Wow, it's been a while since I posted on these forums! So, after the amazing 2.0 update, I was searching for inspiration to create a VVVVVV level. Just was randomly thinking, and came up with the idea to create a rendition of Cave Story's "Sacred Grounds" or "Sanctuary" or "Hell" level in VVVVVV. It started out as a direct port, and then things got a bit harder to recreate when I got to the Basement 2 section. Several creative liberties later, I came up with a few cool puzzles and decided to make it more of a tribute than a recreation. So, here it is, my tribute to the amazing developers of Pixel and Terry Cavanagh, who created two amazing games which have been a major influence on my decision to become a game developer myself.
So, without further mountains of text, here is my first VVVVVV level, The Sacred Grounds.
Version 1.2
Version 1.1 - Added single wall to one room to discourage players from thinking there is a trinket or secret above it
Version 1.2 - Minor bug fixes in final rooms
It's got some very interesting puzzles, and a boss battle! I decided at the very beginning that I wasn't going to make it TREMENDOUSLY difficult. It's got some precision platforming and one or two areas that always require a bit of thought and a bit of luck, but I don't think it's too hard. I mean, where's the fun in a level if you can't beat it?
Here's a few screenshots:
As always, questions, comments, criticisms and bugs are always good things to discuss! Especially criticisms! I can't get better at making levels if I don't know where I need to improve!
Thanks for playing, and I hope you enjoy my first level!
--Requiem
So, without further mountains of text, here is my first VVVVVV level, The Sacred Grounds.
Version 1.2
Version 1.1 - Added single wall to one room to discourage players from thinking there is a trinket or secret above it
Version 1.2 - Minor bug fixes in final rooms
It's got some very interesting puzzles, and a boss battle! I decided at the very beginning that I wasn't going to make it TREMENDOUSLY difficult. It's got some precision platforming and one or two areas that always require a bit of thought and a bit of luck, but I don't think it's too hard. I mean, where's the fun in a level if you can't beat it?
Here's a few screenshots:
As always, questions, comments, criticisms and bugs are always good things to discuss! Especially criticisms! I can't get better at making levels if I don't know where I need to improve!
Thanks for playing, and I hope you enjoy my first level!
--Requiem