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Messages - bigkahuna

#1
VVVVVV Tech Support / Re: Beta patch 2.1 Final
October 07, 2011, 04:12:18 PM
I re-downloaded the executable and did everything I could... no change.

On the Humble Bundle page, it says the last update was made on August 27th. When will the new binary be uploaded? Until then, I'm out of VVVVVV goodness.
#2
VVVVVV Tech Support / Re: Beta patch 2.1 Final
October 06, 2011, 06:52:32 PM
I downloaded the file and replaced the old executable with the new, and...

The game broke. It comes up as a white screen with the new snazzy mouse pointer, but nothing else.

It ran perfectly before. I have the Humble Bundle version, if that means anything. Is the update out on that also?
#3
VVVVVV Levels / Re: "Alphabet City" - new level (1.2)
September 22, 2011, 03:05:17 AM
Hey there! I really enjoyed your level. Challenging, fun, and nice terminal chat ;)

I liked your "censorship" comment as well.

Violet-Viridian exchange was nice :)

...but, the hidden spike pit was uncalled for. A tomato surprise that was actually annoying, considering I thought that *maybe* it was a secret until I died from it.

EDIT: The last terminal and the Viridian-Viridian exchange were golden ;D

Rally well designed and fun level.

Had a few bugs.

In the room after the first terminal (red room, starts with a 'B', can't remember the name for the life of me), you can flip immediately down the shaft instead of going the long way like you're supposed to.

Going from "Golf Club" to "Heartbreak Hotel", staying in the inital vertical shaft makes you glitch spradically into the unnamed green "stand-still" conveyor belt room.

The "Ping-Pong" room was too easy. I waited for an opening on the top platform and made it to the other side with one flip.

"Two to Tango"... was the jump meant to be impossible (because it was...), or was the safe spot right after the jump meant to be on purpose? If so, very smart puzzle.

15/15 Trinkets! Slightly easy challenges at times, but enjoyable.
#4
VVVVVV Levels / Re: Upcoming level -- looking for testers!
September 01, 2011, 03:05:11 PM
Nice presentation, good aesthetics, good storyline relatively, challenging.

Very great and enjoyable level! Here are a few of my thoughts.

"Beginners should panic now": Laughed here :)

"Presenting VVVVVV": The first two times I tried it, I missed the checkpoint and couldn't get back up to it... put it on the floor?

"Pressure Cooker": Flipping to the roof causes you to slide on the invisible conveyor belt and get lost for a while... moving
   too much to the right causes you to glitch into another room.

"Phear": several times, going down the vertical shaft caused me to get impaled on an invisible spike (and end up in the wall somehow)

"Discharging": pausing to go up on the first gravity line allows you to skip past the shockers.

The Spike Tower level: SERIOUSLY?!?! I really hated this, mainly because of Veni Vidi Vici (which I finished, but grew tired the entire genre of puzzles after that). I skipped over that part.

Dreary Caverns: Very well designed, I really liked this.

I really liked the final challenge. It was confusing at first, but very interesting concept and fun challenge.
#5
VVVVVV Levels / Re: Dimension 333333 by Sendy
August 16, 2011, 09:36:12 PM
HOLY V***** that was hard.

I had to skip a couple of the last screens because I was so overwhelmed and my hands were twitching. I got 17/20 trinkets, though!

Masterfully done, though I wish there were more than one checkpoint per room, directions to the purple zone, and...

Okay, every time I finished a room just to die on a dissapearing platform right next to a checkpoint, I felt like strangling you ;)

Once or twice this wouldn't be *terrible*, but it was a frequent enough occurrence that I was hating life.

As for the You Always Hurt the One You Love... that was one of the ones I had to skip because of my twitchiness. To my tired eyes it looked like Veni/Vidi/Vici's cousin. That second cousin that nobody talks about because he's a serial killer.

Very challenging and creative puzzles, though! Almost too long... Full length VVVVVV game considering half the time I spent dying.
#6
VVVVVV Levels / Re: Devious Dimentions
August 16, 2011, 05:46:05 PM
Very nice, but short, level. The trinkets were very well placed. I only got 5/7, though.
#7
VVVVVV Levels / Re: "Spiky Demise" by Taco13
August 16, 2011, 05:40:10 PM
Well polished level!

All the warps were confusing, and the impossibility to go through them all was kind of annoying, considering I could have missed something.

In "Sets of Spikes", the spikes were too close to the gravity lines, making the jumps harder than they needed to be.

I liked the "Twisted Hallway" level, though I often suicided just to reach a checkpoint and it worked fine.

The jump in "Loop-de-Loop" was almost unfairly difficult.

"This will only hurt for an hour" was a very pixel-perfect jump. Difficult. I liked the terminal humor stuck in there ;)

"The Blue Room" was difficult to find... That should have been a trinket room, because it's pretty well hidden.

I found the last crewmate second, again because of the many rooms, warps, and backtracking required.

I backtracked so long that I finally gave up on finding the last crewmate.
#8
VVVVVV Levels / Re: "Potential" by Neurario
August 09, 2011, 08:12:18 PM
Woah that level was confusing! And slightly annoying. But it was pretty cool.

I got 4 out of 5 trinkets, never saw the 5th one.

I only found one bug: in "Potential for Gravity", the room kept switching to the "...Anything" screen, flashing back and forth so frequently that eventually I got stuck into the wall. I tried to reproduce the error, and the room stopped switching to the "...Anything" screen.
#9
VVVVVV Levels / Re: Soul Searching
August 09, 2011, 02:53:10 AM
Quote from: TheoX on August 09, 2011, 02:26:38 AM
This level is AWESOME but I'm stuck... how in the holy motherload of ASS are you supposed to get through Emergency Exit?  My god that room is a friggin' nightmare.  I might have to come back to this later...

Here's how I beat it. Highlight text to read.

1. Enter the room and immediately move to the far-left edge of the 2nd background box to receive both shocks.

2. As soon as the wave of enemies reaches the bottom, angle yourself up and over all the way to the other side.


Remember, begin as soon as you enter the room to get the jump timing right. It's a bit hard ;)
#10
VVVVVV Levels / Re: Soul Searching
August 08, 2011, 03:50:20 PM
Quote from: CHz on August 08, 2011, 08:26:28 AM
The shock/delay idea was very clever. Well done, sir.

Amen ;)

I also really liked the dual-room idea. These new concepts really made for some interesting gameplay. Do you mind if I use the shock/delay thing in a possible future level?

Anyway, really enjoyed it, very well designed, but I had the some problem as Chz.

The Demon Wall level was also very clever.
#11
VVVVVV Levels / Re: "Virtual V" by Vimol
August 07, 2011, 12:43:09 AM
Hey there!

Just completed your level with 7/10 trinkets.

Very enjoyable!
#12
VVVVVV Levels / Re: "The Door" by cyber95
August 06, 2011, 11:06:37 PM
Quote from: TheoX on August 06, 2011, 06:37:37 PM
Looks nice.  How do I download it?  The link just brings me to a page that appears to have part of a vvvvvv code, but I'm not familiar with how to load a level from that.

1. Right-click the link
2. Select "Save Target As"
3. Change "Save as Type" to "All Files"
4. Change the extension (.*) under "File Name" to ".vvvvvv"
5. Save the file in your "VVVVVV" folder that has all your downloaded custom maps and Saves (usually in my documents).

Pretty much standard procedure for all downloaded VVVVVV maps.

Trying your level now, cyber.

EDIT: It's pretty good! Shorter and easier than I liked, but still fun.

I liked the whole 'house' theme, mostly because of the clever room names and terminal chat resulting from it.

I like the first trinket puzzle (as well as the name of the room with the 'rats' ;) ).

The second one was much too easy compared to the rest of the map.

The third one was nicely difficult, though the spike jump had to be angled just right, which was kind of annoying.

The fourth one... I don't think you should force the player to collect all the other trinkets to get a freebie.

I only found one outstanding bug. On a quick replay of the map, I was in the room "So Close". I finished the level the easy way :)

#13
Thanks for making this! It was very helpful for some basic level scripting.

I wrote down all the codes given so that I could use them later on.

Could you enable backtracking so that if someone forgets/mispells/wants to look over a terminal again they can? I had to start over the level again to re-check a terminal.
#14
VVVVVV Levels / Re: "Golden Spiral" by Rox
August 05, 2011, 09:48:11 PM
WOAH. Brutally challenging level.

Very well designed, though! The hardest levels for me were "And Beyond" and "Infinite Possibilities". That second one is ill-named -- the only possibilities you have are which set of cubes to die from :P

Here's a pic. I never got the trinket, but I made it in one playthrough.
#15
Alrighty. I 100%ed the level! Here are my thoughts.

First of all, I liked the Portal shout-outs (the testing facility, the 'symbols' to show what hazards would be in the tests).

Difficulty: It was a bit too easy. For example, in the red spiked-room where you bounce on the gravity lines, if you just hold the right arrow key you go through with no difficulties. I just think it needs a bit more difficulty.

The first two trinkets were nicely placed, but the first one was a little too easy to reach.

The third one was also nicely placed, but you had to hit the corridor exactly right or you wouldn't go in. This is probably fine though, considering the spikes are easy to traverse.

The fourth trinket was just handed to me, which was a little dissapointing.

The puzzles weren't really that original, but it was a fun little level. I enjoyed it.

I found the secret level, all the trinkets, and beat the level. Weeeee.

I found one bug:

On the nameless room with three gravity lines and a portal, it is possible to get indefinitely stuck on the ends of the gravity lines.

Here's a pic.