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Messages - KostaRotaev

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1
VVVVVV Levels / Re: My first level lol
« on: September 15, 2018, 02:02:08 pm »
Behaving a 5x5 map, it does it nothing. This include a crewmates, but it's crazy from this level. For this step, during this  :viridian:, goes out of the bottom of the map. Then accurates, that you can save a crewmate in the level. This level is cool, but it has no attention to it's crewmate.

THERE WAS A 5X5 MAP TO COMPLETE A LEVEL.

2
VVVVVV Levels / Level pack is collecting
« on: August 13, 2018, 03:36:17 pm »
I'm collecting a level pack, those of levels.

3
VVVVVV Levels / Room Escape II WIP
« on: July 11, 2018, 12:53:10 pm »
My new level generates to inform the information of colored zone.

4
VVVVVV Levels / Room Escape
« on: July 11, 2018, 11:36:56 am »
Where is the dimension, inventing to simple spikes. The short level I created.

5
VVVVVV Levels / Re: My... Animation Level? I guess...
« on: July 11, 2018, 11:06:32 am »
It looks like a animation level of these blue animation viridian!

6
VVVVVV Levels / Re: Script commands index and hints
« on: July 11, 2018, 11:05:51 am »
Bewilder some script:

say(2)
This is a great computer
to compute the secure.

It's probably used it.

7
VVVVVV Levels / Re: GAME Version 2 [5 Years!]
« on: July 06, 2018, 04:43:45 pm »
Good game, It's awesome! This level gets perfect to the instance.

8
VVVVVV Levels / Re: Just Another Boring Maze
« on: June 26, 2018, 04:10:47 pm »
This maze is good. It doesn't matter in the level.

9
VVVVVV Levels / Re: Rescrew Mission
« on: June 26, 2018, 04:04:22 pm »

Good level. So, I completed a level.

10
VVVVVV Levels / Re: The Tower Enhanced
« on: June 24, 2018, 02:22:57 pm »
(Pic 1, from left to right) Nice spawing location, right in the middle of the room.
(Pic 2) You made the room warp to the sides, preventing us from reaching the last room with the crewmate in it, good job. I'm not even sure why it would be used for, aside implicit trolling ofc.


It was, once again, very short and generally easy aside for one bit. It would have been okay... until the second-to-last room. And once again, close to no playtesting. I'ts difficult to imagine you're actually trying to make something, because even a rookie would not make these mistakes nor think it's okay to let them in, and yet here you are.

Custom is impossible, and even if you fix the problems it's not really interesting to play.
This level is fixed.

11
VVVVVV Levels / Re: The Captured (prologue)
« on: June 23, 2018, 12:59:35 pm »
Good level. I was thought to the level.

12
VVVVVV Levels / Change in Past
« on: June 23, 2018, 10:13:13 am »
Exploring the dimension of same way.

13
VVVVVV Levels / Re: Dimension Relations
« on: June 23, 2018, 09:19:53 am »
This level is like "Getting There is Half the Fun".

14
VVVVVV Levels / The Tower Enhanced
« on: June 23, 2018, 09:13:57 am »
Created amazing new enhanced level of The Tower.
Fixed version.

15
VVVVVV Levels / Re: Dimension Relations
« on: June 22, 2018, 01:47:07 pm »
When I since started to make the level.

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