Wow, that was great. For some reason it reminded me of Myst, a game with absolutely no similar gameplay elements (except for the sound of waves). It was the disorienting sensation of exploring a world that is weirdly immersive despite it's complete lack of realism.
Spoilers below, so play it here if you haven't yet, it's not long!
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Finding the radios was an interesting experience. It was cool how I missed some of the quieter radios on my first loop around, but with less distracting noise I could pick them out. Eventually the noise of the waves became more obvious and apparent, especially contrasted by the silence of being underwater. I started thinking the only way this could end was with complete silence. When I found my very last radio, on that remote smaller rock, all I could hear by then was the sound of waves, so I thought it must be actually producing the sound of waves. I was actually kind of disappointed on a second playthrough, when I grabbed that radio first to no noticeable effect. It doesn't seem to make any sound at all?
The process of finding overlooked radios on islands I'd been to before made me think this would be an interesting concept for two players. In a slightly larger world similar to this one, one person runs around hiding the radios while the other player tries to find them. If the hiding player was visible to the seeker, it would add an extra element of trying to be sneaky about where you're going to hide things. I'm not sure what the end goal would be for either player, or balance issues, but it's a concept that intrigues me.
This also makes me want to try out Unity. If this sort of thing can be created in little over a day, it must be a pretty cool program.
Spoilers below, so play it here if you haven't yet, it's not long!
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Finding the radios was an interesting experience. It was cool how I missed some of the quieter radios on my first loop around, but with less distracting noise I could pick them out. Eventually the noise of the waves became more obvious and apparent, especially contrasted by the silence of being underwater. I started thinking the only way this could end was with complete silence. When I found my very last radio, on that remote smaller rock, all I could hear by then was the sound of waves, so I thought it must be actually producing the sound of waves. I was actually kind of disappointed on a second playthrough, when I grabbed that radio first to no noticeable effect. It doesn't seem to make any sound at all?
The process of finding overlooked radios on islands I'd been to before made me think this would be an interesting concept for two players. In a slightly larger world similar to this one, one person runs around hiding the radios while the other player tries to find them. If the hiding player was visible to the seeker, it would add an extra element of trying to be sneaky about where you're going to hide things. I'm not sure what the end goal would be for either player, or balance issues, but it's a concept that intrigues me.
This also makes me want to try out Unity. If this sort of thing can be created in little over a day, it must be a pretty cool program.