Quote from: Terry on January 20, 2010, 06:55:16 PMI assume from this list that the slipperiness is intentional and won't change in the future?
Ok! Here's a list of things I'm going to add/fix for the first patch:
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VVVVVV Tech Support / Re: Bug Reports Go Here
January 20, 2010, 08:46:51 PM #2
VVVVVV Tech Support / Re: Slippery controls?
January 14, 2010, 02:41:23 AMQuote from: eyf on January 14, 2010, 02:32:44 AMFor the record I am using Flash 10.0.32.18. But the Mac and Windows versions might be significantly different.
I find that Flash 10.1 beta gives me slippery controls in the demo and the beta. [...] Downgrading back to Flash 10.0 fixes these problems.
#3
VVVVVV Tech Support / Re: Slippery controls?
January 13, 2010, 10:52:30 PMQuote from: Terry on January 13, 2010, 10:07:23 PMIf you don't mind, that would be really helpful!I tried the standalone demo, and it still had this behavior. I was able to get movements as small as 2 px by tapping the direction, but the character still continued to move for an unreasonable distance if I waited more than about 10 px before releasing. My earlier estimate of 6~8 pixels of slip is actually low now that I tried a few tests.

On this screenshot, just behind the character is a lattice 12 px wide surrounded on both sides by 2 px purple lines (16 px total). The character is 2 px ahead of this tile and 12 px wide. I started moving under the floating square (before the "W") and stopped holding the direction when the front of the character reached the first of the purple lines after the first black area (the line above the "b"), indicating a slide of about 30 pixels. I ran this test a dozen or so times and this was the furthest result, but I never got a result shorter than the front of the character being at least partially in the second black space (a slide of about 16 pixels).
The character seems to move at around 2.5 px per frame, so even with 3~4 frames of user error that still indicates a slide of 8~16 pixels where I would expect a slide of 4~8 pixels at most. Even accounting for error, with repeated tries the character shouldn't take more than a body width to stop, right?
Quote from: Terry on January 13, 2010, 10:07:23 PMDo you have an nvidia control panel with an image quality setting?I do not.
#4
VVVVVV Tech Support / Re: Slippery controls?
January 13, 2010, 09:38:51 PM
I'm playing on a 2008-era Macbook (with the NVidia 9400M card if it matters). I didn't have a similar issue with Don't Look Back.
The same issue was also reported by a few users on Sirlin.net, where I learned about this game.
Should I download the standalone demo to see if it has the same issue as the Kongregate version?
The same issue was also reported by a few users on Sirlin.net, where I learned about this game.
Should I download the standalone demo to see if it has the same issue as the Kongregate version?
#5
VVVVVV Tech Support / Slippery controls?
January 13, 2010, 08:40:12 PM
I've only played the demo on Kongregate, but the controls seemed unreasonably slippery. After letting go of a directional button, I'd continue for 6~8 pixels before coming to a stop; this happened even if I only tapped the direction (ie, the deceleration didn't correspond to any acceleration period). Is this behavior also present in the full version of the game, and if so why was this level of slipperiness desired rather than, say, that of Rockman 2 (where you slip about 4 pixels from full speed but only move a subpixel amount if the direction is only tapped for a few frames)?
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