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Messages - Sniffnoy

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VVVVVV / Re: The new song(s) added in 2.0
« on: August 15, 2011, 09:24:45 am »
Two are added (Paced Energy, Piercing the Sky) in the editor, but I think only one (Paced Energy) is actually used in the new levels.  However I haven't played through all of them yet, so they could both be used.

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I recently downloaded both the Linux and Windows versions of VVVVVV 2.0.  I used ConVVVVVerter to convert my old (Windows) save to a new (Windows) save, which worked fine.  Then I installed the Linux version and copied tsave.vvv and unlock.vvv to my .vvvvvv folder, which successfully copied over my saved game... except for my time trial records.  Where are these stored?  I can't seem to find them anywhere.

EDIT: Essentially resolved; I found another solution.  I may not know where this is stored, but ConVVVVVVerter does, so I simply ran ConVVVVVVerter under Wine, converting directly to the Linux copy.  Note this first required installing Mono under Wine.

EDIT again: OK, I guess this topic is obsolete for a different reason than I expected; upon exiting and re-entering the game, the records disappeared, which means that actually this is the same as the problem that Terry is already working on.  Sorry about that!

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VVVVVV / Re: VVVVVV Patch, V1.2
« on: May 10, 2010, 08:39:55 am »
This is the general error-reporting thread, right?  I'm using Ubuntu, just upgraded to Lucid - I was using a pretty old Ubuntu release - was wondering if maybe that was related to the slowdown I encountered earlier - only, now the game doesn't work at all; when I try to run it under wine - doing it from the command line so I can see the errors - I first get the message "err:menubuilder:WinMain unknown option -a", and then it exits with a bus error.  Has anyone else seen anything like this?

Edit: I only now just thought to actually update to the latest version of Wine.  Now the error messages are:
err:menubuilder:WinMain unknown option -a
err:menubuilder:WinMain unknown option -r
...and then once again it exits with a bus error.

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VVVVVV / Re: VVVVVV Patch, V1.2
« on: February 05, 2010, 07:40:36 pm »
Though, it occurs to me that it's quite possibly not the timer per se that's the problem, seeing as, say, the timers on the Gravitron and Super Gravitron don't cause any problems.  Obviously I wouldn't know.  Still, whatever it is, it only starts when the timer starts and the time/death/trinkets displays first appear.

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VVVVVV / Re: VVVVVV Patch, V1.2
« on: February 05, 2010, 01:28:16 am »
So now that the patch is out I'm running it under Wine, and everything works fine (awesome game BTW, I feel compelled to say), with one exception - Time Trial mode.  Maybe it's just me, but Time Trial mode runs very slowly.  And not just in a way that makes things easier - there's significant input delay, making it very hard to execute turns, for instance.  I don't really have any more details about it than that, except that the slowdown doesn't start until the timer starts - for those first few seconds it works fine.  But unfortunately it renders Time Trial mode pretty much unplayable... has anyone else had this problem, or is this just my computer being awful?

There's certainly a slowdown there yes. Try decreasing the size of the game window. But even in "fullscreen" 1680x1050, I really can't say it's unplayable for me.

Just tried that, no dice.  Disabling acceleration didn't help either.  It's really bad because the input delay is unpredictable.  Say you're playing the zig-zag segment with spikes on the walls, in the Tower.  Ordinarily you can just turn around in mid-air after you've left the platform... but in this case, you typically have to switch direction while still on the platform, because it won't register until you're off!  Except that sometime's that's not enough and it still doesn't respond in time and you die... and sometimes the input delay isn't there at all, so instead you just turn around and are killed by the advancing floor.

So I'm hoping there's some less-slowing way to implement the timer?  Or that this new version of Flash Player Terry speaks of will help? :-/

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VVVVVV / Re: VVVVVV Patch, V1.2
« on: February 04, 2010, 01:30:56 am »
So now that the patch is out I'm running it under Wine, and everything works fine (awesome game BTW, I feel compelled to say), with one exception - Time Trial mode.  Maybe it's just me, but Time Trial mode runs very slowly.  And not just in a way that makes things easier - there's significant input delay, making it very hard to execute turns, for instance.  I don't really have any more details about it than that, except that the slowdown doesn't start until the timer starts - for those first few seconds it works fine.  But unfortunately it renders Time Trial mode pretty much unplayable... has anyone else had this problem, or is this just my computer being awful?

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