Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Ally 🌠

Pages: [1] 2 3 4
1
VVVVVV Levels / VVVVVVVV: The VVVVVV Prototype (Recreation)
« on: July 02, 2020, 07:55:33 pm »
I've always liked the VVVVVV prototype, so I decided to recreate it inside of VVVVVV 2.3.
I mean, it should work in 2.2, I just haven't tested it. And I don't feel like testing it.

What's different from the other prototype recreations?
I tried to make it as faithful to the original as possible. Coins are placed in the right spots, the enemies have the correct sprites, the graphics have been modified, etc. I even made an odd fake trinket system since trinkets worked differently in the prototype.

Screenshots:





Download:
https://www.dropbox.com/s/mrup09qzqi9ixul/proto.zip?dl=1

2
VVVVVV Help / Putting these in your VVVVVV level is fine, actually
« on: April 26, 2020, 03:53:57 pm »
Back in 2015, we had some very interesting ideas of what wasn't acceptable in a level
A lot of these suck though

Warning: Some numbers are missing because people enjoy deleting things
Also I'm not going to comment on the ones that are fine


3: Skippable Rooms
This is fine if you have like a trinket challenge or just think a room is too hard and you want to make it optional or something
4: Floating Spikes
This could be fine with custom graphics
5: Polar Dimension, but the map does not show "NO SIGNAL"
Doing this is absolutely fine tbh, it could actually look kinda cool to have multiple sections on a map
7: Intersection with disappearing platforms
No idea what this means
8: Copied scripts
Edge case, this can be done correctly (see: Detox) and is something you'll probably do a lot in VVVVVV: Community Edition
9: Improper design
Very vague
12: Repeating Scripts
Depends on why they're repeating, like changing the player color every time you enter a room is fine
15: Scripts that behave strangely
Again, very vague
16: Roomnames without Capitalization (spikes everywhere, attack of the enemies, etc.)
This can be good aesthetics (see: Unshackled)
19: Making a vertical two-block-wide passageway lined with spikes
Allie (the person who posted this originally) later released Detox which had this
20: EXTREME SWEARING
20: EXTREME SWEARING
21. Nearly impossible rooms.
Most of the time you shouldn't have really hard rooms, but if you're trying to make a hard level it's fine
25. the gravitron
This is fine if you somehow make it feel original, or abuse the timer feature of it
In this video I abuse the timer feature
27. Floating checkpoints.  I'm surprised nobody's mentioned this yet.  However, there is a little-known exploit, involving editing the level with a text editor, which produces a weird box-shaped checkpoint that spawns :viridian: in a direction determined by the previous normal checkpoint the player touched. Use with caution, as saving and re-loading at such a checkpoint crashes the game.
Floating checkpoints can be fine if your custom graphics allow them, also box checkpoints don't really do anything bad
Number 33: using internal commands that are red in the Internal Commands topic
This should be fine in VVVVVV 2.3/VVVVVV: Community Edition
38. Don't adversite in your level.
This could be fine in like, an end credits sort of section. Like, linking your SoundCloud because that's where the level's OST is or something
41. Don't make boring levels.
Vague
47. The 'custom length' warp lines you can make by editing a text file.
This is fine if you're smart with them I guess
74. Badly made scripts.
If you don't know how to make scripts, DON'T MAKE 'EM.

Very gatekeepy. Just make scripts and have fun
77? - Levels 1x1
Making one room levels isn't always a bad thing, like showing off a concept or making a challenge room of sorts
67. Swearing in your fucking level. I hate that fucking shit.
Thanks me for making this hilarious joke
Swearing in levels is fine honestly, just don't overdo it
68(?): Putting way too many enemies down. (This causes lag :violet:)
Never heard of slowdown in VVVVVV, but there are entity limits
84: Using the wrong music Example A polar dimension that plays Pushing Onwards.
You shouldn't really have unfitting music but I just don't like this example
Don't let the main game take away from your own levels
85:No music.
No music can be fine for some areas if your aesthetic allows it
86:Having innaproppriate script names.
This... should be fine? I mean, they won't ever see them, I guess. You should probably name your scripts something that actually makes sense, though.
Take that out please. In-approppriate script names are ok. The player will never see them.
Apparently I said this in the past but now I'm saying it less dumb
86:create entity 21 spam.
Entity 21 is a terminal that doesn't light up? I don't understand this one

103. An ending that sends you back to the menu with a certain internal script.  This prevents players from ever having stars next to the level in the menu.
Gamestate 1013 gives you stars as long as you collected all crewmates and trinkets
109: Conversely, don't change the music too often.  It's kind of annoying and makes your level seem unprofessional.  Try to keep every maybe 7 to 10 screens the same song.
Cutscenes that change the music a bit are fine
111. Direct mode abusing (by incapable people). It explains by itself. If you're not a ToasterApocalypse or a Crazya02, you CAN'T put random direct mode tiles.
Very, very gatekeepy. Do what looks nice and have fun doing it
113. USING ALL CAPS IN DIALOG BOXES OH MY GOD I'M RIGHT HERE YOU DON'T NEED TO YELL!!!!!
I don't see the problem with this?
130. Too much references.
413. Like this one.

this was posted 4 years ago and i only now realized it was a Funny Homestuck
132:using the same flag for 2 different things.
This is absolutely fine as long as you're smart with your flag usage
131224. INTERNAL SCRIPTS WHICH CRASH THE GAME/SEND YOU TO MENU/DESTROY YOUR SAVE!
I see nothing wrong with returning the player to the menu
It's better to end levels with gotoroom() onto a rescuable crewmate in a fully black room, though.  Also, you could use such a script as a hazard, which would be awful in every way.
Gamestate 81 may not give you stars, but gamestate 1013 is the same as rescuing the last crewmate without the annoying sound and textbox.
131225 138: Levels that were made by modifying data.zip. It's quite likely that nobody has/will do this, and do realize that I mean doing things like swapping tilesets. This can lead to tiles with incorrect properties and the level will as a whole be more ugly. But, yet again, it is likely that no one has/will do this. We have just got to the point where it is really hard not to repeat anything.
Don't modify data.zip. VVVVVV does, however have custom assets support, and I see absolutely no reason why you shouldn't use it. This paragraph makes it seem like you shouldn't use custom graphics cause everyone sucks at art, which is very... not cool
145:No Direct-Mode
146: Too Much Direct Mode. If you do it JUST right, you can have some really pretty rooms with too much direct mode, but most of the time the rooms become quite a mess when you overuse it.

No direct mode is absolutely fine if your tileset looks good. Too much direct mode only applies if you're just placing down random tiles.
20. EXTREME SWEARING
20. EXTREME SWEARING
20. EXTREME SWEARING
20. EXTREME SWEARING
20. EXTREME SWEARING
20. EXTREME SWEARING
20. EXTREME SWEARING
20. EXTREME SWEARING

Have fun making levels and stuff good luck

3
VVVVVV Levels / The Grand Majestic, by Team Violet
« on: August 06, 2019, 03:42:52 pm »
The Grand Majestic
By Allison, Ally, weee50 and DaKook


Wait, that's with 2 L's, right?

"this is probably one of the most unique and wonderful experiences i've had playing a level." - ShinyKitten07

"A short but alright experience. Very impressive scripting (Particularly the intro, and for what's related to the "non-linear" word) ." - Balneor

"This level is a wonderful story-based 10 minutes that certainly goes way beyond my abilities with scripting, [...]" - Uugr




Viridian wakes up on the ship. For some odd reason, they woke up in a part of the ship where they weren't supposed to.

Viridian doesn't think about it.

Violet and Vermilion are the only two other crewmates on the ship, as they explain how the others have gone missing, and Viridian needs to find them.
When Viridian tries to exit the ship, they're quickly stopped by a shutter.

Viridian tells Vermilion to stand guard by the shutter incase anyone comes, and tells Violet to try to establish contact through comms.
Violet and Vermilion both do what they're told.
A bit later, Viridian stops by the shutter and talks with Vermilion a bit, but he seems to be acting a bit weirViolet and Vermilion both do what they're told.
A bit later, Viridian stops by the shutter and talks with Vermilion a bit, but he seems to be acting a bit weirViolet and Vermilion both do what they're told.
A bit later, Viridian stops by the shutter and talks with Vermilion a bit, but he seems to be acting a bit weirViolet and Vermilion both do what they're told.
A bit later, Viridian stops by the shutter and talks with Vermilion a bit, but he seems to be acting a bit weirViolet and Vermilion both do what they're told.
A bit later, Viridian stops by the shutter and talks with Vermilion a bit, but he seems to be acting a bit weirViolet and Vermilion both do what they're told.
A bit later, Viridian stops by the shutter and talks with Vermilion a bit, but he seems to be acting a bit weirViolet and Vermilion both do what they're told.
A bit later, Viridian stops by the shutter and talks with Vermilion a bit, but he seems to be acting a bit weirViolet and Vermilion both do what they're told.
A bit later, Viridian stops by the shutter and talks with Vermilion a bit, but he seems to be acting a bit weirViolet and Vermilion both do what they're told.
A bit later, Viridian stops by the shutter and talks with Vermilion a bit, but he seems to be acting a bit weirViolet and Vermilion both do what they're told.
A bit later, Viridian stops by the shutter and talks with Vermilion a bit, but he seems to be acting a bit weirViolet and Vermilion both do what they're told.
A bit later, Viridian stops by the shutter and talks with Vermilion a bit, but he seems to be acting a bit weir

Violet and Vermilion both do what they're told.

Screenshots:







Download:
https://cdn.discordapp.com/attachments/592115850299834368/608322756446257172/The_Grand_Majestic.7z

Level OST:
https://allisonfleischer.bandcamp.com/album/the-grand-majestic

Video:
https://youtu.be/A1AfspiF-Ho


This level was made for the team level contest on the VVVVVV Discord server.
You can read the reviews there.

4
VVVVVV / SongFlip - A VVVVVV Music Editor (1.0)
« on: June 10, 2019, 04:20:26 am »
hey wait, why's there another

SongFlip is a tool I wrote in Python that lets you modify and generate VVVVVV music files.

It has support for metadata, using a format Dav999 and I worked together to come up with.
Here's info on the format.

I wrote this because, for some reason cos8o's music editor never worked correctly for me (music would never loop correctly, some songs bled into eachother, etc), so I wrote my own.

Features:
  • Replaces music files
  • Plays VVVVVV music files
  • Edits VVVVVV music file metadata
  • Extracts music

The download is on this page. The tool requires Python 3.5 or higher to run.


5
VVVVVV Levels / Abort!
« on: February 04, 2019, 11:50:03 pm »
Abort!

You ready to jump?


"the amount of effort put into the cutscenes is a little mind blowing." - mothbeanie

"alexia isn't afraid to put a bunch of work into custom art and tedious scripting for shit that'll be onscreen for like a few frames." - Allison Fleischer

"Wow. This is great." - Fussmatte

"if you actually made that sleep song all on your own that's HELLA impressive, seriously it's actually so unironically good." - uugr

"i liked the sans" - Starspire




As Viridian prepares for a drug trial, the doctor tells them everything will be okay.
The doctor reassures Viridian, telling them that they do it all the time, and nothing has ever went wrong.

It seems like it isn't Viridian's lucky day.

As Viridian fights to keep his mental sanity, they becomes trapped in their own mind, with seemingly no way out.
Will you help lead them back into reality? Will they escape alive?
And one more question...

Are you ready to jump?

Screenshots:







Download:
https://mega.nz/file/duQADCjS#zZKWuTLxTSf_viavVUWHWnxL92mOalxf6OzpdSUsm_Y

Go Sleep:
https://soundcloud.com/invisioncatnip/go-sleep




This level was made for the joke level contest on the VVVVVV Discord server.
You can read the reviews there.

6
VVVVVV / huh... i wonder what this is
« on: May 05, 2018, 02:23:25 pm »



im making a small thing which should make some stuff easier
im currently working on adding a gotoroom and gotoposition box
and a toggle invincibility button
should hopefully make stuff like level videos easier to make

im sorry terry please dont ban me

7
VVVVVV / rly cool ideas i had
« on: February 25, 2018, 04:36:41 pm »
rrace thingo


menu


custom collectibles wwoa


lit as heck teleporter system


rly cool thingo with npcs


cool transition roomo


and for something that isnt possible unless u heck with the game enough;;;;
custom activ zoner

is loss?
find out next time on dragon ball e

(danke shiny for last;;;)

aalso for stuff if u wanna use credit would be cool but thats ur choice just know ur hurting my feelings 🌱

8
Everything else / heck
« on: January 28, 2018, 05:38:58 pm »
game theory
 :P = 😛?

9
Everything else / happ new y
« on: January 01, 2018, 02:12:55 am »
rip 2017

10
Everything else / hello got new laptop uwu;;
« on: December 27, 2017, 07:52:20 pm »
laptop is cool
8gb ram
1tb of space
and now am moving to it
h

11
VVVVVV / Everything I've found in VVVVVV
« on: December 22, 2017, 06:08:18 pm »
Old stuff:

resetgame
an internal command which resets trinkets, flags and your map


playremix()
a simplified command that plays polarity reversed the predestined fate remix
speaker()
changes the color of text
ex:
speaker(blue)
say
im blue da ba dee da ba die

(its only shown here according to dav http://distractionware.com/forum/index.php?topic=693.0 )




Newer stuff:

Viridian can jump through undocumented gamestates:


It's possible to freeze Viridian, without freezing the whole screen (through gamestate trickery):

gamestate(1000) #Show cutscene bars, freeze the player, attempt to show "You have found a shiny trinket!"
delay(10)
gamestate(0) #Break out of gamestate 1000 before it can show the text
delay(40) #Just a delay, you can do whatever you want in this space
gamestate(1003) #Unfreeze the player, remove cutscene bars

Gamestate 1015 does this:


This thing, that could eventually be abused:



You can easily change menu functions through hex editing:



And I've found *so* many gamestates.
https://glaceon.ca/V/lists/#gamestates has been updated!

12
VVVVVV / spoopy halloween thing
« on: November 01, 2017, 12:03:41 am »
thing i did for the vvvvvv discord server
ran out of time so yeah the halloween event didnt get done but whatever
fangame in attachment
i dont care if you get stuck in a wall tbh this was too rushed

just kidding not attachment i reached the size limit
https://i-need-hugs.in-my.life/f392b9.exe
just rename the file to vvvvvv.exe or something

13
VVVVVV / A Side Project.
« on: August 30, 2017, 01:17:44 am »
i call it vvvvvvv


/s

hi welcome to this


yes thats a purple textbox
"so? thats normally in the game, how do we know this isnt just vvvvvv"
fucked up spikes on the side lol
plus


"but we just found this super cool exploit to make custom orange textboxes" (not really)
sh-shut up ;~;
i swear this is a legit fangame ;~;


anyway idk this is just a side project
probably wont go anywhere, in that case i'll release the source code once its dropped

yeah


oops

14
VVVVVV Help / glaceon.ca/V/
« on: August 27, 2017, 04:46:30 pm »
oh a vvvvvv site woag
https://glaceon.ca/V/

i have like 500 lists
https://glaceon.ca/V/lists/

"but why would i use them over the lists here"
because these are updated, some have pictures/gifs and other cool stuff


-createentity() list
-createentity crewmate color list
-enemy type list

createentity() list is nothing special really
createentity crewmate color list actually has colors
enemy type list has gifs

15
VVVVVV / Internal Scripting.
« on: August 25, 2017, 02:40:09 am »



Pages: [1] 2 3 4