It's good to know that this game is such an improvement from my first, I'm hoping my third is even better.
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#2
VVVVVV Levels / Re: Scripting Tutorial - A PJBottomz Level
August 07, 2011, 07:41:35 PM
Well, I tried my streaming of it, but holy crap is the sound off. all the same, it shows what I mean:
http://www.livestream.com/rightturnonly/video?clipId=pla_f12079de-5ad0-4ee0-9f83-a50678836a8b&utm_source=lslibrary&utm_medium=ui-thumb
http://www.livestream.com/rightturnonly/video?clipId=pla_f12079de-5ad0-4ee0-9f83-a50678836a8b&utm_source=lslibrary&utm_medium=ui-thumb
#3
VVVVVV Levels / Re: Scripting Tutorial - A PJBottomz Level
August 07, 2011, 05:49:54 PM
This has been pretty helpful.
I'm only stuck with one little thing now. When I'm done with an event, and I switch it to a flag that does nothing, I still get the black bars like I'm about to talk, or something is about to happen, and reason to as why that happens?
I'm only stuck with one little thing now. When I'm done with an event, and I switch it to a flag that does nothing, I still get the black bars like I'm about to talk, or something is about to happen, and reason to as why that happens?
#4
VVVVVV Levels / Re: How to get a level featured
August 07, 2011, 03:24:01 PM
Just an idea here, but why don't we also do a people's choice ballot too?
At the end of each week, people take the time to actually vote for a favorite from the last week, and we claim it the week's people choice.
At the end of each week, people take the time to actually vote for a favorite from the last week, and we claim it the week's people choice.
#5
VVVVVV Levels / Re: "Virtual V" by Vimol
August 06, 2011, 05:16:54 PM
I'm glad to hear that people are overall getting such a good experience out of my game
#6
VVVVVV Levels / Re: "Virtual V" by Vimol
August 04, 2011, 01:38:03 AM
Sweet to hear. I added a room that can ge you back to the start if you really want. Also, another Checkpoint added near the end.
#7
VVVVVV Levels / Re: "Virtual V" by Vimol
August 03, 2011, 06:31:32 PM
I kinda feared the curve near the end might have been off putting, but I think it felt better to go flavor over challenge. As long as the experience was still good anyways.
As for trinkets, I tried to make it obvious that I was going some of them being fairly challenging, as I believe side questing is good in a game and shouldn't make players feel completely compelled to do them. This was just personal stuff though, if it's an iddue, I'll see what I can do either here, or in future projects.
As for trinkets, I tried to make it obvious that I was going some of them being fairly challenging, as I believe side questing is good in a game and shouldn't make players feel completely compelled to do them. This was just personal stuff though, if it's an iddue, I'll see what I can do either here, or in future projects.
#8
VVVVVV Levels / Re: "Virtual V" by Vimol
August 03, 2011, 02:38:26 AM
That's great to hear. I've added a couple of Checkpoints, and I'm so glad to know that I managed a few hidden gems on my second attempt.
I hope to see more reviews. Hopefully good ones at that
I hope to see more reviews. Hopefully good ones at that

#9
VVVVVV Levels / "Virtual V" by Vimol
August 02, 2011, 03:37:30 PM
So I came up with another idea for a theme, and went with it. Again, this game isn't the biggest game you'll see around, but hopefully it'll go better then my first game, "The Grand Escape."
Again, any and all comments are welcome, as it will help me improve in the future, or just give me a confidance boost. Sadly I haven't had this one playtested by friends, so there might be a few cracks that still need filling.
I want to figure out scripting before I work on my third level, so I doubt I'll spam out another so quickly.
*Edit: Added a checkpoint in a room and added a name to another, nothing big to see beyond that.
http://www.mediafire.com/?zvmizk7xuz2xza5
Again, any and all comments are welcome, as it will help me improve in the future, or just give me a confidance boost. Sadly I haven't had this one playtested by friends, so there might be a few cracks that still need filling.
I want to figure out scripting before I work on my third level, so I doubt I'll spam out another so quickly.
*Edit: Added a checkpoint in a room and added a name to another, nothing big to see beyond that.
http://www.mediafire.com/?zvmizk7xuz2xza5
#10
VVVVVV Levels / Re: "The grand Escape!" by me, Vimol
August 01, 2011, 03:16:41 AM
Thanks for the input so far. This is all helpful for my second Level. I'm glad the first attempt wasn't a complete flop. I know I won't actually change this as it's my first, so I hold it at a personal level to reflect on.
That said, please continue to give me input anyone else, as I love to hear it.
That said, please continue to give me input anyone else, as I love to hear it.
#11
VVVVVV Levels / "The grand Escape!" by me, Vimol
August 01, 2011, 01:08:03 AM
Hello all. After enjoying the game itself, I started fiddling around with the Level Editor. I managed to make a smaller game, but it looked alright to me. I tested it, then got 2 friends to test it as well. This is what I ended up with. Please take the time to give The Grand Escape a whirl.
I'd love to hear any and all feedback, as this is my first post, and my first VVVVVV level.
http://www.mediafire.com/?tqhb4sm3sl7ej3m
I'd love to hear any and all feedback, as this is my first post, and my first VVVVVV level.
http://www.mediafire.com/?tqhb4sm3sl7ej3m
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