two arguments.
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#1
VVVVVV Help / Re: Unable to flip after using gotoposition() script
December 13, 2016, 08:05:05 AM #2
VVVVVV Help / Unable to flip after using gotoposition() script
December 12, 2016, 09:51:21 AM
I'm creating a level that uses the gotoposition() script, but when I playtest the level I can't flip after I go through a 'portal'.
Script:
And I DO have a load script for it.
Does anyone know if I'm doing something wrong or if it's meant to do that?
Script:
Code Select
#
A)Say
gotoposition(288,40)
And I DO have a load script for it.
Does anyone know if I'm doing something wrong or if it's meant to do that?
#3
VVVVVV Levels / Re: Warp Zone 2 [Download]
November 15, 2016, 08:32:43 AMQuote from: chipthrasher on November 12, 2016, 03:15:25 PM
Enyoj!
Nice typo
#5
VVVVVV Levels / Re: good level
October 16, 2016, 03:51:15 AM
This level actually crashed my game? WTF?
#6
VVVVVV Levels / Re: Dimension TRIO!
October 16, 2016, 03:48:21 AM
Where am I meant to go once I've visited the first two rooms?
#7
VVVVVV Levels / Re: [X] - the Square-Bracketed Saga concludes
October 11, 2016, 02:11:27 AM
wow this topic is more dead than i thought it would be
#8
VVVVVV / Re: VVVVVV Records: No Death Mode, Super Gravitron, Time Trials
October 09, 2016, 02:42:05 AM
Time Trials:
Super Gravitron Record: 16.96
I know my record stinks compared to some other people, but whatever.
- V-rank on SS1
- V-rank on the lab
- V-rank on the tower
- S-rank on SS2
- V-rank on warp zone
- V-rank on the final level
Super Gravitron Record: 16.96
I know my record stinks compared to some other people, but whatever.
#9
VVVVVV Levels / Re: good level
October 05, 2016, 07:54:04 AM
I'm not saying it's in ArchiVVVVVVe. I'm saying I can't find it because it's mixed in with all the ArchiVVVVVVe clutter.
#10
VVVVVV Levels / Re: good level
October 04, 2016, 09:52:01 AM
Did you give it a name
I download ArchiVVVVVVe about a week ago and I can't find this level.
I download ArchiVVVVVVe about a week ago and I can't find this level.
#11
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
September 29, 2016, 08:46:33 AMQuote from: QwertymanO07 on September 29, 2016, 01:46:26 AMWhoops didn't think of that
You still need a flag to keep destroyed items destroyed.
#12
VVVVVV Levels / Re: [X] - the Square-Bracketed Saga concludes
September 28, 2016, 09:38:42 AM
I like how the "Initiating Hyper-Feedback Loop" tone raises each time.
#13
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 1: The basics
September 28, 2016, 09:34:37 AM
You should make destroy(scriptbox) valid so that you don't have to waste flags if you don't want a script to repeat.
#14
VVVVVV / Re: Random Dimension Name Generator
September 26, 2016, 10:17:46 AM
I got the same one two times in a row
#15
VVVVVV Help / Re: VED - The External VVVVVV Level Editor!
September 25, 2016, 02:43:28 AMQuote from: crazya on September 24, 2016, 04:46:15 AMQuote from: VVVVVVGamer03 on September 24, 2016, 03:57:11 AMCtrl+C to copy, Ctrl+V to paste
How do you copy rooms to other levels
Thanks
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