Since the forum upload-thingy is borked, here's an alternate download: http://www.sendspace.com/file/tadia6
Note: this was made on the Steam version of VVVVVV, which is still in ver. 2.0.
I had a Saturday some time ago where I dedicated my spare time to making a level; I ran out of steam after about 20 rooms (5x4, all rooms filled), but I tried to make good do with each room and between rooms. In fact, a good deal of my rooms are made from small curiosities I found while experimenting. No scripting, since I don't really know how.
Something people might find surprising in the game; none of the screens' names start with V! Well, that's only half true; each screen's name is the definition of a corresponding V-word, hence, 'V' standing for various words for corresponding situations. I have included a text file in the .zip that identifies each of these words, if needed.
Yes, Verdigris isn't supposed to be flipped.
Yes, that enemy in 'Magnitude and Direction' is meant to be right in your path.
Yes, you're supposed to return to 'Magnitude and Direction' multiple times.
Yes, the gravitational reverser in 'Limiting Edges' is supposed to be hidden.
Yes, that warp token is supposed to lead you there.
Yes, that was supposed to happen if you do it that way in 'Not At All Obliged'.
Yes, the enemy will kill you if you enter the wrong way from 'Artificial Environment'.
Yes, there are multiple ways to certain tasks.
No, 'Directional Flux' is not as hard as it appears (although 'Despite Challenges, Undeterred' is).
No, don't flip during one half of 'Close, but Not Quite'.
Be careful between screens.
How difficult was this level? I didn't intend it to be too tough; plenty of checkpoints, not much dexterity needed... and how are its aesthetics?
Edit: Fixed up one accidental room displacement due to looping screens and a typo in the text file.
Edit 2: Fixed up more minor glitches.
Edit 3: Made some rooms backtrackable, added a checkpoint to an otherwise annoying location if you die, and changed the colors of some rooms.
Edit 4: Tried to fix that index.php download by re-uploading the .zip. Didn't work.
Note: this was made on the Steam version of VVVVVV, which is still in ver. 2.0.
I had a Saturday some time ago where I dedicated my spare time to making a level; I ran out of steam after about 20 rooms (5x4, all rooms filled), but I tried to make good do with each room and between rooms. In fact, a good deal of my rooms are made from small curiosities I found while experimenting. No scripting, since I don't really know how.
Something people might find surprising in the game; none of the screens' names start with V! Well, that's only half true; each screen's name is the definition of a corresponding V-word, hence, 'V' standing for various words for corresponding situations. I have included a text file in the .zip that identifies each of these words, if needed.
Yes, Verdigris isn't supposed to be flipped.
Yes, that enemy in 'Magnitude and Direction' is meant to be right in your path.
Yes, you're supposed to return to 'Magnitude and Direction' multiple times.
Yes, the gravitational reverser in 'Limiting Edges' is supposed to be hidden.
Yes, that warp token is supposed to lead you there.
Yes, that was supposed to happen if you do it that way in 'Not At All Obliged'.
Yes, the enemy will kill you if you enter the wrong way from 'Artificial Environment'.
Yes, there are multiple ways to certain tasks.
No, 'Directional Flux' is not as hard as it appears (although 'Despite Challenges, Undeterred' is).
No, don't flip during one half of 'Close, but Not Quite'.
Be careful between screens.
How difficult was this level? I didn't intend it to be too tough; plenty of checkpoints, not much dexterity needed... and how are its aesthetics?
Edit: Fixed up one accidental room displacement due to looping screens and a typo in the text file.
Edit 2: Fixed up more minor glitches.
Edit 3: Made some rooms backtrackable, added a checkpoint to an otherwise annoying location if you die, and changed the colors of some rooms.
Edit 4: Tried to fix that index.php download by re-uploading the .zip. Didn't work.