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Messages - Dav999

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1
The only special thing about scripts that are called with commands like iftrinkets or ifflag is that the last line is executed at the start of the script as an internal command. So, if you call a secondary script, and the last line is an iftrinkets for example, first thing it will do is run the internal form of iftrinkets, which calls a script from the main game. Chances are it will jump to a non-existent main-game script.

2
VVVVVV / Re: createentity() parameters
« on: May 08, 2020, 08:07:12 pm »
The parameters are x,y,n,meta1,meta2. x and y are in pixels, n is the entity type. A list of entity types can be found in various places (here, here, and the help in Ved). meta1 and meta2 depend on the entity, if not used, just set them to 0.

For example, createentity(8,8,3,0,0) creates a disappearing platform at 1 tile from the top left corner.

3
VVVVVV / Re: Quick couple questions (Spoylers)
« on: March 19, 2020, 12:38:33 am »
Again? https://distractionware.com/forum/index.php?topic=49.msg438#msg438

If a spambot is going to do the copy-paste-old-post-then-edit-in-links shtick two times, you'd think they'd at least pick a different topic to copy from the second time...

4
VVVVVV Help / Re: iftrinkets won't call script?
« on: December 30, 2019, 04:42:28 pm »
Make sure the script name doesn't have any capital letters, and besides, no spaces. Behind the scenes, script lines are lowercased and have spaces removed (except for lines of dialogue), so iftrinkets(6,BadEnd) is changed to iftrinkets(6,badend) and it'll target badend, not BadEnd.

5
VVVVVV / Re: Discord
« on: December 29, 2019, 10:59:38 pm »
pick the first two letters, then search on a qwerty keyboard the letter in between those two. repeat this until the code is done.
theres no way we're filling up this topic with this too.
To be fair, this message came at the start of all of it. (Because of that message, I didn't have to figure out myself what any of the gibberish on Discord meant). I believe he has stopped already.

6
VVVVVV Help / Re: VED - The External VVVVVV Level Editor!
« on: November 03, 2019, 12:24:21 pm »
Well, allowing values outside the range 0-8 was deliberate, it's still limited to 0-8 if you use the regular increment/decrement buttons. The level creator should test whether their chosen speed looks good either way, so this doesn't seem too much of a problem.

7
VVVVVV / Re: List of Internal Scripts
« on: October 16, 2019, 04:51:57 pm »
you missed gamestate
That's a scripting command, not a script name.

8
VVVVVV Levels / Re: Villibrot
« on: August 09, 2019, 09:11:15 pm »
Looks awesome!

I strongly recommend to not play any other levels with the custom graphics of this level.
Got this warning a little late.



Though, I don't particularly recommend not to do it, it's just an extra challenge!

9
VVVVVV Help / Re: VED - The External VVVVVV Level Editor!
« on: July 23, 2019, 11:08:27 pm »
For those who haven't seen it yet: Ved 1.6.0 has been released!

There are some major new features, including a music editor, and many other things.




I thought the best way to show the most important changes was in a video, so enjoy: Ved 1.6.0 changes in less than 1 minute and 33 seconds

10
Everything else / Re: Should I leave DW?
« on: July 18, 2019, 09:57:03 pm »
Best would be to continue with your current account. But I'd rather you would move to a new account than delete old posts.

11
Everything else / Re: Should I leave DW?
« on: July 18, 2019, 01:26:38 pm »
Please don't delete all your old posts, that's not gonna change the past, and would be pretty disruptive.

12
Everything else / Re: Only true VVVVVV fans still check the forum.
« on: July 14, 2019, 08:04:00 pm »
Do you have to reply before you're a real fan? I've visited this topic alone like ten times already.

13
Everything else / Re: I'm back.
« on: June 24, 2019, 09:19:29 am »
dav unbanned you, actually! terry doesn't really use these forums often anymore sadly
Terry did unban her.

14
VVVVVV Help / Re: VED - The External VVVVVV Level Editor!
« on: April 10, 2019, 09:03:10 pm »
Ved 1.5.0 has been released!

Again, some of the improvements in images:


The levels list now shows dates of last modification! (You can change the date and time formats in the language dialog).
The technical changes to the file-related functions have more effects that can be noticed on Windows: there are no more flashing command prompt windows, and if your account username or your level filenames use international characters or the like, everything should now work smoothly.


This image speaks for itself, and I'm planning to add more helpful features like this to the script editor!

As always, you can find the full list of changes here: https://tolp.nl/ved/download

15
VVVVVV Help / Re: VED - The External VVVVVV Level Editor!
« on: April 08, 2019, 03:29:50 pm »
No*, but you can have VVVVVV open at the same time and press L+enter after saving in Ved.


* I did make an april fools playtesting feature last year, but I only approximated the physics.

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