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Topics - Martze

VVVVVV Levels / Quantum Tunnel (v1.2)
September 23, 2011, 09:03:01 AM
This is my new level, Quantum Tunnel. It picks up immediately where Soul Searching left off, but the story is not important.

This level explores the idea of room duality much more deeply than in Soul Searching. It is 20x2, and explores concepts that are only possible in a map that is two rooms tall.

If I had made a full VVVVVV level set, the individual levels probably would have looked like this. Soul Searching might have been my final area. What this means is that this is considerably shorter and easier than Soul Searching was. But it also means it's more consistent, more polished, and more professional.

Version 1.2 (Released September 28, 2011)
-Moved the secret area.
-Minor miscellaneous script changes.

Version 1.1 (Released September 27, 2011)
-Used new commands for forwards compatibility with new features (colored text, map toggle, crew moods)
-Improved layout of Vagrant/Vagabond, Light/Heavy World, and Prim's/Kruskal's Algorithm.
-Fixed misalignment in So Nice/Do It Twice.
-Added a warp to leave the final area and return to the level.
-Tweaked Victoria's dialogue.
-New secret area. (!!!)

Version 1.0.1 (Released September 23, 2011)
-Fixed minor alignment bug in final area.
-Fixed minor scripting bug in final area.

Version 1.0 (Released September 22, 2011)
-Initial release.
VVVVVV / What are the lyrics?
September 20, 2011, 10:10:48 PM
Google turned up nothing.

What are the lyrics of Waiting for VVVVVV and Waiting for PPPPPP? The poor audio quality makes them a little hard to understand at parts.
VVVVVV Levels / Soul Searching (v2.0)
August 08, 2011, 06:26:18 AM
My level is called "Soul Searching." It features two major new concepts to explore (to my knowledge, that is--I haven't worked through everybody else's stages yet.)

It is 5x10.

I would love to hear your feedback. Thank you for your time.


Version 2.0 (Released October 8, 2011)
-Modified to use the new v2.1 features. Rooms with single tiles and other oddities now look MUCH better.

Version 1.7 (Released September 20, 2011)
-The joke at the end has been made more family friendly.
-The description and a few other scripts were modified to fit the new punchline a bit better.

Version 1.6 (Released September 12, 2011)
-The author field now contains my birth name instead of my internet name.

Version 1.5 (Released August 30, 2011)
-Fixed a minor alignment issue in "Emergency Exit."
-Revised many rooms to reduce the number of ugly malformed walls.
-Added another checkpoint in Tenderized Veal.

Version 1.4 (Released August 22, 2011)
-Fixed a minor clipping bug in "Midgardsormr."

Version 1.3 (Released August 19, 2011)
-Made "Demon Wall" easier.
-Made "Tenderized Veal" easier.
-Added room names to all remaining rooms in the first cave area. Structural changes to most formerly anonymous rooms.
-Changed the trinket in Virulent/Vitriolic slightly.
-Late-game checkpoints now marked by roomtext instead of backing.
-Cleaned up graphical glitches in Virulent and The Difference Between Brave and Stupid.
-Added checkpoint to Sierpinski V.
-Moved checkpoint accessible from Masochism.

Version 1.2 (Released August 9, 2011)
-Reduced difficulty of Emergency Exit.
-Minor (invisible?) changes to Tenderized Venison, Vena Cava, Ventus, and Emergency Exit.

Version 1.1 (Released August 8, 2011)
-Fixed scripting bug that allowed player to bypass the entire level.
-Minor script changes, including a new line of dialogue in "Looking into the Mirror" and a new terminal in "This Will Probably Shock You."
-Minor layout changes to "Ready?", "Unskippable Cutscene", and "No Flip Zone."
-Two additional checkpoints in the late game.

Version 1.0 (Released August 7, 2011)
-Initial release.