I guess I'll start a thread on DLB so I can plug the educational games blog I write for with a link to the writeup I did about it!
Don't Look Back: Games Can Teach... Literature!
Don't Look Back: Games Can Teach... Literature!
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Show posts MenuQuote from: Terry on January 12, 2010, 10:21:40 PM
The time trial restart key is a really good idea; I'll do what I can!
The level editor isn't going to happen, unfortunately, for a couple of reasons For one, it's a lot more complex to implement than you might think (I don't think anyone but me could actually use the existing level editor) - to make a nice, simple to use new level editor that could load and save new levels from a server or something in flash would basically require implementing a new level editor from scratch and adding a huge amount of code to the game. The bigger problem, though, is that the game is broken mechanically in all sorts of ways that you don't see, because I never made levels that show off certain problems - little things like having walls too close to room entrances, and where you can and can't place gravity lines, and how many threadmills you can have in a room before things start to slowdown. Getting a level editor up and running would require fixing all of that, which could take weeks in itself.
Basically, it's not that it's impossible, it's just that it's a huge amount of work at this point.