hello. i have made. a cool resource pack. for vvvvvv. it makes it. so that. the graphics are better. they are higher quality. hd. also. the music. and sound effects. have been remastered. for even more quality. enjoy.
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#2
VVVVVV Levels / The Last Question [v1.1]
November 10, 2020, 01:54:30 AMDownload Level
Listen to Soundtrack: Bandcamp ||| YouTube
A simple five-dollar bet gets drastically out of hand.
This level is a loose adaptation of "The Last Question", a short story written by Isaac Asimov.
Also featuring a little bit of art by mothbeanie!
Changelog
Code Select
v1.0
* Initial contest release
v1.1
* Initial dware release
* Reorganized zip file so you can just put it directly in the levels folder in 2.3+
* Changed the level description from listing contest phrases to something more descriptive
* Tweaked some tiles used in the final cutscene
* Added death sprites
* Added a small secret
#3
Everything else / Forum thread posting issue?
November 09, 2020, 01:28:25 PM
Hey, I'm trying to post a new level in the VVVVVV Levels board, but it's telling me that the message body was left empty even though it wasn't? I tried disabling ublock, which didn't accomplish anything. Is anyone else running into this problem? (Also weird is that it let me post this here, but for some reason posting that in VVVVVV Levels wouldn't work)
#4
VVVVVV Levels / Levelmaking Sins [v1.1]
October 21, 2019, 06:34:25 AMDownload Level ||| Listen to Soundtrack
Are you worried that your levels aren't good enough? Well, worry no longer! This handy level will teach you all the do's and don'ts of making great VVVVVV levels!
There definitely isn't a weird twist to it at all.
Code Select
v1.1
* added 3 new npcs
* fixed a missing warpline
v1.0
* initial discord contest release
#5
VVVVVV Levels / Betaworld (AKA Unshackled 2): The First Chapter by Betaworld Team
May 12, 2019, 01:37:50 PMDownload / Soundtrack
Betaworld is out now! I pretty much only made the music; most of the level's content was made by Betaworld Team (you might know her as Chara, who was banned awhile ago so I'm uploading it for her here). Her description:
"This is the sequel to Unshackled, by Allison Fleischer.
I created it because after playing Deltarune, I figured, 'What if Terry created a sequel to his game?'
This doesn't mean I won't be making a chapter 2, because I will. But chapter one is the joke. Chapter two, we're gonna get much more serious."
WARNING: This contains spoilers about Deltarune and Unshackled. If you have not played Deltarune or Unshackled, I strongly recommend that you play those levels.
#6
VVVVVV Levels / Detox [2.1]
February 05, 2019, 02:17:43 AMDownload Level ||| Listen to Soundtrack
hey guys! here is my regular level about bad things and why they're good actually
Features:
- a prologue, 4 chapters, and an epilogue
- 20x20 map with 20 trinkets
- wow! it's meta
- unskippable 3-and-a-half minute long musical number
Changelog:
Code Select
v2.1
* Added an option at the start to choose what FPS mode you're using, fixing an issue where cutscene audio would desync in 30 FPS mode
* Ported over fixes from the recent Overdose and Unshackled updates (namely: fixed an oversight where squeaks don't play in an Overdose cutscene, and fixed an issue where a room exit in Unshackled was too hard to see)
* Fixed some text boxes that were going off the edge of the screen
* When characters are quoting something, it now uses normal quotes instead of brackets
v2.0
* added a new sequence to chapter 1
* added new music for the cutscene at the end of the prologue
* added a small icon to distinguish in-universe level dialogue
* changed another line of dialogue in chapter 3
* updated credits in the level metadata and the end of the level
* removed old title screen music
v1.1
* fixed out-of-bounds glitch in chapter 2
* changed a line of dialogue in chapter 3
* fixed stray tile in chapter 4
v1.0
* initial discord contest release
#7
VVVVVV Levels / Summer Spooktacular [1.2]
November 03, 2018, 06:52:38 PMDownload // Soundtrack
Belated Halloween level and second place in the discord level contest! Vitellary explores a mysterious graveyard dimension, and stumbles upon something sinister...
Features:
- Lots of custom tiles
- A riveting, terrifying story
- Just under 15 minutes of original custom music
- Two (2) checkpoints
Changelog:
Code Select
v1.2
* Added an option at the start to choose what FPS mode you're using, fixing an issue where cutscene audio would desync in Over 30 FPS mode
* Added a custom map image
* Added dialogue if you die at the very end of the level (note: doing this is really annoying)
* Fixed name credit
* Fixed some typos and incorrect text in the death messages
* Fixed an issue in the lab cutscene where textboxes would obscure characters
* Fixed a bug where That's How You Get Ghosts, Man wouldn't play in VVVVVV 2.3
v1.1
* Public release
* Fixed an instance of the player's color reverting to Viridian on death
* Changed the last three gameplay rooms so they won't kill you on entry if you
don't react very quickly
v1.0b
* Bugfix release before deadline
* Fixed missing third argument on some gotopositions, which could cause problems
on some operating systems
v1.0a
* Initial early release to judges
#8
VVVVVV Levels / Test of Strength [1.2]
October 01, 2018, 12:56:10 AMTest of Strength
This level was made for a level contest on discord a few months ago, and got third place! Now I've finally gotten around to releasing it properly. This version contains a few fixes to issues that were in the version that was originally sent to judges.
It's a level about challenge and what, if anything, that means.
This level was made for a level contest on discord a few months ago, and got third place! Now I've finally gotten around to releasing it properly. This version contains a few fixes to issues that were in the version that was originally sent to judges.
It's a level about challenge and what, if anything, that means.
Code Select
Changelog
1.2
* Fixed name credit
* Fixed clipping through ceiling spikes in "Graceful Flip"
* Fixed an exploit that allowed you to skip "FUN IDEA LOL"
* Added custom map image
* Added slightly different ending dialogue if you go straight for the easy route
1.1 (280 downloads)
* Full release
* Fixed trinket count being displayed as zero instead of six
* Fixed double fadeout at the end
* Added some new conditional dialogue when the player makes certain choices
1.0
* Initial submission to judges
#9
VVVVVV Levels / Unshackled [V1.5] + soundtrack
December 25, 2017, 05:27:03 AMInstallation:
Place the zip file inside the levels folder without extracting it.
Changelog:
v1.5
* Updated name credits
* Added custom map image
* Redesigned "Locked"
* Fixed a bug where Indigo Traps and one of the segments of NO SIGNAL don't loop in recent versions of VVVVVV
* Fixed a typo on the dialogue at the end of the Suspended Town
* Fixed a bug where Undiscovered Section doesn't play if you leave the Abandoned Gardens
* Slightly nerfed (5,11) and its variant rooms so you don't have to rely on finicky alignment stuff
* Made a room exit in (14,17) more visible
v1.4
* Victoria's room in the ship now matches its damaged state at the end of VVVVVV
* Tweaked dialogue at the end of area 2
* Most dialogue in area 4 no longer halts the player
v1.3
* Fix crash in the Linux version of VVVVVV
v1.2
* Fix cutscene bars bug
v1.1
* Fix bug where empty spaces appear in map at start
This short level has been in development for a very long time. It was supposed to be a Halloween level, but was delayed a bit so it's ended up releasing at Christmas instead. Despite the tonal incongruity with the yuletide atmosphere, I hope you enjoy it.
#10
Everything else / Vertical Slice
October 18, 2017, 01:32:39 PM #11
VVVVVV / Custom Music Tutorial: Part 2: The Sequel
January 06, 2017, 02:26:46 AM
I put up a revised custom music tutorial over at tolp2 forums. If you want to know how to custom music even betterer, take a look!
#13
VVVVVV Help / TUTORIAL: How to put custom music in VVVVVV
January 17, 2016, 08:06:04 PM
EDIT: Infoteddy recently put together a tutorial for adding multiple custom songs to VVVVVV: https://www.youtube.com/watch?v=VkD7Tkn1duc
The command he uses in the terminal to download the script is here for your copy and pasting pleasure:
He glosses over a few things so I'd like to put together a tutorial here soon, but I figured I'd put this link here in the meantime.
If you'd prefer to use the old, somewhat simpler one-song method, read below.
Introduction
In VVVVVV 2.2, an asset modding feature was added that allows you to easily add custom tiles, sprites, and sound effects to your level. However, adding custom music is a bit trickier, because all of the game's music is stored in a single binary file. Unfortunately, people have only figured out how to replace one song: "Predestined Fate Remix", but this may change in the future.
Step 1: Set up your song file
VVVVVV only accepts music in the "Ogg Vorbis" file type, and music cannot have metadata (author, genre, etc). If your music already ends with the extension ".ogg" and lacks metadata you're all set. If not, there are programs online to convert your file to OGG and remove metadata.
Step 2: Get the binary file from VVVVVV's data
If you've modified tiles/sprites/sfx before, you probably already know how to do this. VVVVVV's data is stored in "data.zip", a compressed folder. data.zip is stored next to the executable in the Windows version. In the Mac version, it's stored in the app itself; right click and select "View Package Contents" to get at it. Decompress data.zip and copy vvvvvvmusic.vvv somewhere else.
Step 3: Open the file in a hex editor
The rest of the tutorial will involve working with a hex editor. Hex editors are used for directly editing a file's hex data, which is essentially an easier-to-read version of the binary code. There are a variety of hex editors available. My personal preference is Notepad++ with the hex editor plugin, but pretty much any hex editor will do. Hex editors look very intimidating (like you're staring into the Matrix!), but what we need to do is simple enough. Once you open the file, it should look something like this:
Step 4: Find the position of "Predestined Fate Remix" in the file
All 15 of the songs stored in this file are prefaced with the following string:
This is the Vorbis header, and it tells programs that a file is an OGG file. vvvvvvmusic.vvv is mostly comprised of a bunch of OGG files stuck together. Use your editor's Find function (generally opened with Ctrl+F, or Cmd+F on Mac) and paste that string:
Use it to highlight the last instance of the Vorbis header:
Step 5: Delete "Predestined Fate Remix" from the file
Highlight from the start of the Vorbis header all the way to the end of the file:
Remember, that last Vorbis header should be deleted too. Like this:
Step 6: Copy the music you want
Open the .ogg file you want to put into the game with the hex editor. This time, select the entire file (usually Ctrl+A will do this, or Cmd+A on Mac). Notice that the Vorbis header is present here too. Copy your selection to the clipboard (Ctrl+C, or Cmd+C on Mac).
Step 7: Paste the music into the binary file
Go to the very end of the vvvvvvmusic.vvv file and append your song data (Ctrl+V, or Cmd+V on Mac).
Step 8: Fix music looping
If your music is shorter than Predestined Fate Remix, you can safely skip this step. However, if your music is longer, it will loop back to the beginning prematurely in-game. Fortunately, it turns out there's a way to fix this. At the beginning of vvvvvvmusic, there's a list of each song in the game. Find these bytes:
And change them to FF FF FF:
These bytes seem to indicate how long a song is, and FF FF FF is the highest possible value, so changing it this way should make it loop correctly. If it still loops too early, then it's possible your song is simply too long for VVVVVV to load.
You should now have a working music file you can add to your VVVVVV folder in Documents! Trigger it in your level with music(15a).
Why doesn't replacing songs other than Predestined Fate Remix work?
Replacing other songs causes glitching: stuff like looping many songs in a row. I suspect this has something to do with the bytes in Step 8, so if someone smarter than me could figure out exactly how length is stored in these three bytes, it could become possible to have multiple custom songs.
If you have any comments or questions, be sure to reply to this thread!
The command he uses in the terminal to download the script is here for your copy and pasting pleasure:
Code Select
wget http://78.72.124.73/fiq.zip
He glosses over a few things so I'd like to put together a tutorial here soon, but I figured I'd put this link here in the meantime.
If you'd prefer to use the old, somewhat simpler one-song method, read below.
Introduction
In VVVVVV 2.2, an asset modding feature was added that allows you to easily add custom tiles, sprites, and sound effects to your level. However, adding custom music is a bit trickier, because all of the game's music is stored in a single binary file. Unfortunately, people have only figured out how to replace one song: "Predestined Fate Remix", but this may change in the future.
Step 1: Set up your song file
VVVVVV only accepts music in the "Ogg Vorbis" file type, and music cannot have metadata (author, genre, etc). If your music already ends with the extension ".ogg" and lacks metadata you're all set. If not, there are programs online to convert your file to OGG and remove metadata.
Step 2: Get the binary file from VVVVVV's data
If you've modified tiles/sprites/sfx before, you probably already know how to do this. VVVVVV's data is stored in "data.zip", a compressed folder. data.zip is stored next to the executable in the Windows version. In the Mac version, it's stored in the app itself; right click and select "View Package Contents" to get at it. Decompress data.zip and copy vvvvvvmusic.vvv somewhere else.
Step 3: Open the file in a hex editor
The rest of the tutorial will involve working with a hex editor. Hex editors are used for directly editing a file's hex data, which is essentially an easier-to-read version of the binary code. There are a variety of hex editors available. My personal preference is Notepad++ with the hex editor plugin, but pretty much any hex editor will do. Hex editors look very intimidating (like you're staring into the Matrix!), but what we need to do is simple enough. Once you open the file, it should look something like this:
Step 4: Find the position of "Predestined Fate Remix" in the file
All 15 of the songs stored in this file are prefaced with the following string:
Code Select
4F 67 67 53 00 02 00 00 00 00 00 00 00 00
This is the Vorbis header, and it tells programs that a file is an OGG file. vvvvvvmusic.vvv is mostly comprised of a bunch of OGG files stuck together. Use your editor's Find function (generally opened with Ctrl+F, or Cmd+F on Mac) and paste that string:
Use it to highlight the last instance of the Vorbis header:
Step 5: Delete "Predestined Fate Remix" from the file
Highlight from the start of the Vorbis header all the way to the end of the file:
Remember, that last Vorbis header should be deleted too. Like this:
Step 6: Copy the music you want
Open the .ogg file you want to put into the game with the hex editor. This time, select the entire file (usually Ctrl+A will do this, or Cmd+A on Mac). Notice that the Vorbis header is present here too. Copy your selection to the clipboard (Ctrl+C, or Cmd+C on Mac).
Step 7: Paste the music into the binary file
Go to the very end of the vvvvvvmusic.vvv file and append your song data (Ctrl+V, or Cmd+V on Mac).
Step 8: Fix music looping
If your music is shorter than Predestined Fate Remix, you can safely skip this step. However, if your music is longer, it will loop back to the beginning prematurely in-game. Fortunately, it turns out there's a way to fix this. At the beginning of vvvvvvmusic, there's a list of each song in the game. Find these bytes:
And change them to FF FF FF:
These bytes seem to indicate how long a song is, and FF FF FF is the highest possible value, so changing it this way should make it loop correctly. If it still loops too early, then it's possible your song is simply too long for VVVVVV to load.
You should now have a working music file you can add to your VVVVVV folder in Documents! Trigger it in your level with music(15a).
Why doesn't replacing songs other than Predestined Fate Remix work?
Replacing other songs causes glitching: stuff like looping many songs in a row. I suspect this has something to do with the bytes in Step 8, so if someone smarter than me could figure out exactly how length is stored in these three bytes, it could become possible to have multiple custom songs.
If you have any comments or questions, be sure to reply to this thread!
#14
VVVVVV Levels / Overdose: A level by Lollipop and Allison Fleischer [V1.4]
January 16, 2016, 12:29:17 AMThis level was originally created for WWWar 2.
Viridian goes on a journey. Things get weird.
Download here.
Listen to OST here.
Changelog:
v1.4:
- Fixed name credit
- "I'll just have to go back to the ship." dialogue box is no longer cut off
- Bug where Pipe Nightmare doesn't play on 2.3 is fixed
- Bug in a certain room where dialogue squeaks don't play is fixed
- Level now gives stars upon completion
- Fixed hidden text box triggering at start
- Optimized size of "vvvvvvmusic.vvv" from 61mb to 17mb
- Fixed missing nonconsecutive spaces in textbox in room (5,8)
- No content is added in this update. There is nothing for you here.
- Fixed warping glitch near the ending
- Fixed glitchy moving platforms
- Fixed repeating script early on
- Initial release
#15
VVVVVV Help / It's VVVVVV's 6th anniversary!
January 12, 2016, 04:31:45 AM
And it's still by far the best 2D platform game with Commodore 64 graphics about flipping gravity and collecting shiny trinkets ever made!
#16
VVVVVV Help / Issue with enemies that don't kill me in Make and Play
April 06, 2015, 03:09:54 PM
In Make and Play Edition, I've run into an issue where enemies don't kill me. This occurs in every level, whether I test them from the editor or play them normally. Invincibility being on is ruled out, as spikes still kill me. I tried removing the config file and redownloading the application, but nothing's working. Does anyone have any idea how to fix this?
#17
VVVVVV Levels / tOLP2 is now available to testers
January 17, 2015, 03:49:54 AM
Anyone who became a tester for tOLP2 can now obtain the level at tOLP forums. Unlike the testing phase in Dimension Open, we chose to make this available long before the level was complete in order to iron out issues as early as possible. We value your feedback and want to hear everything you have to say about the level. If you're a tester, go straight to tOLP forums and try the level out!
Please post comments on the level in the tester's forum, NOT here. This thread's only purpose is getting the word out to testers that may not frequent tOLP forums.
Please post comments on the level in the tester's forum, NOT here. This thread's only purpose is getting the word out to testers that may not frequent tOLP forums.
#18
VVVVVV Levels / VVVVVV-style maps
January 10, 2015, 04:11:17 PM
I created some maps for VVVVVV custom levels that are similar to the main game's minimap. It'd be a mess to show them without spoiler tags, so click here.
#19
VVVVVV Levels / Dimension SIMPLE (v1.2)
January 04, 2015, 06:36:10 PM
Here's a surprise level for you all! So named because it's, well, simple: You progress through various levels and rescue crewmates. Sometimes you just need a simple little adventure to have. That doesn't mean there won't be some unusual gameplay mechanics, though...
CHANGELOG:
v1.2 - Current version, this is the attachment with no version number listed
* Updated name credit
* Added custom map image (drag the zip into levels without extracting to see it ingame)
* A couple rooms now have box checkpoints as originally intended (more info about this in a post below)
v1.1
* Fixed a bug where you can glitch into Spacetime Anomaly from above
* Fixed a wallglitch between Static and Unwrapping the Wrapper
v0.0 - Downloaded 17 times
* Initial release
CHANGELOG:
v1.2 - Current version, this is the attachment with no version number listed
* Updated name credit
* Added custom map image (drag the zip into levels without extracting to see it ingame)
* A couple rooms now have box checkpoints as originally intended (more info about this in a post below)
v1.1
* Fixed a bug where you can glitch into Spacetime Anomaly from above
* Fixed a wallglitch between Static and Unwrapping the Wrapper
v0.0 - Downloaded 17 times
* Initial release
#20
VVVVVV Help / Troubles with scripting!
September 12, 2014, 01:13:08 AM
Getting this error with keycard scripts in my level. When redcheck_tokens tries to load redyes_tokens, nothing happens.
Anyone know what causes this/how to fix it?
Code (redcheck_tokens) Select
say(2)
[SCANNER]
Scanning for [RED] keycard...
delay(30)
ifflag(1,redyes_tokens)
say(2)
[ERROR]
[RED] keycard not found!
Code (redyes_tokens) Select
say(2)
[KEYCARD]
[RED] keycard found!
iftrinkets(0,keydestroy_warptokens)
Code (keydestroy_warptokens) Select
say(2)
[COMMAND]
What is your command?
reply
Destroy warp tokens!
say(2)
[COMMAND]
Command received!
say(2)
[ACTION]
Removing warp tokens...
delay(15)
flash
destroy(warptokens)
Anyone know what causes this/how to fix it?
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