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Messages - SomeRandomCreator

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VVVVVV Levels / Re: Starting a Level Contest!
« on: January 23, 2018, 01:46:17 am »
It's been a long time, but at this point, I don't see the point in not joining. I guess I could continue the sequel for the series I was making and turn it into the contest as well, who knows.

Put a question mark and I'll make my level for the contest.

« on: December 01, 2017, 12:45:04 am »
It was fun. Really, it was. I got 5/6 tokens! I almost did it.

VVVVVV Levels / Re: Call to help [Map release]
« on: December 01, 2017, 12:32:35 am »
pretty short, as expected.

i mean, there's nothing wrong about it, no bugs, some sort of difficulty (high rise of it as "Wrong Choice" mind you), and an ending.

VVVVVV Help / Re: Let's Brainstorm Room Names!
« on: September 13, 2017, 09:59:29 pm »
Bad Moon Rising: for a red room, with a lot of enemies and a moon-shaped design.  I won't spoil what inspired this one.
Ayy! I get the reference!

Everything else / Re: Can we acknoledge pattoo's post count
« on: March 23, 2017, 12:49:19 am »
Well, you see, Distractionware just likes having scapegoats.

I'm pretty sure every online forum site or social media site likes having a scapegoat.

VVVVVV Levels / Re: Paper Rooms
« on: February 09, 2017, 01:36:46 am »
This is certainly something.
Now, granted, this level wasn't bad essentially, but it wasn't that great either.
It had bland layouts, overused ones, etc. It had two music pieces (which granted isn't bad) and had only one objective: get the singular trinket. Usually, levels allow you to have either multiple ways to get to one location, split paths, expert levels, or creative designs.
Like I said, it's not bad but it could be greatly improved on layout and design.
Oh, and that room where it's just a checkpoint with one singular row filled with enemies so it's incredibly difficult to pass by? Don't. I made that mistake.
Anyways, rating time!
Design: 2/5
Scripting: 5/5 (there was literally nothing so nothing to criticize.)
Smoothness: 4/5
Puzzles: 0/5 (no new layouts)
Difficulty: 3/5
Overall: 14/20

VVVVVV Levels / Re: No Limits
« on: February 07, 2017, 12:39:38 am »
It was and IS a good idea. But please, the impossibily hard rooms are best kept for the final challenges. And try to avoid cheap ways to kill like surprise spikes right after entering a room.
Granted, to me it felt rushed and just wanted to end. Perhaps in the future I'll make a better version.
Nah, knowing me I won't do it.

VVVVVV Levels / Re: No Limits
« on: January 26, 2017, 01:40:16 am »
What's with people those days taking on to create kaizo levels? We should force a video-play from the owner on those levels...
I just want to state something. I don't mean for this to come off as rude, I really don't! Anyways, this was abandoned by like...November-ish? In any case, the sole reason it was finished was since I wasn't satisfied with what I could make, whether it be from my next level or a new level, so I decided to this. Because I wanted to up my confidence in level-making.
It was a horrible idea, wasn't it?

P. S. I remember how you liked Dimension ZYX, so you should probably check the sequel, Abandoned Facility. I hope that you will enjoy it!

P. P. S. Sorry for piaring my level.
Ah, please, don't be sorry. It's not like you bashed on my level or something like that. It's cool that you shared your level and plus, I actually did play it, it was fun!

VVVVVV Levels / No Limits
« on: January 24, 2017, 02:22:00 am »

It's finally finished. Granted, it's not the greatest accomplishment of my life (that would be sad), but it feels good to complete a level.
In anycase, this is No Limits. It's essentially level-making, but I tried to make it as hard as I could have, without using cliches (ex. one block jumps). It was part of these levels I've wanted to do and I finally got off my lazy ass and finished this. After some family matters (grounding, etc.), broken screens, new transitions, and basic procrastination, No Limits is finished.
(here's a link:
Granted, it did take some time since I tested only the ones deemed "impossible", but usually most of them should be fine. I had a friend play it. Said it was eh. We don't talk anymore (jk.)
Jokes aside, if you think this is all I can do, please. Check out my other level "Lost All Alone" if you're new! If not, please ignore the last two sentences.  :P
(here's another link:
Anyways, have fun.
Oh, and no screenshots. I want to hear how you first see it.  :)
Good luck!  :vermillion:

VVVVVV Levels / Re: good level
« on: September 02, 2016, 08:12:20 pm »
nice job m8

VVVVVV Levels / Re: My First Level!
« on: August 30, 2016, 03:29:02 pm »
This level was easy (except for the final two) and has room for improvement. But, as a first level, I must say, it's quite good and it was fun! Great job!

VVVVVV Levels / Re: Logic gates in VVVVVV
« on: August 27, 2016, 11:43:10 pm »
So...what is this exactly?

VVVVVV Help / Re: What not to put in your VVVVVV Level
« on: August 14, 2016, 05:00:39 pm »
157. Game-Crashing Scripts: Whether intentional or not, you could at least warn us.  :victoria:
158: Choice Making Jump: Three openings, two deathS, one life. It's not so bad if you see it once, but over and over can start to get annoying.
159: Using Death as a Helper: Used whenever you're in a room with disappearing platforms, and you must reset at certain points to reset all plaTforms.

VVVVVV Levels / Re: Lost All Alone
« on: August 07, 2016, 12:58:49 am »

VVVVVV Levels / Re: Lost All Alone
« on: August 06, 2016, 08:19:45 pm »
After a whole month, it's finished!
And it's awesome, actually! Great job.

Aww, thanks!

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