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Messages - Zephyrite

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1
Everything else / A Confession
« on: October 21, 2018, 03:42:47 pm »
Hey.
It's been a great experience on this mb--
ok i can't do this anymore.
I would have kept this up longer.
But at this point I am unable to make more v6 levels.
So I really have no choice but to end this early.
I feel like this was already a success.
I am not new to this mb forum.
I am an alt.
This has been an experiment.
To see if first impressions can be changed.
To see if second chances are even possible.
They are.
You all have proven it for me.
And, I think I've also proven that I can get one too.

-5tr4

Yeah that's right I actually made a level for once.
A non-joke level.
A level with effort.
And it's good.
Everybody can change.
Even the most unlikely.
(don't ban this account i have an idea to use this for something else)

2
VVVVVV Levels / Re: Zephyr's Mini 10x10
« on: October 09, 2018, 09:57:18 am »
Thanks, doing that

3
VVVVVV Levels / Re: Zephyr's Mini 10x10
« on: October 08, 2018, 09:56:28 pm »
Ok, thanks for all the helpful things you've all pointed out, I've made an update fixing most of it (no reset room for Challenge Zone B 2:Now with passion because if i put it behind the left wall, you could skip part of the challenge. any other wall just leads to an already existing room)
if there are any other bugs (that i know how to fix, don't know how to remove the bars from the yellow laser without changing everything in the level)
please let me know

yes, i slowed down the speed of the vertical purple boxes, the speed is now set to 35, instead of 60.
it doesn't remove the challenge entirely, but it will hopefully make things less unfair.
Sorry if the new lost woods hint is too cryptic

4
VVVVVV Levels / Re: Zephyr's Mini 10x10
« on: October 08, 2018, 11:27:18 am »
Thanks for all the positive feedback!
FYI this isn't really my first level, I've made other levels before this, but I'm not going to upload them because some of them are really awful.
But it is my first level posted on this mb, and the first level ever made by me with internal (I still don't understand some of it, to think, I've did all that with just ONE command, and loads more exist to use... wow...)
Oh wow xd I forgot to remove my playtesting script that's awkward.
Sorry about the complaint about the fast moving purple boxes, I'll make them all move a bit slower in an update.
I sadly don't know how to make stuff not have cutscene bars, so I don't know how to fix the bugs with the 4 trinket script, and deactivating yellow lasers.
I really don't want to spend loads of time changing all my internal scripts from one method to another, just to remove terminal squeaks. Is it really that big of a deal?
As Bruce said above, it is actually possible to get under the purple laser, but maybe I should nerf that room to make it more obvious.
Sorry about the zelda 1 maze path complaint, I'll change the terminal to instead include a puzzle.
I'll move the checkpoint in cyan gate to be out of the enemy path.
I now see all the random holes xd i'll remove them, and i also remembered some holes i made in direct mode that look bad, I'll make them look good.
Oh, and here's how I figured out the fast conveyors.
I can change the speed of enemies and moving platforms.
A certain type of moving platform is a conveyor.
What if I change the speed of it?
I did that, and got a fast conveyor.
I also feel that challenge zone d could use a makeover.
But I don't have any ideas for what it should be about...
Besides Warp Tokens and crumbling blocks...


5
VVVVVV Levels / Zephyr's Mini 10x10
« on: October 07, 2018, 07:34:32 pm »
Hey, everybody on this mb!
I finished my level!
Thanks to everybody on here, but mostly to these kind people:
Pattoo and Alexa
for telling me that internal exists, more to alexa for also linking to a great website full of alot of what helped me make zone c.(and the final zone)
Thanks to Dav999 for helping me fix my scripts in zone b.
Thanks to Bruce, for telling me why that thing in the Pit Of Despair (formerly named Pit Of Agony) happened, but I kept it in because i thought it looked cool.
And Most importantly, thanks to you, for playing this level.
Any bugs i somehow didn't notice/typos/bad design/difficulty issues
you should let me know in a post.
o i updated it too the second download is the updated version

6
VVVVVV Help / Re: My Script Doesn't Work?!
« on: October 07, 2018, 02:58:38 pm »
ooohh
thanks dav999!
renaming my scripts now

7
VVVVVV Help / Re: My Script Doesn't Work?!
« on: October 07, 2018, 02:09:59 pm »
did you read the script?
The terminal with the script has the script "activate purple"
i posted what is in the script activate purple.
it does include flag 70 off.
but when i activated it, not only did it not turn flag 70 off, it didn't even say the dialogue!
Oh, and yes, I tested it while flag 70 was on

8
VVVVVV Help / My Script Doesn't Work?!
« on: October 07, 2018, 10:53:52 am »
I'm working on my 10x10 mini level, when I ran into a problem...
A script doesn't work!
Here's the script,
maybe some of you guys on this mb could help me?
activate purple:
ifflag(70,active purple)
say(2)
Error
purple already active!


active purple:
flag(70,off)
say(2)
purple
has been activated!

the problem is that when i use the terminal with the activate purple, with flag 70 on, nothing happens, and flag 70 stays on

9
Everything else / Re: Did you notice my new avatar?
« on: October 06, 2018, 09:47:50 pm »
No...
It's a mini 10by10 i'm making
its essentially my first level here

10
Everything else / Re: Did you notice my new avatar?
« on: October 06, 2018, 08:46:17 pm »
thanks pattoo!
hey some of these seem cool, maybe I should use them in the level I'm working on?

11
Everything else / Re: Did you notice my new avatar?
« on: October 06, 2018, 01:46:34 pm »
Internal Command?
huh
maybe i should view some more topics in the vvvvvv help section of this mb, maybe then i'd know what that is...

12
Everything else / Re: Did you notice my new avatar?
« on: October 06, 2018, 10:59:25 am »
what is that list for? i tried doing createentity() in a level and it did nothing

13
Everything else / Re: Did you notice my new avatar?
« on: October 05, 2018, 10:34:05 pm »
You just randomly thought of stuff...

things should have cohesion.
things should make sense.
we can't for example, have a book series with four books about how using magic to affect others actions, without their approval is bad, and then on the fifth book have the main character use magic to affect the bad guy's actions to take them out.
wait bad example that applies to a book series i like
umm
where am i going with this




do things that make sense please
put thought into your ideas

wait that doesn't make sense either did i just say "put thought into your ideas"
umm

14
VVVVVV Help / Re: Wait What?!
« on: October 05, 2018, 10:12:04 pm »
Thanks!
I want to make it seem like there's no way out of "Eye of Onyx", until you try to go back the way you came (or try to get the other trinket, on the other challenge zone, only to realize it just takes you back)
putting one way tiles in "The Pit of Agony"
would make it obvious that there's another path
back to working on my level I guess

15
Everything else / Re: Did you notice my new avatar?
« on: October 05, 2018, 09:59:28 pm »
Most of these I don't really get.
Why would Bismuth and Sardonyx both be in tv themed zones?
They should be in zones that reflect their personality.

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