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Messages - Bruce Michez

Pages: [1] 2 3 ... 16
1
VVVVVV Help / Let's Brainstorm Song Names!
« on: February 03, 2020, 04:52:53 pm »
Because why not?

Pentagon Pulse - a track in 5/4 time

2
VVVVVV / Re: Dimension SpiritLens
« on: February 02, 2020, 10:19:59 pm »
Is there post-content after the credits?
Not really, it's just a chance to round up any remaining trinkets.  :victoria: has slightly different dialogue if you get all 10, but... you're basically done.  There's certainly no superboss or anything like that!

3
VVVVVV / Re: Dimension SpiritLens
« on: February 02, 2020, 02:06:33 pm »
I'm really not experienced with RPG games in general. But so far it has been a great time ! How long did you work on this ?

About 3 weeks, although some gameplay ideas and most of the story had existed in my head for far longer.  I ended up pulling an all-nighter at the end to get it done, which really took the wind out of my sail now that I'm nearly 30...

4
VVVVVV Levels / Re: Decennial Hangout (v1.0)
« on: February 01, 2020, 09:02:37 am »
And now Terry's declared the event complete!  Good thing you got this out there in time.

5
VVVVVV Levels / Re: Traps R.J. [v0.7]
« on: January 30, 2020, 05:46:14 am »
While actually beating this is beyond my skills, I have to admit that it is, on at least some level, utterly brilliant.

Edit: I did get to the end using the editor, though.  Spoiler: I chose to rescue Violet just to troll Verdigris - in the spirit of the level...  2nd edit: Wait, you HAVE to troll Verdigris?!?!

6
VVVVVV / Re: Dimension SpiritLens
« on: January 29, 2020, 09:08:09 am »
The reason why I tinyurl'd the mega link is simple: Glorious Trainwrecks does not allow Mega links, so it's a workaround.

I could have created a Linux version, but running RPG Maker MV games in Linux is, according to the manual, very complicated.  I would have had to include instructions; in fact, I simply do not understand the process myself.  We've already seen the disastrous results of my use of Enigma Virtual Box on the Windows version - and I could have sworn I followed the manual to the letter there.

Out of curiosity, I tried putting the Windows version - uncompressed, no less - on my flash drive to see how long it would take: a little over 1 minute.  For comparison, I've been known to listen to an entire Bruckner symphony while waiting for my computer to do something.

7
VVVVVV Levels / Re: Simulation v1.0
« on: January 28, 2020, 11:42:50 pm »
I LOVE the look of the "Coccyx" room; I would have never thought to use those diamond tiles in that way.

8
VVVVVV / Re: Dimension SpiritLens
« on: January 28, 2020, 10:09:58 pm »
Cruuuudddd!!  It seems Enigma Virtual Box doesn't actually work the way RPGMMV's manual says it will - as it has the side-effect of PREVENTING YOU FROM SAVING!  About to build a new version right now.  edit: Just done exactly that.

9
VVVVVV / Dimension SpiritLens
« on: January 28, 2020, 12:05:03 pm »
In which the VVVVVV-erse reaches the next level.  It's an RPG starring the Souleye crew - for once :viridian: isn't on his own and can actually fight back.  Download for Windows and Mac here.



It's very much in the spirit of the Bracketed Trilogy, in that I set out to tell a story in a meaningful world, rather than to frustrate the player.  (This meant making some enemies less tanky at the last minute.)  In fact the story is based on what I originally had in mind to follow [II] back in the day, though with the addition of a new character who wouldn't really have been possible in VVVVVV itself.  That said, if anyone wants to retell this story as an actual VVVVVV level, they'd be most welcome...

Changelog:
V1.0: Original release
V1.1: Fixed a bug in the Windows version that prevented saving! Turns out, you should NEVER USE ENIGMA VIRTUAL BOX ON AN RPG MAKER MV GAME, despite what the latter's manual says.

10
VVVVVV / Re: VVVVVV's 10th birthday eVVVVVVent!
« on: January 28, 2020, 11:32:37 am »
Foiled within sight of the finish line.  Not only is my game bigger than G.T.'s file size limit, but G.T. also forbids external links to mega.nz - it says "Not a valid URL".  What should I do?

Big edit!  I found a solution involving TinyURL.  Not gonna lie though - this musical passage came to mind.  It also doesn't help that RPG Maker MV's manual contains detailed instructions on using Enigma Virtual Box to package the whole game into one file, despite that doing so PREVENTS SAVING.

11
VVVVVV / Re: VVVVVV's 10th birthday eVVVVVVent!
« on: January 27, 2020, 06:37:34 pm »
actually, I've got a question: what does "Etc/GMT-7" mean? does it mean 7 hours behind GMT? ex. if its 10:00 in GMT, it'd be 3:00 in this time zone?

I have no idea when I set the event to close exactly, so feel free to just assume you have all of January. Glorious Trainwrecks doesn't prevent you from submitting to an event past the deadline.
That makes me feel a LOT better...  I'm also relieved to see some serious submissions at last!

12
VVVVVV Help / Re: how do you
« on: January 27, 2020, 06:36:47 pm »
i meant how you make the text boxes
I think Valso22 was joking.

13
Open Source Projects / Re: VVVVVV: Community Edition
« on: January 16, 2020, 06:43:15 pm »
As amazing as this is, it makes me glad that my current project isn't directly using VVVVVV at all...

14
VVVVVV / Re: What is the best spike?
« on: January 14, 2020, 12:11:29 pm »
Within the logic of VVVVVV's physics, it would be a tie between up and down: their piercing power would be reinforced by gravity.

15
VVVVVV / Re: VVVVVV's 10th birthday eVVVVVVent!
« on: January 10, 2020, 04:58:12 pm »
This is enough to make me seriously consider coming out of retirement...

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