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Messages - Sasha_Waters

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1
VVVVVV Levels / Re: The Fun Never Stops -- A Challenge for Y'all
« on: February 23, 2019, 06:16:42 pm »
Very challenging and fun level!
As of writing this, I'm at Do the Creep! which seems nearly impossible to me. I've touched the last spike possible before landing on the conveyor a few times.

I know it's a late reply, but awww, thanks! I hope you beat it at some point!

2
VVVVVV Levels / Re: The Fun Never Stops -- A Challenge for Y'all
« on: September 01, 2018, 09:10:38 pm »
"Tool-assisted" sounds suspiciously like cheating to me, so I am gonna go with no.
lmao i cant believe people still dont know what tas is in 2018

its not cheating because no one is stupid enough to legit compare them with rta runs so tas is pretty much in its own category
Still ain't allowing it on the official scoreboards...

But sure, you can do one, and I'd like to see how it looks if you can record it.

3
VVVVVV Levels / Re: The Fun Never Stops -- A Challenge for Y'all
« on: August 29, 2018, 04:35:39 am »
tas = tool-assisted speedrun/superplay
"Tool-assisted" sounds suspiciously like cheating to me, so I am gonna go with no.

4
VVVVVV Levels / Re: The Fun Never Stops -- A Challenge for Y'all
« on: August 27, 2018, 01:45:41 pm »
Does the world record count in any%,100% or gameplay time and deaths?
And is it illegal to TAS

Honestly, I haven't made a solid "world record requirement" list, but...

* You must have all trinkets.
* Time taken trumps number of deaths. In the unlikely case of a tie, less deaths gets it.

Not sure what TAS is, though.

5
VVVVVV Levels / Re: Balneor's Fun Level Pack
« on: August 10, 2018, 06:35:49 pm »
Damn, I didn't make the cut :/

6
VVVVVV Levels / Re: The Fun Never Stops -- A Challenge for Y'all
« on: August 09, 2018, 11:21:53 pm »

This is my second playthrough, after I searched in the editor the 2 trinkets I missed in my first play.

The hardest (And least favorite) room is without any doupts "Rumba", I hate almost everything about it. "Twerk it..." comes close.

Also the trinket in that room isn't very obvious in terms of how to acquire it :
(1) (2)
Are we actually expected to brute force going into the gravity line, and hoping it brings us to the other room ? I ended up going with this anyways, but I was expecting some internal scripting that waited for you to go to some place before opening the way.

Anyways, not sure how to feel about this one. Though some rooms in it are cool, it was overall pretty messy to play.
Nice! All I can say for now is "nice". I just came back to the site to see this, and was very excited that someone actually beat this level! I will update the main post in a bit... with a video of me beating it. Will probably record that shortly after posting this. I will also come back and edit this comment to address your comments, or... well, or I'll just talk about the level in the video. Which is honestly more likely. I'll address what you talk about, though know that the level is getting no updates. I've had it forever, and it, in this state, is super sentimental to me. I'm glad someone beat it. I can be at peace, now. :P

7
VVVVVV Levels / Re: Another Speech Level
« on: February 11, 2017, 04:41:13 am »
Okay, so... you aren't spammy. I can tell you put time into these levels. But Jesus dude, might you mind combining them into some groups? This is really crowding up the forum at the moment. (Also someone tell me if this is within my jurisdiction to say)

Group some small levels together each time, and then you can combine these things into smaller more manageable pieces, and then you won't take up the entire front page.

8
VVVVVV Levels / Re: The Fun Never Stops -- A Challenge for Y'all
« on: February 07, 2017, 07:59:53 pm »
Alright, in the room belly dance the part that needs to be nerfed is the 1 block gap between conveyer and moving platform
the time to get from one to another is to small.
My suggestion is to extend the moving platform range to the right by one. this will give a larger window of time to get on it, while still being difficult

:viridian: wheeeee!  :vitellary: move move move move!  :violet: AHHHH i died again.

Okay, I will probably over correct it and move it by 2 blocks, seeing as I want the first room to not be, y'know, as hard as the rest of it. That version should be uploaded today, but it won't be uploaded until later. Thank you for the feedback, I really want to refine this level!

9
VVVVVV Levels / Re: The Fun Never Stops -- A Challenge for Y'all
« on: February 05, 2017, 05:18:18 am »
time taken: 9:38
trinkets:0/9
Deaths:226
ROOM REACHED: A Belly Dance

Could you nerf the difficulty of the first part of A Belly Danch Just a little bit?
Now that I have gotten two complaints about the difficulty of this room... maybe I should. Could you tell me what specific part is so difficult? There are multiple challenges in this room.

10
VVVVVV Levels / Re: No Limits
« on: February 04, 2017, 09:56:16 pm »
What's with people those days taking on to create kaizo levels? We should force a video-play from the owner on those levels...
Challenge accepted... But first I have to download a screen capture tool

11
VVVVVV Levels / Re: The Fun Never Stops -- A Challenge for Y'all
« on: January 22, 2017, 05:10:13 pm »
I have heard it is not frowned upon to bump your topic unless you do it repeatedly, so I am making a vow now to not bump this topic more than 3 times, but since nobody else seems to have beaten it yet, I would like to try and show people this again. So...

Bump.

12
VVVVVV Help / Re: If Trinkets?
« on: January 09, 2017, 01:09:06 am »
You need two scripts, consider the first one (script1) is run first, iftrinkets() works like this:

Code: (script1) [Select]
say(2)
This is always said first
(checking amount of trinkets)

iftrinkets(8,script2)

say(3,red)
This is said when you have
less than 8 trinkets
(not opening gate)

Code: (script2) [Select]
say(3,green)
This is said when you have
8 trinkets or more
(opening gate now)

flash


Check out these topics for more information about scripting:
VVVVVV Level Editor Tutorial - Part 3: Scripting
Script commands index and hints


(I got severely ninja'd by Shiny because I was doing other things, but I'd consider my post to be more complete. And also: let's consistently use the standard scripting notation with brackets, and not suddenly introduce Info Teddy's comma notation)
THANK YOU! I didn't understand it literally had to be another script... That was an interesting misunderstanding on my part. Sorry, and thank you so much!! It works now!!

13
VVVVVV Help / Re: If Trinkets?
« on: January 08, 2017, 08:55:24 pm »
Loller, that doesn't help in even the slightest. I made a typo, and I'm not even using iftrinketsless() anymore. Look, if someone could just show me how to do it, could someone do that? I mean, I want to make a gate that only opens when you have 8 trinkets or more. And I want different messages for when it works and when it doesn't. I am a total noob to coding in this game. Could someone please just post how they would code it out? Also, how do you format it so it's in that cool blue background thingy (on this forum)?

I have even looked up scripting for this game and nothing I have found helps! Even the pinned things on this forum! And when people put down "command()", I have no idea what I'm supposed to put in the parentheses to make it work! Please, please, please help, and also could someone direct me to the most in depth coding tutorial they can? I am missing so much, I can tell.

14
VVVVVV Help / Re: If Trinkets?
« on: January 08, 2017, 12:56:13 am »
Are you sure? "Endtext" did nothing, and I don't know what to put into the parentheses

15
VVVVVV Help / Re: If Trinkets?
« on: January 07, 2017, 12:14:19 am »
Okay, so I've gotten to this point...

say(1)
Checking if you have 8 trinkets...
iftrinkets(8,script1)
iftrinketsless8(script2)
script1=destroy(warptokens)
script2=flash

And neither of these work. When I have less than 8 trinkets, the thing ends and no flash happens. When I have 8 trinkets, it will end with two black bars obscuring the top and bottom of the screen. Help?

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