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Topics - SoulEye

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VVVVVV / Souleye releases new album with VVVVVV music!
« on: January 12, 2012, 03:18:37 pm »
This post is here to tell you what you may already have read on Terry's blog. Copy pasting! :D

Here is the trailer if you don't want to read all that text:


Hello there, esteemed gamers!

Today, January 10, at 22:22:22, I’m releasing my CD called Adventure. You might wonder why I called it that, and why I’m releasing it at a specific time and date.

Let me first tell you this: It’s about two years since I last posted on the front page of Terry’s blog, just when VVVVVV was released. But VVVVVV remains present and on the top of my mind every single day nevertheless. I’ll always bear it close to my heart.

It’s not hard to see why. Ever since VVVVVV came out, my life has changed. I’ve quit my normal dayjob and started working on things that I think are creative and really fun, and I’m hoping to do so in the future too. My life is now a free-flow of imagination and creativity.

The support for me and my music is great, with people daily encouraging me. It feels weird at times, but this is something I like to do, and I’m well on my path of becoming the kind of composer I want to be, constantly evolving into something even better.

Along the way I learn about so much more than just about making music, but everything rests on the nice gamers and fans who enjoy my music, and without you supporting me, nothing would be possible at all.

So I am very thankful towards the circumstances that led me here. Now, it’s enabled me to go to GDC in March, and meet up with people from around the world that I would never get to meet otherwise.

Exciting times indeed!

So, about Adventure then?

Here's the trailer:

This CD contains remixes of several VVVVVV songs that were remixed for what will be in the next DLC pack in the rhythm game Pulsen, some remixes that I did for other people, such as Danny Baranowsky, Chris Geehan, Mattias Häggström-Gerdt, Gryzor87 and Jonathan Holmes. All fantastic people in their own way.

There’s also my orchestral Zelda 2 remix. I then top the album off with something secret and some lengthy liner notes, for those who wants to dig in and know everything about everything.

The release timing of 22:22:22 is a reference to… Well I think I’ll leave that one to your imagination, but why did I call it Adventure? Because for me, my life has really turned into one, so far! And hopefully it’ll continue to be one into the future.

Thanks for listening to me, I greatly appreciate it!

- Magnus

My site:
My twitter:

VVVVVV Levels / "A New Dimension" by Souleye
« on: July 26, 2011, 07:42:04 pm »

Latest updated bugfixed version is attached to this post, and so will any subsequent versions be.

This huge map comes with the latest version of VVVVVV and is somewhere around 270 rooms big. I put my heart and soul into this, during the brief time I had to make it.

I'd love to see speed runs, finding bugs, etc. Comment away! Is it too hard? Did I make you laugh at times? Cry maybe?

If you haven't played it... Don't get intimidated by the seemingly daunting task once it "gets going". It's easier than DTTHW from the original VVVVVV. In fact, many rooms and challenges look way harder than they really are. This is by design.

So get up, cheer up, chin up, flip up, and turn up the music! (and incase you didn't know: I made all the music for VVVVVV - go buy the soundtrack here:*

VVVVVV Levels / "The Dual Challenge" by Souleye
« on: July 26, 2011, 07:38:21 pm »


This is my 6x6 map for VVVVVV v2.0. It contains two paths that intersect twice, and you gotta know where to go. It's got some tricky things going on and some fun things.

Latest version is attached to this first post.


VVVVVV / The music from VVVVVV has now been remixed, and...
« on: March 13, 2011, 10:23:59 pm »
... And my new homepage is the host for this goodness!

VVVVVV / Soundtrack remix album to be made - you want in?
« on: December 06, 2010, 03:12:05 pm »
I'm going to put together an album with remixes of the VVVVVV OST. If you want in, contact me asap!  :-*

EDIT: The submissions time window has CLOSED.

VVVVVV / Spike-counting contest
« on: May 10, 2010, 11:19:12 am »

Do what I did: count some spikes in VVVVVV, mail me your answer. I'll send winners an unreleased song that will feature in Mega Man 2.5d :)

Hint/Rule 1: Posting the correct number of spikes in the forums will disqualify you!
Hint/Rule 2: Terry is disallowed to enter!
Hint/Rule 3: If you're Terry, don't cry, I'll send it to you too ;)
Hint/Rule 4: My email is my nickname at gmail dot com.
Hint/Rule 5: I liked music when I was in school. And arts.
Hint/Rule 6: The answer is more than 1,000, but less than 52,442.
Hint/Rule 7: I have a sense of humor about this and I hope you do too.
Hint/Rule 8: It's 14923! It's 14923!
Hint/Rule 9: The correct amount of spikes cannot be found among these hints. Disregard hint 8.
Hint/Rule 10: This contest's prize is REAL. THAT you can be sure of.
Hint/Rule 11: Since there are a whole lot of spikes, I'll allow a comparably small range of miscalculation error margin in your answers, compared to how many grains of sand there is on all beaches in all the world.
Hint/Rule 12: No more hints!

Get counting! ;)

VVVVVV / What's you favorite song from VVVVVV / PPPPPP?
« on: March 11, 2010, 09:34:27 pm »
I left out the jingles and reversed song for obvious reasons.

VVVVVV / Spoiler alert (I'm sorry)
« on: January 12, 2010, 04:40:06 am »
SPOILER ALERT. You've been warned.

Ok, I admit defeat. Almost. I've been at the room "I'm sorry" for several HOURS now. Can't get past it. Funny thing is, I did it quite easily in the first beta.

But lets do a recap... I'm by no means a bad player in my own eyes. I did the "Doing things the hard way" for recreational purposes many many times successfully, and loaded up the game just to go there, as that was the most challenging room in the game. I even landed on the speedbump 4 times in a row just to show off.

The new version of DTTHW in the final release took me something like 15 tries to nail. It WAS more difficult, but not nearly as bad as I thought it would be, judging from Terry's omnious utterances.

But what the hell? If I can do that, how can I'm sorry be a problem at all? I'm baffled. I've come up with something and I want feedback on it... See in this room, you can practise on top, what you must perform symmetrically below, to get the trinket made out of purest unobtanium.

I can do that on the top. It's EASY. I even circles around the thing, go figure skating with crazy eights, triple somersaults and go smoking in between without dying, no kidding! I can pass under it on every bounce for upto around 20 bounces. But when I come from below... No dice.

Why? Aren't they supposed to be equally hard? Well incase you think so... They are NOT! After mashing my head against the wall, 10 minutes later when I woke up and my vision came back to me, I made a (small?) discovery.

When I bounce on the line and come from the above, the head goes THRU the line a little bit, before he bounces. When I come from below, it does NOT.

In my strongest effort to preserve my gaming ego, I hope that this is a bug that's hindering me, and that it's something not all players experience, or else they wouldn't say that this room was no big deal. Do you experience this? Am I just a sucky playing trying to blame the game?

I'm all for difficulty. I embrace the challenge. But here... Please, let there be a bug. Please please please.

VVVVVV / Reviews of VVVVVV on the net
« on: January 11, 2010, 08:00:47 pm »
Post any reviews of VVVVVV you can find in this topic!
I'll collect them in this first post when I feel like it, so don't be bummed out if I make it look like you're repeating something... :)

As a side note, it was reviewed in the March issue of the paper magazine PC Gamer, with a score of 83%.

Best reads:

Generally negative reviews: "I love the idea of VVVVVV, but it needs a spit-shine and a few more ways to push the gravity-flipping to its limits." "In truth, I hate beating up on this game because, as I said at the onset, it’s a fun game." (SWEDISH) "It is a simple but very challenging task, and you are sure to swear more than once over some areas."

Generally positive reviews: "This game has me addicted and swooning over it.  It’s retro, but new.  Classic, yet innovative.  And above all, a helluva lot of fun." "it’s hard to deny that VVVVVV is a brilliant platformer" "it certainly deserves the exposure" "if you’re looking for a great memorable experience like Braid or Portal, then I highly recommend VVVVVV" "that challenge itself makes you appreciate the precision and quiet brilliance with which the whole thing has been pieced together" "the primary reason it’s so easy to keep playing VVVVVV is because it’s so much damn fun" "a shining example of how to blend simplicity, polish, difficulty and excellence" "had it come out 20 years ago, there would probably be a mediocre spin off RPG called VVVVVV: Battle network, and you’d probably see a hi-res reimagination of that happy little spaceship captain on lunchboxes across the globe." "Score: 10 -- Flawless Victory"  "Retro gaming has never been this good" "immense fun - it's exciting, challenging, and downright glorious with a stunning soundtrack that will flip you on your head."  "a confident and novel refinement of simple platform play" "VVVVVV is a challenging and rewarding experience" "Do yourself a favour and pick up a copy" "Games like VVVVVV make me proud to be a PC gamer" "VVVVVV is a fantastic little indie game that's worth experiencing for the well rounded exploration of its relatively simple gameplay mechanic, its incredibly smart level design and spectacular retro audio-visual presentation." "Sporadic difficulty notwithstanding, it's certainly a credit to Mr. Cavanagh that a project with VVVVVV's basic graphics and simple controls can feel so completely energetic and entertaining. Much more than it initially appears" "The ability to flip gravity combines with some brilliant level design and creates one of the most enjoyable platformers I have played in a long time" "VVVVVV: The Most Exciting Experience Since Avatar ... VVVVVV is a stunning piece of game design which takes a simple concept and executes it with a style and flair worthy of your attention." * Indie Game Of The Month * "VVVVVV is a breath of fresh air and the gaming experience alot of us have desired in a long time." "one of the best indie games we’ve seen in a long while ... 8/10",37139/  "Perhaps the best Commodore 64 game never made." "It punishes and tricks you, but the entire time, like the perpetually optimistic hero, you will be grinning" "it's excellent for its entire length"  "A DEFINITE buy" "VVVVVV is a brilliant platformer with great ideas" "It’s retro, but new.  Classic, yet innovative.  And above all, a helluva lot of fun." "An Open Letter to Terry Cavanagh" (a must-read) "VVVVVV is a true gem of a game" "Cavanagh has already made a name for himself <snip>, but VVVVVV shows that he can bring that spark of ingenuity to larger projects. He may be a bastard, but he makes a good game." "there’s not a dull moment to be had in this tight, rewarding and above all blisteringly fun package" "That’s damn impressive."

VVVVVV / VVVVVV Youtube clips
« on: January 10, 2010, 11:40:54 pm »

If you found something fun, or anything VVVVVV related on youtube or another movie site, post it here, even if it's just a frustration movie where people die, like so:

(I might scoop up good clips to this post if you post them) a playthrough by Hamsteralliance (very funny guy!).

« on: January 07, 2010, 05:42:35 pm »
Hey! Write your own haiku pertaining to VVVVVV! :)
Don't know what a haiku is? Check here:
Here's mine to start us off:

                                                               The flipping falling -
                                                               even snowflakes awaiten
                                                               gravitys release.

Everything else / Welcome to Distractionware's forum!
« on: January 06, 2010, 09:17:04 pm »
Hello all and welcome to the Distractionware forum. I hope you will all have a good time. Please behave nicely and most importantly, have fun!


Oh right. I forgot. This is Terry's forum. What I meant to say is... Well, what I just said actually works anyway.


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