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Messages - Box Shards

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VVVVVV / Re: Make Me a DSS Souleye (Ver. 1.5) - a VED plugin
« on: July 03, 2020, 03:21:52 pm »

I got this error when launching in VED 1.8.0, and if I continued, and tried to load in the DSS Souleye but it wouldn't load it in.

VED Version: 1.8.0
Download Used:
Issue: Failed to find "function rotateroom180(rx, ry, undoing)" in roomfunc.lua

Hope this can help for a bugfix, cuz this also causes a Crash when copying the details and also Causes a Crash Screen Crash when trying to Copy the Crash Details

VVVVVV Help / Re: How do you use Texture Packs?
« on: June 29, 2018, 02:42:25 pm »
Thanks for the information, now i can use the textures!  :viridian:

VVVVVV Help / Re: How to use graphics & texture packs
« on: June 29, 2018, 02:01:04 am »
Put the graphics and/or sounds folder(s) in that directory with the levels and saves.

Its not working for me, what do i do?

VVVVVV Help / How do you use Texture Packs?
« on: June 29, 2018, 01:56:33 am »
I don't know how to use them, is there a file where i am supossted to put them in? i have put them in Documents/VVVVVV/, Documents/VVVVVV/levels/, Documents/VVVVVV/saves/, and yet the textures aren't working

any help?

VVVVVV Levels / Re: 12x9 map grid
« on: June 26, 2018, 02:10:04 pm »
Wow, that is pretty neat, never knew about this at all

VVVVVV Levels / Rescrew Mission [Outdated]
« on: June 24, 2018, 09:46:30 pm »
Yes yes, Rescrew, not Rescue, well should give a backstory

Story: Well you and the crew got captured, now you will save you're crew and take back you're ship (no you don't take it back, you just get you're crew)

Enjoy this level i made!  :viridian:

Oh my god was this bad, I'm working on a remastered version which is pretty similar, but has a better ending as of right now so, be ready for better text boxes (I'm really sorry about how bad that was)

VVVVVV Levels / Re: The Captured (prologue)
« on: June 23, 2018, 11:34:29 am »
The images are a bit too big, you can shorten them using [img width=x]http://putyourimagelinkherelul[/img], "x" being a number.

Aside, nothing much to say there.

Thanks for letting me know  :viridian:

VVVVVV Levels / The Captured (prologue)
« on: June 23, 2018, 11:12:28 am »
This is a prologue for a level series i'm working on called The Captured, this is the prologue for this story (Sorry if its short but hey i did something right?

Story: You and Verdan was on an adventure until you fell asleep, you wake up in a jail, and Verdan seen you get captured, now Verdan helps you escape the ship...

VVVVVV Levels / Re: The Tower Enhanced
« on: June 23, 2018, 10:30:51 am »
(Pic 1, from left to right) Nice spawing location, right in the middle of the room.
(Pic 2) You made the room warp to the sides, preventing us from reaching the last room with the crewmate in it, good job. I'm not even sure why it would be used for, aside implicit trolling ofc.

It was, once again, very short and generally easy aside for one bit. It would have been okay... until the first before last room. Once again, close to no playtesting. I'ts difficult to imagine you're actually trying to make something, because even a rookie would not make these mistakes nor think it's okay to let them in, and yet here you are.

Custom is impossible, and even if you fix the problems it's not really interesting to play.

TBH Balneor is right, i would make a The Tower (FIXED) version but its kind of pointless, but hey not one to judge, my levels are probably more worse...

VVVVVV Levels / Re: Small things
« on: June 22, 2018, 11:32:30 pm »
Why does the game crash after "please contact the green grasses"
i get it, the level is the .exe, and when the game crashes it is window's forcefully closing the excutable

VVVVVV Levels / The Jutebox!
« on: June 22, 2018, 11:14:16 pm »
Hi! so because i got bored and i seen each level with the songs from the game, i eventually found out each song though a wiki article (The a songs)
So here is my level i decided to make to help others with the music quests! (yes a jutebox) :viridian:

Sorry [img] doesn't work :(

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