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Messages - uugr

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1
VVVVVV Help / Re: basic editor help
« on: June 04, 2020, 11:30:49 pm »
To elaborate on the broader question, most things (crewmates and terminals being exempt) can be flipped directionally by clicking on the object after placing it down. Checkpoints and conveyors flip 180 degrees, while enemies, moving platforms, and gravitylines flip 90 degrees. Terminals also need to be flipped using internal scripting, but I think you can also flip them in VED.

2
VVVVVV Help / Re: Putting these in your VVVVVV level is fine, actually
« on: April 26, 2020, 04:28:34 pm »
the end of this post is lowkey terrifying

EXTREME SWEARING
EXTREME SWEARING
EXTREME SWEARING EXTREME SWEARING EXTREME SWEARING
EXTREMESWEARINGEXTREMESWEARINGEXTREMESWEARINGEXTREMESWEARINGEXTREMESWEARINGEXTREMESWEARINGEXTREMESWEARINGEXTREMESWEARINGEXTREMESWEARING


E̵̖͚̤̲͖̫̅̐̎͗́̀̆̀̂͜͡X̷̧̢͓̲̫͕̉̅̌̍̍̔́̌̅͘T̨̥͎̰̹̞̱̔͐͛͛̉͡ͅR̶̝̼̞͉̈́̎̂͊̕͜Ë̵̟͙̘̭̞̠̭́͊͛̔̀̓͘͡ME̴̪̫̺͎̗͌̈́̔͌̓̿͗̿̿͘ Ş̵̩̗̻̘̦̜̂̈́́͗̕ͅW̴͈̼̝̳̖͓̠͍̥̎̇̀̃̊̆̅̈̈́Ę̲̝̰͈̩̭̩̻̍́̀͛́͜͠A̴͎͇̫̳̼̩̫̦͐́̍͐͗̀̚̕͟͜R̨̝̝̠̠̞͛͛̿͗̾͂͜I̴̧̞̮̩̦̒͒̎̀̏̃̚ͅŃ̗̝̫̤̻̗̜̭̝̾̐̿͒̊͌̓͘͡G̯͙̤̟̱̱͑̍̊̌̅̂̏͘͜͝

3
VVVVVV Levels / Re: Traps R.J. [v0.7]
« on: January 31, 2020, 03:31:10 am »
Fun, took me ~30 minutes, almost all of which was the first section. The First Anti-Softlock was by far my favorite, that was quite a time figuring out. I will say it sucked walking all the way back every time I died on Exam Passed, but other than that the level played surprisingly smoothly. Shame it was cut off short.

4
VVVVVV Levels / Re: Thirst [1.0]
« on: November 01, 2019, 02:30:03 am »
Fantastic level, highly recommend

5
VVVVVV / Re: Someone did an any% speedrun of [II]
« on: October 22, 2019, 11:40:26 am »
A level that took me an hour and a half, done in under fifteen minutes? Sounds about right.

(Wow!!)

6
VVVVVV Levels / Re: My new level! - Challenge Dimension!
« on: October 13, 2019, 12:39:48 am »
Capitalize the first letters of *scripts*? Uh, what game are you playing?

7
VVVVVV Levels / Re: Thoughts on Back to VVVVVV
« on: August 24, 2019, 02:59:36 pm »
Not sure I would exactly call Overdose "raising the bar" from Dim.Open... Actually, from a standpoint of pure IS mastery, I'm not sure *any* level has beaten Back to VVVVVV yet. tOLP2 might qualify, but yeah it's dead.

8
VVVVVV Levels / Re: ATMOSFEAR (v1.02)
« on: August 12, 2019, 03:49:49 am »
wtf this is literally slander?????? can we ban seallife1. i feel personally insulted deeply by the insinuation that i would ever EVER skip a revision.

9
VVVVVV Levels / Re: ATMOSFEAR (v1.02)
« on: August 04, 2019, 02:41:26 am »
hello yes i made part of this level. play it please

10
Everything else / Re: Only true VVVVVV fans still check the forum.
« on: July 14, 2019, 03:30:50 am »
Can't believe I'm not a true fan ;-;

11
VVVVVV / Re: Createentity List
« on: April 24, 2019, 08:08:55 pm »
followplayer/followpurple/followyellow/followred/followgreen/followblue/faceplayer/followposition,x/panic/faceleft/faceright

are the AI states.

12
VVVVVV Levels / Re: Dimension Screen!
« on: April 08, 2019, 07:17:52 pm »
tfw an inactive member's weird incoherent level from last year gets bump'd back into relevance but your levels are still lost in the archive :(

13
VVVVVV Levels / Re: X one time (CRINGY OLD LEVEL)
« on: March 16, 2019, 10:37:52 pm »
@alek

14
VVVVVV Levels / Re: Drugs (WIP)
« on: March 04, 2019, 12:50:13 am »
Detox 2: "Lack of Drugs"

15
VVVVVV Levels / Re: Good levels?
« on: March 02, 2019, 03:11:34 pm »
@pixelator Abort+RRRRRR are good, i like Discordance even if other people don't (for obvious reasons), i forgot about Spikeman but i enjoy playing it so YMMV.

@alek wouldn't say Back to VVVVVV is so bad its good (just bad), and i don't think Anomaly really is either without context. overdose i still think is just plain good but ik i'm in the minority so i listed it there anyway.

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