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Topics - weee50

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VVVVVV Levels / A Small Adventure [April Fools]
« on: April 01, 2020, 08:21:47 pm »
This is a small 5x5 level that contains basically no gameplay. I hope you don't enjoy it! This is a normal V6 level, so no VCE required, but it does use a custom tiles2.png for one of the sections.

Screenshot:

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Everything else / Only true VVVVVV fans still check the forum.
« on: July 12, 2019, 09:48:44 pm »
So far me, Kiwi Alexia, fraZ0R, [month]shin, Balneor, lollipop, alek, N, and uugr, pixelator, Dav999, and Trdjn/Joshua are the only true fans.

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VVVVVV Levels / Land of Sunken Ships [April Fools!]
« on: April 01, 2019, 11:41:54 am »
This level was an April Fools joke. It started out as a normal level, but then the entire level was eventually overrun by Loss and 37 memes. The map of the level also formed the shape of Loss. If you still want to download it, you can still download it, but, in my opinion, you shouldn't.

Original Description:

Land of Sunken Ships is a level where you explore the bottom of a lake and find a sunken ship. While in this ship, you might discover some of its lost secrets. The level also features some custom graphics.

Map Size: 9x9
Trinkets: 0
Screenshot:

4
VVVVVV Levels / GAME Version 2 [5 Years!]
« on: July 04, 2018, 09:33:41 pm »
At the moment this topic was posted, my very first level (called... well, it isn't really called anything, but I'm now referring to it as GAME) has been online for 5 years now! Like Dimension XXXXXX, this level was also very cringy. To celebrate, I've made a version 2, as 7 out of 10 voters asked for. No, not a sequel, but a version 2.

I was originally going to make a sequel to GAME where Viridian went through revised versions of all my cancelled levels, but, ironically, I cancelled it due to losing motivation. I was then planning doing another MapWeek, but that was also cancelled before the first level was even released because I found out that the Discord's creator contest started in the middle of the week. So I just made a remake of GAME.

So, without further ado, here's the download link to the level! (Sorry for no screenshots, I was a little bit rushed.)

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VVVVVV Levels / X Squared
« on: April 16, 2018, 10:56:58 pm »
In August 2013, I made a level called "XXXXXX" that was super cringy. Now, in April 2018, I've made a remake of this level called "X Squared". This is the big level I was talking about when MapWeek was cancelled. Sorry it's a little late.

Level Info
Crewmates: 5 (:victoria: :vermillion: :vitellary: :verdigris: :violet:)
Trinkets: 7
Map Size: 10x10

Screenshots




This level doesn't require any custom graphics, so all you need to download is the level.

Changelog:
1.0 (5 downloads): Initial release
1.1: Fixed a bug with cutscene bars in "The Con Fusing Room"

Download Link

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VVVVVV Levels / The MapWeek Level Thread
« on: April 07, 2018, 06:55:55 pm »
I'm taking on a new project this week: MapWeek!

Basically, every day of this week, I'm going to make a 5x5 level. The only exception will be Monday, April 9, which is the date that Prison Escape (my level for syminoK's creator contest) is coming out.

Sunday's Level Download: https://www.dropbox.com/s/j44uq3p6ip9dqnw/aftd.vvvvvv.zip?dl=0
Tuesday's Level Download: https://www.dropbox.com/s/64iz64qslz1c5oo/mots.vvvvvv.zip?dl=0
Wednesday's Level Download: [NOT RELEASED YET]
Thursday's Level Download: [NOT RELEASED YET]
Friday's Level Download: [NOT RELEASED YET]
Saturday's Level Download: [NOT RELEASED YET]

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VVVVVV Levels / Dimension Hidden [April Fools!]
« on: April 01, 2018, 02:43:25 pm »
This level is called Dimension Hidden for a reason, I can't tell you much about it. I can only tell you some basic info about the level.

Map Size: 8x8
Number of Crewmates: 3
Number of Trinkets: 8

I can also give you this one image of the level.


And finally, here's the level itself.

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VVVVVV Levels / A level I (mostly) made in an hour. [You Need To Die]
« on: March 28, 2018, 10:32:05 pm »
I made a level in an hour. It's called "You Need To Die". The gimmick of this level is, of course, that you need to die to get through the level.

Now, I say "mostly made in an hour" because I forgot to test a section of the level within the one-hour time limit, and that section turned out to be impossible. So I cheated a little bit and edited the part to not be impossible.

Here's a screenshot of the level.


And without further ado, here's the download link!

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VVVVVV Levels / 4 Years!
« on: June 30, 2017, 10:07:29 pm »
As of this moment I have been on Distractionware for 4 years (2 hours and 20 minutes)! For the occasion, I have decided to create a level looking back on the past 4 levels I have made!

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VVVVVV / Show your funny glitch pictures here!
« on: March 26, 2017, 01:08:02 am »
Here are two of mine, both requiring invincibility:


Another one is my profile pic.

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VVVVVV Levels / Your old levels!
« on: March 23, 2017, 12:29:49 am »
Show us your cringy old levels!

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VVVVVV Levels / VVVVVV: The New Adventure! [1.0 RELEASED]
« on: March 20, 2017, 01:07:12 am »
VVVVVV: The New Adventure is a VVVVVV level that takes place after the events of VVVVVV.

Zones:
The Gravitron Lab (Where you start out in after the intro cutscene)
Space Station E (Some parts are mirror images of other parts)
Deceptive Warp Zone (A Warp Zone where not all warps are what they appear to be)
Two-Color Zone (Every room is just two colors + checkpoints)
Space Station 4 (You can't flip in it)
Under The Sea (Where you can "double flip")
Disabling Warp Zone (Where a terminal can disable wraparound)
The Stign Ship (No special "gimmick" here, apart from a Trinket Scoreboard that works)
The Final Level (Combining from all other levels)

Screenshots:









13
VVVVVV / Changetile command not working
« on: March 19, 2017, 10:32:48 pm »
Code: [Select]
...
say(8)
endtext
flash(5)
playef(9)
shake(20)
createcrewman(152,168,green,0,1)
changetile(green,28)
delay(30)
text(1,0,0,4)
...

This script is supposed to make the screen flash, create :verdigris:, then change him into a stop sign (Shamrock?). The flashing and :verdigris: creation work fine, but instead of changing to a stop sign, :verdigris: begins to walk to :viridian:. Why did my changetile(green,28) act like a changeai(green,followplayer) command?

14
VVVVVV Levels / Introducing: The Tower Tiles Graphics Sheet!
« on: March 19, 2017, 01:20:08 am »
Ever wanted to use the Tower tileset in custom VVVVVV levels, but found out you can't? Well, look no further, as I have added the Tower tileset into the tilesheet!

To get your tiles, look for your VVVVVV folder (that contains levels and saves) and create a "graphics" folder. (If you already have one, back it up.) Then, just put the file in the "graphics" folder! (Don't rename it from "tiles2", it won't work if you do). Finally, (re)load VVVVVV, select a tileset that isn't Space Station, and enable Direct Mode! You should see the Tower tiles in the Direct Mode menu.

If you use Ved, the same steps apply.

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VVVVVV Levels / Dimension XXXXXX
« on: August 07, 2013, 08:12:44 pm »
I have a new VVVVVV level! ;D You need to rescue , and . It has 6 :shiny: 's.


Click here to download.

CHANGELOG:
1.0:
Fixed gravline glitch in the gravitron

Beta (Not avalible (Spelling?) to the public)
First release

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