Well, making a thread for your level before it's done can build hype, but it can also become embarrassing if the project takes too long or is abandoned. This level looks cool though, and it brings me back to when not every level had 100% custom graphics and music, so I'll probably enjoy it!
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#2
VVVVVV Levels / A Night to Forget (v. 1.1)
November 10, 2020, 11:44:10 PM
Here's my entry for the VVVVVV Discord server's 2020 Halloween levelmaking contest. It got third place, scoring 16.83 out of 20 possible points.
Each participant was given two spooky words/phrases to incorporate into their level.
This level's phrases were Lock him in! DO IT! and the ceiling crumbles.
"Whoever this Doctor Violet is, I need to find them and reunite them with their crew!"
Download here!
If installing manually, remember to remove any existing custom graphics and sounds you may have installed previously. In version 2.3 and later, you can just drop the entire zip file in your levels folder, and the game will load its custom assets automatically when you play the level.
also, have a playlist of music used in the level here!
also, have a changelog:
Each participant was given two spooky words/phrases to incorporate into their level.
This level's phrases were Lock him in! DO IT! and the ceiling crumbles.
"Whoever this Doctor Violet is, I need to find them and reunite them with their crew!"
Download here!
If installing manually, remember to remove any existing custom graphics and sounds you may have installed previously. In version 2.3 and later, you can just drop the entire zip file in your levels folder, and the game will load its custom assets automatically when you play the level.
also, have a playlist of music used in the level here!
also, have a changelog:
Code Select
Version 1.0 - submitted Oct 30, 2020
* Initial contest submission.
Version 1.1 - posted Nov 10, 2020
+ Added a few more rooms to the final zone, plus one lollipop.
Expect more updates in the future that add even more rooms,
because I'm out of ideas in this update
* Rewrote Verda's character to make her less of a jerkass, and
accidentally tied together the story better in the process
+ Added more dialogue exchanges for every time you die
in the forest area
* Moved the unfair lollipop in "Rat Race" to a new room, (15,5)
* Moved the checkpoint in "Elevator Shaft" one tile to the left.
You're gonna have to try a little harder than THAT, tas
* Buffed "The Ceiling Isn't Jelly"
* Nerfed "DOOR STUCK" by adding a second moving platform and
reducing the speed of both of the platforms
+ Added a one-way gate to the entrance of "Exercise Hall" so
the player can't try to go back down and instantly die
+ Added the "Ooh! A lollipop!" cutscene to "Gape" next to
its lollipop, and added a flag that prevents Violet from
repeating the cutscene if you miss either lollipop
* Scrunched the enemies closer together in "The Tumble-Thing",
creating more clear openings for the player to fall through
+ Added a checkpoint to "Training Hall", and extended the
platform to fit it. I have no idea why there wasn't one here
+ Added a lollipop to the unused top part of "Exercise Hall"
- Ensmallened the trolly spiked platform in "Scrap Pit"
+ Added an Inspiration section to the credits. This should've
been there to begin with, but I was an idiot and forgot it
* Changed the description from a meme to an actual description
of the level, which actually reveals the dimension name
#3
VVVVVV Levels / Re: what i think of "ATMOSFEAR"
September 23, 2020, 02:06:38 AM
i'm glad you enjoyed our level and the mediocre art i made for it. now have a screenshot of me responding to this post on discord because it's easier than copying all the text
i also had thoughts of making an "enhanced" version in vce, with stuff like a real full-screen animation for the ending cutscene, and an entire explorable world in the epilogue using altstates, but i don't have the time for that at all
i also had thoughts of making an "enhanced" version in vce, with stuff like a real full-screen animation for the ending cutscene, and an entire explorable world in the epilogue using altstates, but i don't have the time for that at all
#4
VVVVVV Help / Re: Putting these in your VVVVVV level is fine, actually
April 26, 2020, 10:13:50 PMQuote from: AllyTally ♡ on April 26, 2020, 03:53:57 PMI'd say it means placing vanishing platforms that overlap with each other, causing weirdness if you touch only the edge. Though, I don't know why this could be that big of a deal...
7: Intersection with disappearing platforms
No idea what this means
Quote from: AllyTally ♡ on April 26, 2020, 03:53:57 PM
Swearing in levels is fine honestly, just don't overdo it
#5
Open Source Projects / Re: VVVVVV: Community Edition
January 16, 2020, 05:32:19 PM
hey i'd like to order the ifrand(0)
jokes aside, this is amazing! definitely something I never expected to happen to VVVVVV
i'm already planning on moving my upcoming Big Level to this edition...
jokes aside, this is amazing! definitely something I never expected to happen to VVVVVV
i'm already planning on moving my upcoming Big Level to this edition...
#6
VVVVVV Levels / Re: ATMOSFEAR (v1.1 update)
January 01, 2020, 01:53:56 AMno one cares
the level has been updated to v1.1! details are in the original post
#8
VVVVVV Levels / Re: Thirst [1.0]
November 03, 2019, 12:18:51 AM
this level is not, however, good at creating atmosfear
#9
VVVVVV Levels / Re: Recovery
September 20, 2019, 12:25:33 AMQuote from: Betaworld Team (Chara) on September 18, 2019, 09:46:49 PMhave you considered: going to where you downloaded it to get it back
I would play it, but the problem is, I don't have VVVVVV anymore. I think I accidentally deleted it after I decided I would clean up my computer a bit.
or. if you bought it, logging in to steam and reinstalling the game
#10
VVVVVV Levels / Recovery
September 12, 2019, 12:56:32 AM
Here's the finale to the Victoria short trilogy. In this one, WHAT THE HELL IS THIS
any screenshots would be spoilers
Download
any screenshots would be spoilers
Download
#11
VVVVVV Help / Re: internal commands do not work??? (createentity, gotoroom)
September 04, 2019, 12:19:43 AM
what's ved
#12
VVVVVV Help / Re: internal commands do not work??? (createentity, gotoroom)
September 02, 2019, 01:34:57 AM
could you like. post what's in the script that doesn't work
#13
VVVVVV / Re: Internal say() - a(nother) VED plugin
September 02, 2019, 01:32:30 AM
this isn't really useful to me
it would be faster for me to type all the lines like normal than to learn how to use this
it would be faster for me to type all the lines like normal than to learn how to use this
#14
VVVVVV Levels / Re: My first level! - Dimension Delta
August 31, 2019, 12:16:10 AM
My very first comment was just sarcasm, but those levels can be found on this forum, around pages 4-5. Additionally the VVVVVV discord server has a list of really good/iconic levels that are recommended to new users
Other than that, it may be easier to just remove some difficulty from the last 6-7 rooms, so that you don't have to tweak the entire rest of the level.
Other than that, it may be easier to just remove some difficulty from the last 6-7 rooms, so that you don't have to tweak the entire rest of the level.
#15
VVVVVV Levels / Re: My first level! - Dimension Delta
August 28, 2019, 11:08:32 PM
smh copying summer spooktacular AND victoria's gift., 0/10
In all seriousness, hi, and welcome to the forums! This level was surprisingly good - more so than most first levels I've played - and it makes neat use of direct mode for a first level. Some things to say:
The initial warp to "dnE daeD" can put you in a wall, where you clip up into "Dead End" and immediately hit the exit warp. Doesn't skip too many rooms, but it's still something.
The final fall in general is harder than the rest of the level; it's a huge, unneeded difficulty spike, with an unfair bit at the very end. I almost hit the side in "Now it is" and would've had to redo the whole thing again!
Putting an identical warp line maze in a level isn't a bad thing to do, but when you disable the map along with it, it becomes overly frustrating to people who haven't played the level before. If you will include a maze, make the rooms unique, or leave the map on, because doing neither is generally not a good idea.
There are also spelling/grammar errors, but I don't find those all that pressing, unless they're misspellings of names (Vitellary has two L's in it...)
Just one more nitpick: there should be something to distinguish the ghost's talking from Vermilion. Maybe give it a different speech pattern, or put brackets around its text...
In summary, this level has its flaws, but it is really good for a first released one!
In all seriousness, hi, and welcome to the forums! This level was surprisingly good - more so than most first levels I've played - and it makes neat use of direct mode for a first level. Some things to say:
The initial warp to "dnE daeD" can put you in a wall, where you clip up into "Dead End" and immediately hit the exit warp. Doesn't skip too many rooms, but it's still something.
The final fall in general is harder than the rest of the level; it's a huge, unneeded difficulty spike, with an unfair bit at the very end. I almost hit the side in "Now it is" and would've had to redo the whole thing again!
Putting an identical warp line maze in a level isn't a bad thing to do, but when you disable the map along with it, it becomes overly frustrating to people who haven't played the level before. If you will include a maze, make the rooms unique, or leave the map on, because doing neither is generally not a good idea.
There are also spelling/grammar errors, but I don't find those all that pressing, unless they're misspellings of names (Vitellary has two L's in it...)
Just one more nitpick: there should be something to distinguish the ghost's talking from Vermilion. Maybe give it a different speech pattern, or put brackets around its text...
In summary, this level has its flaws, but it is really good for a first released one!