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Topics - That Souleye Crewmate

#1
VVVVVV Help / These smileys..
August 29, 2015, 08:23:42 PM
 :viridian: :victoria:
Why do Victoria and Vermilion look different?
#2
VVVVVV Levels / Forum Adventure fixed
August 20, 2015, 08:43:26 AM
I'm making a new thread because no one would even notice the last one.
REMEMBER TO TELL ME ABOUT ANY BUGS YOU FIND!
#3
This is a level that i'm planning to make with everyone else. Basically, you open the level in the editor, add your own thing, like 1-2 room(s), proper roomnames, good spelling, scripts, anything. Then you post your version, i choose my most liked, then we continue to make more versions. Come on! Make your own!
EDIT: I contribute too. It's not like i'm not doing anything.
#4
VVVVVV Levels / The Villi Challenge
May 21, 2015, 05:34:52 PM
This is a level where you choose either  :victoria: :vermillion: :vitellary: :verdigris: :violet: or stay with  :viridian: and get to the end of the level without dying. Dying sends you back to the beginning, since there are almost no checkpoints. Also, if you decide to look around the map in the level editor, you'll find a secret...
#5
VVVVVV Levels / Forum Adventure
May 18, 2015, 04:17:45 PM
 :viridian: joins a forum. It isn't very friendly though...
#6
hhey guise i mk,akd a levl and its col som dowmload


(This is a joke level, made bad on purpose. I thought it'll be funny  ;D)
#7
VVVVVV Levels / VVVVVV Adventures
May 10, 2015, 01:55:46 PM
My new 10X10 map about VVVVVV.
FEEDBACK IS APPRECIATED AND REALLY NEEDED.
:viridian:
EDIT: Changelog!
-Added another section
-Added an easter egg...
-Fixed glitching rooms(except the harmless ones)
#8
VVVVVV Levels / AAAAAA
May 07, 2015, 06:53:31 AM
This is my first map, and it's really crappy. I learned how to make better maps, and made some scripting, but i wanted to share my first level. If you find any bugs, tell me and i'll fix them.  :viridian:
EDIT: So Kreator told me about a bug and i edited the level. Here's a list of what i changed:
-Deleted most of the checkpoints in "Amb.. oh wait"
-Edited the spike run on the beggining. Those spikes facing upwards look ugly.
-Deleted checkpoint in the sleeping chambers, i left it there when i was testing the scripts  :P
- Fixed gravlines in "Amb.. oh wait"
-Deleted most of the checkpoints in "I'll make it up to you"
-Fixed "Trinket mania"
-Dealt with annoying glitch... Everytime you write a script, you have to go 1 line under to save the last settings. That's why it said: "teleport final"
-Added an easter egg.
That's all i found. Have anything more? Give me feedback.