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Topics - dinx2582

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VVVVVV / Arm v7 Cross-Compile Request
« on: August 09, 2011, 07:26:05 pm »
So, now that the game has been re-written in C, what are the odds that an Android port could be thrown together?  I suppose that I was thinking more along the lines of a statically-linked library binary that could be run in the terminal, as opposed to an APK package (which I imagine is more complicated not to mention maybe a handful of people even run things using the former method), and while said Market-based package would be amazing, I'm opting to ask about the less time consuming approach instead of one that revolves around the logistics of the Android Marketplace including but not limited to the price of the game vs. the price of most games on there, etc.

I just thought I'd throw this the idea out there because I know I personally would LOVE to be able to play this on my phone.  Sure, it wouldn't work as well on devices without physical keyboards.  Suffice it to say that if the Terry and the rewrite dev (haven't been paying attention, so I don't know who it is!) thought it wouldn't hurt to pull this off, I'm sure many of us would find a great deal of enjoyment in it.

Anyway, no entitlement involved, and I certainly won't hold my breath.  Note to self:  Less babbling!

VVVVVV / Android
« on: June 08, 2010, 07:57:41 pm »

The demo .swf posted on Kongregate works quite well, whereas the full version .swf does not.  I know you know the reason/cause, but for posterity and for other users I'll point out that it's a matter of Flash9 vs. Flash10 compatibility (which also accounts for the difficulty in building a native Linux executable, if memory serves me correctly).  I recall you mentioning that the difference between 9 and 10 as far as VVVVVV is concerned is a few different graphical abilities, but nonetheless...

Essentially I'm looking to find out if there's a flash9-built full version of VVVVVV so as to be able to play this awesome game on the Android 2.2 Froyo builds.

It certainly wouldn't be the end of the world if this is too much of a pain in the ass, however I figured I might as well ask, because being able to play VVVVVV on the go is quite an exciting prospect.  I'll survive either way :)

P.S.  Just played through Don't Look Back.  I really enjoyed it!

EDIT:  After giving it a tiny bit more though, it occurred to me that since the desktop Linux market is obviously bigger than the days-old mobile Linux market, I can only imagine that you have probably already come up with this as a viable solution to the Linux build issue, and consequently decided that it wasn't the best way to go about doing it.  Anyway, looks like you only built the demo in flash9 anyhow, so I'm probably beating a dead horse, but it doesn't hurt to try to beat it a little bit more!

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