25. the gravitron
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#2
VVVVVV Help / Re: How to Gravitron?
August 08, 2015, 02:42:40 PMQuote from: chenghanch on August 08, 2015, 02:18:04 AMthis post added a lot to the topic and definitely wasn't pointless at all
dunno
answering the question:
script1:
Code Select
iftrinkets(0,script2)
script2:
Code Select
say(2)
gamestate(10)
loadscript(stop)
text(1,0,0,4)
script1 goes at the top of the room and there has to be a gravity line in the exact same spot as there was the gravitron in VVVVVV
and press enter ONCE after the text(1,0,0,4) in script2
entering more or less than once will break the script
#3
VVVVVV Levels / Re: Illusion Zone/Abandoned Factory: Level fragments
July 23, 2015, 08:59:23 PM #4
VVVVVV Help / Re: Move while running a script?
July 23, 2015, 12:36:29 PM
just have scripts placed randomly
have each script contain the command "flash"
have each script contain the command "flash"
#5
VVVVVV Levels / Re: Illusion Zone/Abandoned Factory: Level fragments
June 11, 2015, 08:58:20 PM
New area in OP.
Leave your thoughts in here somewhere so I can read them.
Leave your thoughts in here somewhere so I can read them.
#6
VVVVVV Levels / Re: (V5.4) Dimension Switchback
May 02, 2015, 01:58:36 PMQuote from: crazya02 on May 02, 2015, 01:04:15 AMit's probably something to do with flagsQuote from: TmanDaCool1 on October 21, 2014, 10:12:39 AMHas anyone figured out the cause of this bug? I ran into it as well.
I am having another bug. When I rescue , the game doesn't do anything. But in editor mode, it works just fine! Why?
EDIT: OK, now it seems to work when it wants to. PLEASE fix, the level is unplayable with this bug!
#7
VVVVVV Levels / Illusion Zone/Abandoned Factory: Level fragments
May 01, 2015, 05:38:32 PM
time to be formal and use grammar again i guess
So, I've been working on a level for the past who even knows. I made this stage in the level to see if I could make decent looking tilesets. it looks good enough tbh
I also wanted to test a few gimmicks concerning entity creation mid-room. We'll see how that goes.
As of 11/6/2015 (DD/MM/YY), the Illusion Zone is available for download, in which I test gotoposition() and hideplayer() as gimmicks.
Screenshots:
INSTALLATION:
"graphics" is now located in assets.zip.
Extract assets.zip into Documents\VVVVVV (Windows)
Extract the level into the "levels" folder.
Back up any custom graphics folders!
This tileset is currently only compatible with this level!
Download here!
So, I've been working on a level for the past who even knows. I made this stage in the level to see if I could make decent looking tilesets. it looks good enough tbh
I also wanted to test a few gimmicks concerning entity creation mid-room. We'll see how that goes.
As of 11/6/2015 (DD/MM/YY), the Illusion Zone is available for download, in which I test gotoposition() and hideplayer() as gimmicks.
Screenshots:
INSTALLATION:
"graphics" is now located in assets.zip.
Extract assets.zip into Documents\VVVVVV (Windows)
Extract the level into the "levels" folder.
Back up any custom graphics folders!
This tileset is currently only compatible with this level!
Download here!
#8
VVVVVV Levels / Re: (V5.4) Dimension Switchback
October 17, 2014, 05:38:06 PM
o
ya
i no longer maintain this level
or any other level i make
so
as a giant 'fuck you' (except not really) im not gonna fix bugs
k
ya
i no longer maintain this level
or any other level i make
so
as a giant 'fuck you' (except not really) im not gonna fix bugs
k
#9
VVVVVV Levels / Re: the legend of dootmat and noodlez's cat
August 27, 2014, 05:11:06 PM
STEP 1: post this in /b/ as a greentext story
STEP 2: it becomes a meme
STEP 3: doormat shits his pants
the alternate route is that /b/ DOXes you and you get 20 pizzas
but use 7 proxies
STEP 2: it becomes a meme
STEP 3: doormat shits his pants
the alternate route is that /b/ DOXes you and you get 20 pizzas
but use 7 proxies
#10
VVVVVV Levels / Re: Sequel to Mission Polar!
July 30, 2014, 04:37:41 PMQuote from: stylzm on July 29, 2014, 03:54:05 PMQuote from: ToasterApocalypse on July 29, 2014, 12:34:53 PMSome of us might know that you are also woliken if they read the Distractionware wiki
very good continuation
where i had the story going was that
SPOILERS
vermilion, when teleported to the nowhere place, had travelled back in time, and that the region he was in had not been created yet. vermilion would eventually have found the polar dimension currently under construction, and then he would see himself. he'd be called over to vitellary, and thats as far as i got.
anyway, planned was that after that area, vermilion would be back where he started, in the room and correct time period, and be able to disable viridian's warp wall
thats all i had
ive been working on escape for the lab a lot because i am actually woliken xddd
lol who even uses the wiki its been dead for 420 eternities xddddddddddd
#11
VVVVVV Levels / Re: Sequel to Mission Polar!
July 29, 2014, 12:34:53 PM
very good continuation
where i had the story going was that
SPOILERS
vermilion, when teleported to the nowhere place, had travelled back in time, and that the region he was in had not been created yet. vermilion would eventually have found the polar dimension currently under construction, and then he would see himself. he'd be called over to vitellary, and thats as far as i got.
anyway, planned was that after that area, vermilion would be back where he started, in the room and correct time period, and be able to disable viridian's warp wall
thats all i had
ive been working on escape for the lab a lot because i am actually woliken xddd
where i had the story going was that
SPOILERS
vermilion, when teleported to the nowhere place, had travelled back in time, and that the region he was in had not been created yet. vermilion would eventually have found the polar dimension currently under construction, and then he would see himself. he'd be called over to vitellary, and thats as far as i got.
anyway, planned was that after that area, vermilion would be back where he started, in the room and correct time period, and be able to disable viridian's warp wall
thats all i had
ive been working on escape for the lab a lot because i am actually woliken xddd
#12
VVVVVV Levels / Re: VVVVVV Level Editor Tutorial - Part 3: Scripting
June 17, 2014, 07:18:23 PMQuote from: stylzm on June 17, 2014, 06:31:36 PMQuote from: Vitellary on June 17, 2014, 05:12:35 PMWhat?! 2.2 is out?! 0.0
I'm not sure if I should go to internal commands so early, so I'll just say this:
If you use the "say" command, you can make it colored in version 2.1 and 2.2 by typing this:Code Selectsay(1,yellow)
This is a yellow text box!
If you have a crewmate of the same color in that room, it will appear above the crewmate's head. Like this:Code Selectsay(2,yellow)
This is a yellow text
box above Vitellary!
For 2.1 and 2.2 users, hope that helped (at least a bit)!
yes but it was mostly just bugfixes and the addition of predestined fate remix
no towers
#13
VVVVVV Help / Re: Can't run VVVVVV 2.1.2
May 03, 2014, 08:10:03 PMQuote from: Vitellary on May 03, 2014, 06:04:18 PMQuote from: Terry on May 03, 2014, 05:56:55 PMWHAT!!!
There's a version 2.2 in the works that will be out in a couple of weeks, though.
it was announced over a month ago
clearly you havent been
#14
VVVVVV Help / Re: HELP: TELEPORTERS
March 28, 2014, 06:29:46 PM #15
VVVVVV Levels / Re: (V5.4) Dimension Switchback
July 13, 2013, 01:06:55 PMQuote from: bugmenot on July 04, 2013, 08:11:59 PM
the game hangs at the end, the "farewell" screen. i have got all the trinkets and have 2.1
That's a bug. I don't know what causes it. What also happens is the game segfaults at the end script, probably because the script is too long.