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Messages - XnossisX

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1
VVVVVV Levels / The Horizontal Tower
« on: July 29, 2020, 08:31:31 pm »
This 3x21 map is a modified part of one of my old projects.
It's meant to be fairly difficult, and there aren't too many checkpoints, so this isn't recommended for people who don't want to waste their time.
VVVVVVCE is required to play this map, and there are a few features in this that come from there.
There are two trinkets that you can try to discover.
Finally, I did add a time trial for this map if you're crazy enough to do it (my best time is ~11 min, with 200+ deaths)

Link: http://www.mediafire.com/file/yj35bsh06a1kddo/horizontaltower.vvvvvv/file

2
VVVVVV / What custom meme songs would you put in a level?
« on: August 01, 2018, 02:19:42 am »
So, my first level I will create in VVVVVV will be a meme level. (Yes, you heard me correctly.) There won't be any direct meme references, but there will be some cutscenes just to add humour to the level. For example, I could put in a machine that checked for a specific disease, and it would be for (you guessed it) ligma.
One of the features to do this are the custom songs. For example, one of these custom songs is like Paced Energy, but when the music begins to kick in, it's bass boosted.
Unfortunately, I don't have that may good ideas. So, I'll let you guys make them!
I've already made the following ideas:
Overpaced Energy (You already saw that)
Succ Cooker (Like Pressure Cooker, but with the beauty of SUCC)
Temmie Village (Self-Explanatory)
Also, if you can, attempt to make the song yourself and link to it so I don't have to go through the trouble of using Audacity on it.
Have fun with your ideas!

3
VVVVVV Help / Re: General scripting questions
« on: June 30, 2018, 05:52:29 pm »
Also, can you rescue a crewmate even if you haven't put down a crewmate not using scripting?
im 99% sure no
Can you use the position command without needing any extra parameters?
no
position can be...

center text box
Code: [Select]
position(center)keep texbox's y coordinate but center its x coordinate:
Code: [Select]
position(centerx)keep texbox's x coordinate but center its y coordinate:
Code: [Select]
position(centery)display textbox above color:
Code: [Select]
position(color,above)display textbox below color:
Code: [Select]
position(color,below)
if you want to put in BOTH the x and y coordinates yourself you can't use position :P
What I meant by "rescuing a crewmate" was using internal scripting and using the rescued() command.
By the way, I did put the person down, and used the rescued command, but nothing seemed to happen to my crew menu. Can you explain this?

4
VVVVVV Help / Re: General scripting questions
« on: June 30, 2018, 02:40:49 am »
The first text box was, weirdly,
"cutscene()
untilbars()
squeak(terminal)
text(gray,0,114,38)"
You're seeing that because one of the first lines in the script is a speak_active, that should come after defining text boxes, not before. (speak_active actually displays the text box after it has been defined).

The last text box needs an endtext, like shiny said (you don't actually need to add loadscript(stop), though)

You can also use position(<color>, above) to place the text box above a crewmate of a certain color. (Before speak_active, but after defining the text)
Can you use the position command without needing any extra parameters?

5
VVVVVV Help / Re: General scripting questions
« on: June 30, 2018, 02:20:19 am »
Also, can you rescue a crewmate even if you haven't put down a crewmate not using scripting?

6
VVVVVV Help / General scripting questions
« on: June 29, 2018, 07:38:39 pm »
I am new to VVVVVV, so I'm not too good at scripting, and so, I have some questions.
First of all, when I used Ved for internal scripring, I noticed that the text boxes weren't working correctly.
The first text box was, weirdly,
"cutscene()
untilbars()
squeak(terminal)
text(gray,0,114,38)"
Nice speech there, but that doesn't help any.
Then, the correct script plays, until the end, when on the second last line, the whole thing stops. Pressing ACTION doesn't help, either.
When I went into the real VVVVVV editor to see if the compiler had done something wrong, it turns out that for some reason, the whole thing started with "say(38)". I'm not sure what this does, and it might be the cause of the glitch.
Here is the script:
createcrewman(104,96,purple,0,followplayer)
face(cyan,purple)
speak_active
text(purple,200,0,2)
Captain! It's you! And I've found
the ship!
speak_active
text(cyan,300,0,1)
Is there a hospital around here?
changemood(purple,1)
speak_active
text(cyan,300,0,3)
Well, that's incredibly rude of you!
Don't you see the elephant in the
room here?
speak_active
text(cyan,200,0,1)
Yes.
speak_active
text(purple,200,0,1)
We need to find the others!
speak_active
text(purple,200,0,1)
Who knows where they are?
speak_active
text(cyan,300,0,1)
Yes.
speak_active
text(purple,200,0,1)
Can you stop saying yes?
speak_active
text(cyan,300,0,1)
Yes.
speak_active
text(purple,200,0,1)
Whatever, let's go to the ship.
flag(7,on)

Tell me if you know the cause of this glitch.

My second and final (for now) question is what the music is during the "Level Complete!" cutscene. It sounds a lot better than the "You found a crewmate!" cutscene music, and I want to use it. Does anyone know how to get it?

7
VVVVVV Help / Scripting help
« on: June 24, 2018, 10:18:57 pm »
I was attempting to figure out how to make a script that you could not activate again, and I made the following three scripts:
Set Flags:
flag(1,off)

What:
ifflag(1,What1)
say(1,cyan)
What
flag(1,on)

What1:
(empty)

Unfortunately, not only did this not work, my player was suddenly stuck in place (or moving in whatever way he was if moving).
Does anyone have suggestions for what is happening here?

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