I've only played the demo on Kongregate, but the controls seemed unreasonably slippery. After letting go of a directional button, I'd continue for 6~8 pixels before coming to a stop; this happened even if I only tapped the direction (ie, the deceleration didn't correspond to any acceleration period). Is this behavior also present in the full version of the game, and if so why was this level of slipperiness desired rather than, say, that of Rockman 2 (where you slip about 4 pixels from full speed but only move a subpixel amount if the direction is only tapped for a few frames)?