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Messages - Quanyails

#1
I've 'played' this level, and I must say, it's extremely well thought-out and complex; I wonder if you took much time to organize each room.

Heh, I checked around the terminals in the level editor. I expected some Easter egg from that!
#2
VVVVVV Tech Support / Re: Version 2: Report bugs here
December 30, 2011, 03:14:37 AM
I know said person used invincibility mode because he raged a bit through previous screens. Specifically:

22:13   drf|laptop   I had already saved it at the glitched area.
22:14   drf|laptop   as in, I fell through the map and wound up at that room
22:14   drf|laptop   I couldn't replicate THAT part on the video but what I found was even better, trust me

In The Final Challenge, according to said person, it's possible to fall through those vertical slots before the intended exit.

EDIT: http://www.youtube.com/watch?v=MNajrFst1RI

So it's an invincibility glitch. Oh, one more thing; the person can't complete the game now. He's ended up in the normal VVVVVV Dimension, but still with the flashing destabilized screen colors. He can't access that last trinket nor get to the secret lab. :/
#3
VVVVVV Tech Support / Re: Version 2: Report bugs here
December 30, 2011, 03:00:47 AM
A person I know had this glitch on the 3DS version: You get to 'Outer Space' early through an unlooped room. No teleportation there, so you have to reload.

http://www.youtube.com/watch?v=md3QNaFl1Do
#4
VVVVVV / Re: You - choose
December 18, 2011, 05:21:13 PM
I'd like it if you could try out my level, "V is for...". :)

It can be downloaded here:
http://distractionware.com/forum/index.php?topic=770.0
#5
Thank you, Blatch. :)

I see what happened, Officer Captain. I tried uploading my file again, to no success. I've sent it to Sendspace for the time being.
#6
All right. I'll see if I can do anything when Steam gets that update.

Edit: The small displacement between 'Artificial Environment' and 'Despite Challenges, Undeterred' is intentional, due to me wanting to keep that one-block slant between rooms. That one-block-width area in 'Beholding Ideas' is unintentional, since I wanted to create something artistic there and two-width blocks wouldn't do.
#7
Thank you, you two. :) What parts need to be fixed, PJBottomz?

I prefer creating unique ideas to hair-pulling challenges, so I'm glad the difficulty was balanced, Vex69.
#8
VVVVVV Levels / A First Level: "V is for..." by Quanyails
November 19, 2011, 12:58:05 AM
Since the forum upload-thingy is borked, here's an alternate download: http://www.sendspace.com/file/tadia6

Note: this was made on the Steam version of VVVVVV, which is still in ver. 2.0.

I had a Saturday some time ago where I dedicated my spare time to making a level; I ran out of steam after about 20 rooms (5x4, all rooms filled), but I tried to make good do with each room and between rooms. In fact, a good deal of my rooms are made from small curiosities I found while experimenting. No scripting, since I don't really know how.

Something people might find surprising in the game; none of the screens' names start with V! Well, that's only half true; each screen's name is the definition of a corresponding V-word, hence, 'V' standing for various words for corresponding situations. I have included a text file in the .zip that identifies each of these words, if needed.

Yes, Verdigris isn't supposed to be flipped.
Yes, that enemy in 'Magnitude and Direction' is meant to be right in your path.
Yes, you're supposed to return to 'Magnitude and Direction' multiple times.
Yes, the gravitational reverser in 'Limiting Edges' is supposed to be hidden.
Yes, that warp token is supposed to lead you there.
Yes, that was supposed to happen if you do it that way in 'Not At All Obliged'.
Yes, the enemy will kill you if you enter the wrong way from 'Artificial Environment'.
Yes, there are multiple ways to certain tasks.
No, 'Directional Flux' is not as hard as it appears (although 'Despite Challenges, Undeterred' is).
No, don't flip during one half of 'Close, but Not Quite'.
Be careful between screens.

How difficult was this level? I didn't intend it to be too tough; plenty of checkpoints, not much dexterity needed... and how are its aesthetics?

Edit: Fixed up one accidental room displacement due to looping screens and a typo in the text file.
Edit 2: Fixed up more minor glitches.
Edit 3: Made some rooms backtrackable, added a checkpoint to an otherwise annoying location if you die, and changed the colors of some rooms.
Edit 4: Tried to fix that index.php download by re-uploading the .zip. Didn't work.