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Messages - DubstVne

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1
VVVVVV Levels / Re: Starting a Level Contest!
« on: February 20, 2018, 11:36:46 pm »
Is this contest over? I hope not cause I love Building contests. I posted this on 2/20/2018.

2
VVVVVV Levels / Re: Internal Commands
« on: February 20, 2018, 11:11:27 pm »
the scripting can be shortened if you ONLY use 1-line internal.
Code: (internalscript) [Select]
gotoroom(arguments)gotoroom usage:
gotoroom(x-1,y-1)
that means if you want to go to room 3,3 you input gotoroom(2,2)
yes, because theres a 0,0 (or 1,1) And also VVVVVVs logic works differently than visuals. Dont ask me, I have no idea why.

3
VVVVVV Help / Re: Anyone wanna be a moderator?
« on: January 03, 2018, 11:47:33 pm »
Hey all,

There's been a lot more spam than usual lately. I try to clean up as soon as I see it (thanks for the reports, by the way, they're very helpful), but sometimes it can take me a while! If anyone's interested in helping out, let me know! :viridian:

I am also pretty good at cleaning spam, but im bad at helping out in VVVVVV scripting  :victoria:, to let you know.

4
VVVVVV / Re: Delete Levels From List?
« on: December 31, 2017, 11:48:56 pm »
make sure ur not trying to remove default levels!

@SSSSSS If you dont know what she is saying, she is saying that you should not delete featured levels. A complicated way of saying that: the levels that appear even before you                                                                                                                     download any.

5
VVVVVV Levels / Re: My brothers first level?!
« on: December 24, 2017, 03:06:22 am »
Quote
EDIT: I see players putting space between commands. Could that affects anything? (I don't put space between commands so i don't know)

I know that simplified scripts will not do anything, but internal you have to have NO spaces between the script or the game will softlock (i think, but the script will not work). Usually spaces are to make the script look neat and give the reader of the script (Idk why they will view the level in the editior) an eye break. Heres an example of a neat simplified script (not the cool kind of neat)
Code: [Select]
reply(1)
Where am I?

say(1)
You are in solitary confinement. Please stay for 999999 years.

sad
reply(1)
Oh no.. This is bad...
delay(300)

happy
reply(1)
Wait! I have a warp token! I think I should use it..

reply(1)
Here it goes...

flash
delay(30)
flash
delay(10)
flash

iftrinkets(0,teleport)
If you use internal scripts, it will be line for line: (also this is a continuation of the script above)

Code: [Select]
say(-1)
text(1,0,0,4)
say(4)
gotoroom(x-1,y-1) # the x-1 and y-1 mean the X of the room subtracted by 1 and Y subtracted by 1.
endtext()
endcutscene()
loadscript(stop)
text(1,0,0,4)
<Blank line in VVVVVV, if your using VED, dont put a blank line.>

So yeah, thats an example of a script (that costs of 2)

6
VVVVVV Help / Re: VED - The External VVVVVV Level Editor!
« on: December 17, 2017, 02:51:00 am »
This message is to: Dav999.
the message:
Code: [Select]
This is a kind of hard suggestion, but instead of having to manually script, it would be a great decision of having a BG script thing
that loads entities (Like with createentity() ) or crewmates (like createcrewman() ). The reason for entity loading BG scripts is for the
 option of using "The Yes Men" or the "Busted..." enemies. If you want crewmates like the ones in the real game, It will be neccasary to
use that in the "load_entities" BG script, or an option to place a teleporter (put a message that it will destroy your VVVVVV save file if you
toutch it!). I hope you have a good understanding now. :]
I am too lazy to create an acc for IdeaInformer.com, so yea.

7
VVVVVV / Re: Uhh... is this supposed to happen?
« on: December 16, 2017, 04:21:11 pm »
Can you send a screenshot of what the teleporter glitch is?

8
VVVVVV / Re: Createentity List
« on: December 16, 2017, 04:20:22 pm »
What is checkpointid(?)?  ???

Checkpoint ID (checks if the checkpoint is active or not)

Hope that solves it.

it does not solve it. is 0 on and 1 off?

9
VVVVVV Levels / Save 2!
« on: December 16, 2017, 04:18:24 pm »
Hello, I know the last "save" was crappy  :'(. I found a way to do the internal scripting correctly. BTW dont ask for Save 3 because this is the last of the series!

Attatchment:

10
VVVVVV Help / Re: VED - The External VVVVVV Level Editor!
« on: December 16, 2017, 04:11:06 pm »
I think the gif with the spikes tool is the only gif I ever made of Ved, since making gifs can be kind of tedious, and screenshots usually work well. I guess it's a good idea if I made some video tutorials of Ved though, walking through Ved's features similar to Terry's tutorial posts in the levels board for VVVVVV's editor (part 1 and part 2). It would probably take me some days to make the videos, though!
Ok thanks  :viridian: :viridian: :viridian: :viridian: :viridian: :viridian:

11
VVVVVV Help / Re: VED - The External VVVVVV Level Editor!
« on: December 15, 2017, 09:07:38 pm »
Ok, do you have a folder of GIFS including all of the features?

12
VVVVVV Levels / VVVVVV Levels - Verve TESTING
« on: December 14, 2017, 02:47:15 pm »
Hello, I need some people to test out VERVE so far. Please post below your ideas of what I should do next!  :)

File Attatchment:































13
VVVVVV Levels / Re: My brothers first level?!
« on: December 14, 2017, 12:19:45 am »
The level have some glitches (Viridian spawned in a block). So i move him up and make the level name so that i can know what level it is. When i played it for real, the game softlocks. I can't move but i can still quit the level. Other than that, i can't bring the map,save. When going to script editor, the scripts have capital letters and some symbols (like space bar). Script name can only have a-z, 0-9 and _. (tell me if i missed anything) A-Z and other symbols (not _) cannot be put in the script name. Intro, Info, Confuzzle, Shocked have a capital letter, so it won't work. transitions and oven works, because there's no capital letters or other symbols. crew encounter 1 have a space bar between, which you can't put. Solution:
Intro, Info, Confuzzle, Shocked -> intro, info, confuzzle, shocked. Don't replace oven and transitions. crew encounter 1 -> crew_encounter_1 or crewencounter1 or any name. To fix this, you need to delete most of the scripts and start scripting over.  :victoria:
For the design, there's some collision error. For the gameplay, i suggest making a little harder. Especially for the trinket challenge(s).
There's no internal scripting, which is fine for a beginner.
Difficulty is easy. Your brother can add some spikes in Down the Chute.
I suggest telling your brother that: Script names can only be a-z, 0-9 and _ (i don't know if - counts) and the fact that there's a white line to prevent collision errors. You could (or not) teach your brother about internal scripting. (Internal scripting could be hard for a beginner, so you could teach him later)

EDIT: I see players putting space between commands. Could that affects anything? (I don't put space between commands so i don't know)

Thanks, I told him that he cant have spaces, but he did not listen. Also, he does not understand that you cant just do this for an internal script:
Code: [Select]
alarmon
say(1)'
WARNING! PRISIONER ESCAPING! KILL WITH NO HESITATION! DEAD OR ALIVE!
sad
reply(1)
This is bad...
when you actually have to:
Code: [Select]
say(-1) #trick the parser
text(1,0,0,4) #again, trick the parser
say(amount of lines until the last text1,0,0,4) #will activate all scripts until text(1,0,0,4)
<internalscript> #the internal script
endcutscene() #optional, but if you dont use it the bars will not dissapear.
untilbars #will wait until the bars are gone, but usually this is not used with a script with no bars.
loadscript(stop) #makes sure the script will turn off, if you dont use this, the script will not work.
text(1,0,0,4) # makes sure the parser is tricked.

14
VVVVVV / Re: Createentity List
« on: December 13, 2017, 11:52:10 pm »
What is checkpointid(?)?  ???

15
VVVVVV Help / Re: Internal Scripting Tutorial [Updated]
« on: December 13, 2017, 02:34:37 am »
whenever I use the background internal script, it wont do anything, it will just stop the script.  :victoria:
script1:
Code: [Select]
iftrinkets(0,script2)

...
script2:
Code: [Select]
squeak(terminal)
text(grey,69,420,1)
Im a terminal placed for nothing...
position(center)
speak_active
<blank>

:'(                                  :'(                                      :'(                                    :'(should I do
Code: [Select]
loadscript(stop) after this?

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