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Messages - Stelpjo

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VVVVVV / Re: wastashi wa love Uugr
« on: January 21, 2020, 02:53:48 pm »
i am concerned

Open Source Projects / Re: VVVVVV: Community Edition
« on: January 16, 2020, 07:43:14 pm »
As amazing as this is, it makes me glad that my current project isn't directly using VVVVVV at all...
??? I'm not quite sure what you mean by that...

Open Source Projects / Re: VVVVVV: Community Edition
« on: January 16, 2020, 05:09:12 pm »
Here's an example of something silly you can do in CE: full-motion video!

Open Source Projects / VVVVVV: Community Edition
« on: January 16, 2020, 04:54:22 pm »
Hello! VVVVVV: Community Edition is a fork of VVVVVV that includes more scripting tools for level creators.

VVVVVV: CE is brought to you by the following people:
Misa, AllyTally, leo60228, FIQ, Stelpjo, mothbeanie, Allison Fleischer, and Dav999.

Notable features so far:
  • No need to use internal scripting exploits: internal commands just work
  • You also don't need to restart the game and swap custom assets manually: the game can automatically load custom assets per level
  • Custom towers!
  • Level size limit has been increased to 100x100
  • Flag limit has been increased to 1000 flags
  • Per-room altstates
  • Placeable coins, flip tokens and floating checkpoints
  • Change any tile with a certain ID to another tile ID using scripting
  • pdelay command to run scripts while the player can still move
  • Draw images, text and rectangles on the screen using scripting
  • More options for destroy(), including a working version of platforms
  • Infinite loops via inf and pinf
  • Custom activity zones
  • Variables and math in scripts
  • Labels in scripts which you can jump to as if they were separate scripts
  • You can jump to another script or label and return to where you jumped from with return()
  • Even more!
We hope you enjoy! For now, you'll have to either compile the game yourself (Visual Studio is very buggy and may not work properly) or download a CI build here (note: you may need a GitHub account). no longer needs to be provided by the user, as it is included.

VVVVVV Levels / Scene Four: A VVVVVV Short
« on: August 08, 2019, 06:50:05 pm »

a level where terdigris and violent go on a "date"  :verdigris: :violet: mirror:
dropbox mirror:

VVVVVV / Re: Tried to start a drawing room for VVVVVV.
« on: November 03, 2018, 09:58:51 pm »
im on it again

VVVVVV / Re: Tried to start a drawing room for VVVVVV.
« on: October 05, 2018, 11:56:17 pm »
So a moment ago we all went back to flockmod for 2014 memories. Here's the result:

VVVVVV Levels / Re: Valiant Ventures [V1.3]
« on: April 06, 2016, 02:32:11 am »
I don't think I did. I opened the level with the editor to see if the problems were fixed. It could be because I skipped ahead, but I'm not for sure.

VVVVVV Levels / Re: Valiant Ventures [V1.3]
« on: April 06, 2016, 12:58:13 am »
You didn't seem to fix it, at least in some parts. The script when you first see Victoria, for example, still repeats, and the script that runs before you rescue her doesn't run at all.

VVVVVV Levels / Re: Valiant Ventures [V1.2]
« on: April 06, 2016, 12:23:05 am »

I like this level, though my only real issue is that script boxes repeat when you leave the room and come back, even when it's between you and a crewmate you already rescued. You can fix this with flags; you can look for a scripting tutorial about that on the forum.

TEXtools doesnt work with VVVVVV's TEX files dumbass

i tried that like months ago

i updated my level
it now has more custom graphics, music and sound
same link as in the original post

VVVVVV Levels / Re: C.R.A.S.H.
« on: February 23, 2016, 09:45:53 pm »
this level is just one big non-sequitur
is this really meant to explain anything

VVVVVV Levels / Re: OVERDOSE: A level by Lollipop and crazya02 [V1.2]
« on: February 23, 2016, 09:11:47 pm »
this is probably my favorite VVVVVV level. yes.

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