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Messages - allison

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VVVVVV Levels / Re: Dimension SIMPLE (v1.2)
« on: September 03, 2021, 09:43:28 am »
the great updatening part 4. this level insists on having zero story whatsoever, and almost no dialogue. it's meant to be a simple, back-to-basics response to some elaborate levels that were coming out at the time. despite this, there's some flourishes that were new to me: it's my first level that used direct mode (mainly one-way tiles). it's even my first level to use internal scripting! it uses it only once, to surprise the player. having long forgotten about it now, and expecting there to be nothing like it here, it kinda felt like getting punched in the face lol.

now let's talk box checkpoints! these were originally used in 3 different rooms, in the Slightly Less Generic Laboratory Place zone. basically, most checkpoints have a set direction: up or down. these ones, though, have no set direction. so instead, whether you respawn flipped up or down depends on what direction the last checkpoint you hit was facing. if you spawn directly at one with no direction set, you end up in a weird glitchy state. i ended up removing 2 of these checkpoints in the initial release (or possibly 1.1?) for fear of this glitchy state. i started spreading the word: don't use box checkpoints!! if you save at one you softlock!!!

however, i hadn't tested this by actually loading a save, only by testing from the editor. when you save, vvvvvv will actually save your flip state at your checkpoint. this means the softlock described won't actually happen: you can save and reload on box checkpoints as much as you want. i sincerely apologize for the disastrous box checkpoint-related misinformation i spread in 2015.

also they don't have to be boxes at all. any sprite that isn't one of the default 2 will work. i just went with a box because it looked nice.

this level came out in 2015, but to be honest it kinda feels older than that. it is a deliberate throwback, though in truth this was the only type of level that i'd actually finished up to this point. i just liked simple levels with charmingly stilted humor. culturally, that era was defined by levels with lots of use of fancy internal scripting and oc characters. the biggest level of this type was Dimension Open, a real tour de force of a level. it has tons of zones, tons of cutscenes, and brings in ocs from many different levels. it's basically the avengers of uhh vvvvvv fanon. it was a big collab project, and i actually worked on it a bit! i don't remember what most of my contributions were tho.

it felt to me like you had to make this type of level to be prestigious. 000000 was my 2014 attempt at making something in this style, but i never finished it. it was frustrating how difficult it was to make, and my heart wasn't really in it. so i scrapped it and made Dimension SIMPLE instead. a defiant stand against the new school. for the next level, a collab with one other person, we'd make a level with (relatively) high production value that stuck out in an entirely new style of its own! that level, for better or for worse, is probably still the project im most known for, but it's a post for another day.

i had trouble fitting this into the main body of the post, but this era was also culturally marked by a lot of horrible toxicity in the community. lots of harassment, lots of 4chan neo nazi type shit. thankfully this atmosphere didn't leak into the level at all, and this thread is extremely tame, but there is still noticeably more rudeness going on than in my level threads from 2012 and 2013. i personally know two of the people in this thread and they're very much chill now, but yeah. not sure what else to say about this here but it sucked.

this post ran long! it turns out a lot of big shifts in design sensibilities happened from 2013 to 2015. it's funny that this, my first solo level after that span, stubbornly refuses to acknowledge these shifts. it is, perhaps, the least useful case study for this era possible. oh well lol

VVVVVV Levels / Re: Cloning Technology (v1.1)
« on: September 03, 2021, 06:48:51 am »
the great updatening part 3. this is a simple little level with an emphasis on spatial connectivity and a slightly confusing storyline about cloning. i feel like my philosophy abt these updates is already changing; i decided not to fix any typos or clips, and basically just present the level as it was (but without my old username, and with the map image i really wanted to include back then). the "early dware" aesthetic is still very clear here and i don't want to sully it lol.

in fact, im concerned enough about preservation that i just added back the older versions of this level, as well as "Stereodimensional" and "Double Trouble". much as i want to fix all these little things that have been bothering me for years, i don't want that to get in the way of good archiving.

this humble little level got over 400 downloads and an endorsement from terry! old dware man

VVVVVV Levels / Re: Double Trouble (v1.2)
« on: September 01, 2021, 04:27:07 am »
the great updatening part 2. i forgot this level existed, but apparently it had 349 downloads. it's a simple romp using the concept of "room duality": that is, making your level only two screens tall. this can lead to some funky level design since vvvvvv levels wrap around on all sides.

the biggest thing this update adds is a custom minimap image! i consider this a favor to past-me, who was obsessed with video game maps. to preserve the original vibe of the level, no other assets have been added.

VVVVVV Levels / Re: Stereodimensional (v1.3)
« on: September 01, 2021, 02:40:09 am »
hey all! now that 2.3's fully out, i've decided to go back and do some small updates for all my levels! so i started at the beginning, with stereodimensional, the first level i ever made. (or is it "steriodimensional"? well, not anymore!)

this is a silly little level i made when i was literally 12 years old and revisiting it has been pretty surreal. the level design is simplistic but the dialogue is... charming? i feel like you can chart cultural trends in vvvvvv levels over time, and i would say this level absolutely radiates early dware energy. this weird little level got 508 downloads! this says very little about how relatively popular stereodimensional was and a whole lot about how active dware was.

i might not do my most recent levels, but everything else will get updates over the coming days, so stay tuned for that!

VVVVVV / High Quality Resource Pack
« on: August 19, 2021, 01:34:07 am »
hello. i have made. a cool resource pack. for vvvvvv. it makes it. so that. the graphics are better. they are higher quality. hd. also. the music. and sound effects. have been remastered. for even more quality. enjoy.

Everything else / Re: Forum thread posting issue?
« on: November 10, 2020, 01:54:48 am »
That worked, thanks!

VVVVVV Levels / The Last Question [v1.1]
« on: November 10, 2020, 01:54:30 am »

Download Level
Listen to Soundtrack: Bandcamp ||| YouTube

A simple five-dollar bet gets drastically out of hand.

This level is a loose adaptation of "The Last Question", a short story written by Isaac Asimov.
Also featuring a little bit of art by mothbeanie!

Code: [Select]
* Initial contest release

* Initial dware release
* Reorganized zip file so you can just put it directly in the levels folder in 2.3+
* Changed the level description from listing contest phrases to something more descriptive
* Tweaked some tiles used in the final cutscene
* Added death sprites
* Added a small secret

Everything else / Forum thread posting issue?
« on: November 09, 2020, 01:28:25 pm »
Hey, I'm trying to post a new level in the VVVVVV Levels board, but it's telling me that the message body was left empty even though it wasn't? I tried disabling ublock, which didn't accomplish anything. Is anyone else running into this problem? (Also weird is that it let me post this here, but for some reason posting that in VVVVVV Levels wouldn't work)

I should stress that the above scenario predates COVID-19!  I originally wanted to release the level on the 20th anniversary of my father's death (that would be January 2019) but... just sort of ran out of steam.
I feel your pain, the next big level im working on has stuff i wrote last year that ended up being accidental commentary on quarantine and blm protests

VVVVVV Levels / Re: Decennial Hangout (v1.0)
« on: February 01, 2020, 08:21:19 am »
hi, i worked on this and can confirm it's objectively good

VVVVVV / Re: What is the best spike?
« on: January 20, 2020, 11:47:18 am »
left and right spikes! they actually have a larger hitbox (the full 8x8) whereas up and down spikes are only 8x4, so left and right spikes are more effective
yeah well maybe the up and down spikes being more forgiving is good!!! why do you like killing people so much, HUH????

VVVVVV / Re: VVVVVV's 10th birthday eVVVVVVent!
« on: January 10, 2020, 08:34:34 pm »
i think the fancy stuff should be allowed, since this is gonna be exposed to lots of people who don't normally follow custom levels and it'd be fun to show off what's possible

speaking of which, if you're new to custom levels (or haven't participated in a long time) and wanna try making something, Dav999's external editor is a lot more stable and fully featured than the built in editor so it's a nice tool to have:

VVVVVV Levels / Levelmaking Sins [v1.1]
« on: October 21, 2019, 06:34:25 am »

Download Level ||| Listen to Soundtrack

Are you worried that your levels aren't good enough? Well, worry no longer! This handy level will teach you all the do's and don'ts of making great VVVVVV levels!
There definitely isn't a weird twist to it at all.

Code: [Select]
* added 3 new npcs
* fixed a missing warpline

* initial discord contest release

VVVVVV Levels / Re: Thoughts on Back to VVVVVV
« on: August 25, 2019, 10:08:11 pm »
overdose was i think the first finished released level to have custom music, but others had used custom graphics before. still, the egotistical part of me thinks that overdose was a trendsetter for the modern era of asset-heavy high-concept stuff, though it's in no way an upgrade from dim open. also overdose is bad, but then again back to vvvvvv is also kinda bad yet it's still very influential and important for its time

also although tolp2 was never completed, it's still interesting to look at as a sort of missing link between the back to vvvvvv/dimension open trend of Really Big IS Levels and the more recent stuff

VVVVVV Levels / Re: Vapoetry Night (5)
« on: August 13, 2019, 06:58:37 am »
this is very good

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