This was reported before, but not responded to and not yet fixed. In the Laboratory, there's a room named "Exausted". This is apparently a typo, unless there is some deeper meaning / pun I haven't figured out yet.
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#3
VVVVVV Levels / Re: "Vertiginous Veridian" by Jonathan Whiting
July 31, 2011, 07:00:10 PMQuote from: oliphaunt on July 31, 2011, 10:32:25 AM
Same here. I don't see how to fit through there. I wondered now whether this could also be done with a flip but I haven't tried that yet.
Obviously you can't pass that with a flip, but I did manage to pass it now. I won't give away how; you'll find out.
#4
VVVVVV Tech Support / Can't play custom levels
July 31, 2011, 06:56:45 PM
Hi, I'm running VVVVVV on Linux. The "player levels" bundled with the game run fine, but I'm not sure how to play the custom levels I can download from here.
I assume I'm supposed to drop the files in the data/levels/ directory. Having done that, they don't appear in the menu. When I try to open those level files with the editor, the console displays following message, which might be a hint:
Are custom levels working for other people on Linux?
I assume I'm supposed to drop the files in the data/levels/ directory. Having done that, they don't appear in the menu. When I try to open those level files with the editor, the console displays following message, which might be a hint:
Code Select
No level to load. :(
Are custom levels working for other people on Linux?
#5
VVVVVV Tech Support / Re: Version 2: Report bugs here
July 31, 2011, 02:38:14 PM
When in flip mode, the level editor is flipped as well. Then, when you leave flip mode, the main menu is flipped...

#6
VVVVVV Tech Support / Re: Version 2: Report bugs here
July 31, 2011, 12:22:20 PM
I'm running on linux. Issues I've found:
- When pressing alt-enter to switch between full-screen and windowed mode, the console outputs the line Error: failed:
- When pressing alt-enter during a cutscene (for example at the start of the game), Viridian will sometimes flip, to comic effect.
- When saving and restoring right after the cutscene following the completion of Space Station 1 where Violet gives the teleporter coordinates, these coordinates are gone from the map and can't be re-acquired by talking to Violet.
#7
VVVVVV Levels / Re: "Vertiginous Veridian" by Jonathan Whiting
July 31, 2011, 10:32:25 AMQuote from: Psychopath on July 29, 2011, 06:48:46 PM
"Crew" is singular and verbs should be conjugated accordingly. If you wanted to maintain the same conjugation, then the subject of the sentence must be made plural. Not a big issue, but it annoys me a bit.
This is correct British English:
http://en.wikipedia.org/wiki/Collective_noun#Metonymic_merging_of_grammatical_number
Quote from: Psychopath on July 29, 2011, 06:58:06 PM
Also, for the blue section, was I supposed to be able to just go left immediately when the path forks and squeeze through those moving obstacles while traveling backwards on the conveyer belt? It takes some precise timing as to minimize time spent being slowed by the conveyer belt while still fitting through the small gap they make.
I'm surprised that you made it by walking against the flow. I managed with a well-timed flip.
Quote from: Psychopath on July 29, 2011, 06:58:06 PM
It was a pretty difficult shortcut but I felt accomplished once I got through. On my blind run, I thought that was the only way that I could progress since I couldn't see how I'd fit through that gap on the right-hand path, that was also the last crew-mate I saved, so I didn't get a chance to explore the rest of the blue section just yet. Correct me if that was intended.
Same here. I don't see how to fit through there. I wondered now whether this could also be done with a flip but I haven't tried that yet.
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